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> 2moons Unified Sticky
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Ryans
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Oct 10 2009 01:10pm
Section I.
Introduction
Section II.
The Story
Section III.
The Characters
Section IV.
The World
Section V.
Installation
Section VI.
Game Tips
Section VII.
Useful Links
Section VIII.
Conclusion + Ending Trailer
Section I. Introduction
I am creating this sticky in order to give a brief explanation of the popular free MMORPG: 2Moons. While reading this guide my hope is you will learn more about the game as well as gaining knowledge about the many components of the game such as character classes, items, and quests. You will also learn how to easily install the game.
What you will find in the game.
• Fun Group Parties of Up to 6 Players
• Many Areas to Explore
• Guilds
• Strong New Monsters
• Quests
• Events
• Leveling, Character Building, Discovering New Destructive Skills
• Player vs. Player!!
• The dreaded PKers
Section II. The Story
The Story
They called it The Corruption, those charged with the telling of the story. When the two moons aligned, the exiled king, Rictus, bid his magician open the gate and unleash the pestilence of the Pitborn and their dark ruler Abaddon upon Haran, The Immortal Land. In his hubris, Rictus thought he might control them, that he might herald his conquering of Haran on the crest of a black wave of the accursed. But there could be no alliance with Abaddon, the lord of the pit whose blessing is pain, whose enchantment is the wage of sorrow. He bound Rictus in the darkness of the abyss and every time a man fell to claw, tooth or blade, every time a woman or child burned to black flesh, choked to blue or starved to sallow skin, Rictus died their death and lived to die again. This for all eternity, for such was the will of Abaddon.
Section III. The Characters
Bagi Warrior
The Bagi are not of The Abyss, yet they are not completely of Haran either. Untold centuries ago, the warrior race known as The Bagi was not as they are now. Their battlecraft was as powerful and deadly as any found in Haran. What most would refer to as magic, The Bagi know as calling. From the core of their being, they call forth primal energies to crush their foes. The more skilled a warrior is, the more disciplined, the deeper and more destructive the force he can summon. Abaddon tried to destroy The Bagi with a disease conjured in the bowels of The Abyss. It was meant to corrupt The Bagi, to transform them into Pitborn. And if not for the will of the people, if not for their discipline, it would have succeeded. It was only the force of their will that allowed them to resist a complete corruption. Now, their bloodline is forever tainted, their bodies cursed to bear the marks of The Abyss. Half man, half Pitborn, brother to none, enemy to all, a Bagi Warrior bows to no one.
The Segnale
Pitborn creatures who once held sway over much of The
Abyss. Their skills as assassins and healers are sought
after by the forces of light and dark alike. Millennia ago,
Abaddon’s forces conquered the lands of The Segnale
and commanded them to subjugate themselves to his will.
They fled to Haran, and though they did not pledge their
loyalty to Haran or The White Lady, their hatred for
Abaddon burns deep. Their magic is vampiric in nature.
“From blood we take, to blood we give,” they say. Some
follow the path of the assassin, others the path of the healer. Whichever way they choose, they are some of the most deadly creatures in this world or any other.
The Incar Order: The Incar Magician
The Incar Order has pledged to uphold the way of The White Lady at any cost. Magicians by trade, The Incar are not a race like The Bagi or The Segnale, but through meditation and diligence, they’ve learned to tap into the energies the Old Ones used before they left this world. The Incar have used their magical might to control nearly every area of Haran that man inhabits. Fire, Ice, Lightning and vast energies are at their command and there are few who canstand against an Incar Loremaster. The magic they use, however, can be used for good or evil. It is only the disposition of the user that determines whether the skills taught by The White Lady are used for good or ill.
The Azure Order: The Azure Knight
Staunch allies of The Incar, The Azure Order have dedicated their lives to the pursuit of skill in physical combat. Theirs is a tradition that goes back thousands of years, before The Incar Order even existed. For theirs is the way of battle, of discipline, of sacrifice and abnegation. As they honed their skills throughout the ages, there were those of The Azure who were able to transcend mere bladecraft and tap into an internal source of power and unleash energies through the weapons they wield. It is this purity of intent and physical prowess that all Azure seek. They fight for The White Lady and the people of Haran and value fidelity above all else.
