Heard it's going to be good.
"On PS4, we see the same 1600x900 native rendering resolution and identical post-process anti-aliasing, along with a performance profile that's similar - perhaps possibly worse - than its DICE stablemate's."
"General action sees us sees vary wildly between 40-60fps - with sudden fluctuations in frame-time giving a disjointed, judder-filled gameplay experience - definitely more than just a visual issue, as controller response definitely feels muggier when the engine is under stress. "
"In both cases, the impact to performance is substantial, with frame-rates dropping down to a minimum of 30fps."
"If you look at the games that Visceral Games has made before, we have always striven for total parity between our platforms," creative director Ian Milham told Gaming Bolt, though it's worth pointing out that he does not specifically address exact resolution or frame-rate. "Of course, the PC version, it will do whatever your PC can handle, and the PlayStation 3 and Xbox 360 versions will obviously not be as high res as compared to the PlayStation 4 and Xbox One versions. But those two [PS4 and Xbox One] should be locked in together."