The Segita: The Segita Hunter
Hunters, bowmasters, trackers whose skill cannot be matched by any man or beast. The way of The Segita is as old as that of The Azure, for their disciplines were the first to be discovered and honed by the peoples of Haran. The Segita worship nature in all its forms and whatever life they take for their sustenance, they give back in other ways. They fight for the good of Life – the essence of all living things in Haran – and it is from this that they draw what magic they have. Taciturn and lethal, The Segita give their allegiance only to Life and those who would preserve it. Abaddon and The Pitborn are the antithesis of everything The Segita hold dear and they will kill any Pitborn on sight.
The Summoners: The Vicious Summoners
The sorcery of The Summoners is culled from the tradition of The Incar and of the older, darker magics of Bonereavers, beasts, Pitborn and demons of other realms. They have no allegiance to anyone but themselves. Even at that, there is no loyalty to each other. The Black Path is the road upon which all Summoners walk. They traffic with evil so that they may dominate it and bend it to their will. Only for their own benefit will they fight. Their powers are vast, but few attain the highest levels because of the demands put upon the soul of the practitioner. Unlike The Incar, Summoners do not separate bladecraft from magic. Proficient in dark magic and battle, they loathed and feared by man and Pitborn alike.
Aloken
Alokens have remained on the land as opposed to their bloods who deserted Trieste. After the "Grand Fall" Alokens have settled in "Jungle of Eternity". They have blamed their pride for the disaster that was brought upon the land. Alokens wished for a quiet and peaceful life until Karon who feared Aloken's strength, had destroyed the jungle. In order to restore them peace, Alokens have joined the fight. Alokens are skillful in spear and magic and they use "Spells" that grant special abilities.
Section IV. The World
Loa
The Stone City. Once the cultural center of Haran, it is now one of the last outposts of survivors in a world plagued by Pitborn. Its craft and art have not been entirely lost, but The Incar and The Azure have all but requisitioned the entire city for their own purposes.
Braiken
A long-abandoned castle that became a refuge for those fleeing from the ever-widening onslaught of Abaddon’s minions, it’s now eclipsed in size and population only by Loa. Its denizens resent the holier-than-thou attitude of The Stone City and don’t miss a chance to talk shit about how much tougher they are than the pantywaists in Loa
North Morte
A proving ground for new recruits and warriors of all types, this place is the first taste of real danger many will see before venturing out into the wide world of Haran..
North Ares
Just as North Morte is, North Ares was tailored specifically to aid those seeking to live a life of battle. Here, inherent skills are polished and new skills are learned.
Denebe
A swampland inhabited by all manner of Pitborn
beasts. Only a small outpost of Haranians remain in this dank place. Squalid as it might be, it is a crossroads to many realms.
Den
Here once lived The Bonereavers, devout followers of Abaddon. They built this place to channel dark energies and summon unholy entities to do the bidding of The Abyss. Norak translates roughly as “the way of the damned.”
Castor
The first stronghold built by Abaddon’s hordes many centuries ago. It remained completely undetected until its construction was nearly complete. By then, it
was too late. Despite innumerable attempts to clear it out, it has always been rife with Pitborn.
Haihaff
The kingdom of Trieste, The White Lady. She chose this
frozen place to rule after The Old Ones abandoned
Haran. Parca Temple, her seat of power, rests in
northern Haihaff. Many battles were fought here, and the
enemies of Haran still prowl here in Trieste’s absence.
Darco
The great desert was not always such a desolate
waste. Before The Battle of A Thousand Magicians razed
all life in it to dust, it was a vast garden, the green jewel
of Haran. A few oases remain, shadows of what once was.In the southwest corner lies Python Castle, a haunted and forbidding prison.
Requies
Resting on the edge of the Pederan Ocean,
Requies was the ancestral home of a savage people that
were routed by The Segnale when they fled The Abyss.
Rumors abound that The Segnale have underground
tunnels throughout Requies, but no such thing has been
proven. A great and powerful evil is held here that none have ever seen and lived to tell of.
Avalon
The Isle of The Dead, Avalon houses the souls of all The White Blades who have died in battle. An ancient power holds sway in the center of the island. What it is, none can say, but not Trieste ventured there..
Crespo
The coldest place in Haran, and home to a rift between worlds that The Augur did not (or will not) close. Though the rift is dormant, monstrous Pitborn dwell here, trying always to call forth their brethren from The Abyss..
The Crevasse of Revenge
Here lives The Saint of Blades and what remains of his followers, The White Blades. It was in this place that he was abandoned by all the peoples of Haran in the final battle against Abaddon and his dread army. Called
simply Revenge by those who know this unforgiving place, a strange power fills the hearts of all who pass through with a thirst for vengeance.
Parca Temple
Trieste’s seat of power. Before she left this world, she
imprisoned some of the most powerful of Abaddon’s
servants here. It is a center for worship and healing,
but also a place of ancient knowledge.
Python Castle
Once the stronghold of Baphomet, The Black Mage, it is
now his prison. Dread creatures dwell here, devouring
all those who might attempt to free him. Only by
traversing The Draco can anyone come to this place, a
nd only the very powerful will be granted entrance.
Tomb of The Black Dragon
Little is known of this place. A path to it is rumored to exist inside Python Castle. If the rumor is true,
none live to confirm it.
Section V. Installation
Installation
The first step of installation is going to the 2Moons official website located here:
http://2moons.acclaim.com/index.htm
At the top Right you will see a tab called
"Download"
Click on the Download Tab and you will be directed here:
http://2moons.acclaim.com/download.htm
Once you reach the download Page click the large red button called Download. Or you can order a free CD for only the price of shipping and handling.
When you begin the installation follow the given instructions. After downloading 2Moons you must register an account on the main page in order to log in. If you have any questions regarding installation feel free to PM Me
Here
System Requirements
CPU: Pentium 4 2.4GHz or higher
RAM: 1GB
VGA: GeForce FX5900 128MB or higher
Connection: DSL/Cable or greater
Minimum Requirements
CPU: Pentium 3 1GHz or higher
RAM: 512MB or higher
VGA: GeForce MX or higher
Dirver Requirements
DirectX
ATI Driver
nVidia Driver
Connection: 56k modem(dial-up) or greater
Section VI. Game Tips
Getting Started
http://2moons.acclaim.com/2moons-guide/index.html
• This link will be used in explaining how to play the game •
Begin by clicking "Beginner Tips"
The link will take you to 2Moons top 10 tips.
Tip 1
To Move in the game you can use A,S,W,D Keys to move or the Mouse.
Tip 2
Finding Your Skill Trainer (Needed For Spells and Skills)
Tip 3
Learn Your Skill System
http://2moons.acclaim.com/2moons-guide/skills.html#skills
Tip 4
Practice Fighting!! Learn about your stat points
http://2moons.acclaim.com/2moons-guide/skills.html
Tip 5
Always keep your equipment up to your level.
Shop and Equipment FAQ:
http://2moons.acclaim.com/2moons-guide/quests.html#shops
Tip 6
Carry potions at all times
Tip 7
Talks to NPCs as you progress in the game and make sure you save return points.
Tip 8
Do the Quests!!
http://2moons.acclaim.com/2moons-guide/quests.html
List of Quests:
http://phpbb.acclaim.com/2moons/viewtopic.php?t=63740&sid=452bc2d2c040cb8ca801285af07fbcac
Tip 9
Form Parties with other players.
Tip 10
At Level 7 learn the Fishing Skill
http://2moons.acclaim.com/2moons-guide/fishing.html
Fish can be used as free potions and sold for cash
Section VII. Useful Links
Useful Links
This section is purely for useful links of information not mentioned in the sticky. Due to the vast amount of explanation needed for the entire 2Moons universe I am unable to explain everything. However, on the 2Moons website it thoroughly explains nearly every question that may arise.
How to Play
http://phpbb.acclaim.com/2moons/viewforum.php?f=34
Game Items
http://phpbb.acclaim.com/2moons/viewforum.php?f=33
Quests
http://phpbb.acclaim.com/2moons/viewforum.php?f=31
Pet System Explained
http://2moons.acclaim.com/petsystemguide.htm
2Moons Shop System
http://2moons.acclaim.com/2moons_Shop/index.html
2Moons Community
http://phpbb.acclaim.com/2moons/viewforum.php?f=32
Section VIII. Conclusion
The Conclusion
This concludes my Unified 2Moons Sticky. I hope this will encourage new players to play this fun game as well as help players new or old. If you have any suggestions, comments, or questions feel free to Pm me
My Profile
. Thank you all for taking you time to read this!!
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