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Oct 10 2009 01:10pm



Section I. Introduction
Section II. The Story
Section III. The Characters
Section IV.The World
Section V. Installation
Section VI. Game Tips
Section VII. Useful Links
Section VIII. Conclusion + Ending Trailer


Section I. Introduction

    I am creating this sticky in order to give a brief explanation of the popular free MMORPG: 2Moons. While reading this guide my hope is you will learn more about the game as well as gaining knowledge about the many components of the game such as character classes, items, and quests. You will also learn how to easily install the game.
    What you will find in the game.
      • Fun Group Parties of Up to 6 Players
      • Many Areas to Explore
      • Guilds
      • Strong New Monsters
      • Quests
      • Events
      • Leveling, Character Building, Discovering New Destructive Skills
      • Player vs. Player!!
      • The dreaded PKers :ph34r:



Section II. The Story

The Story
    They called it The Corruption, those charged with the telling of the story. When the two moons aligned, the exiled king, Rictus, bid his magician open the gate and unleash the pestilence of the Pitborn and their dark ruler Abaddon upon Haran, The Immortal Land. In his hubris, Rictus thought he might control them, that he might herald his conquering of Haran on the crest of a black wave of the accursed. But there could be no alliance with Abaddon, the lord of the pit whose blessing is pain, whose enchantment is the wage of sorrow. He bound Rictus in the darkness of the abyss and every time a man fell to claw, tooth or blade, every time a woman or child burned to black flesh, choked to blue or starved to sallow skin, Rictus died their death and lived to die again. This for all eternity, for such was the will of Abaddon.




Section III. The Characters

Bagi Warrior
    The Bagi are not of The Abyss, yet they are not completely of Haran either. Untold centuries ago, the warrior race known as The Bagi was not as they are now. Their battlecraft was as powerful and deadly as any found in Haran. What most would refer to as magic, The Bagi know as calling. From the core of their being, they call forth primal energies to crush their foes. The more skilled a warrior is, the more disciplined, the deeper and more destructive the force he can summon. Abaddon tried to destroy The Bagi with a disease conjured in the bowels of The Abyss. It was meant to corrupt The Bagi, to transform them into Pitborn. And if not for the will of the people, if not for their discipline, it would have succeeded. It was only the force of their will that allowed them to resist a complete corruption. Now, their bloodline is forever tainted, their bodies cursed to bear the marks of The Abyss. Half man, half Pitborn, brother to none, enemy to all, a Bagi Warrior bows to no one.

The Segnale
    Pitborn creatures who once held sway over much of The
    Abyss. Their skills as assassins and healers are sought
    after by the forces of light and dark alike. Millennia ago,
    Abaddon’s forces conquered the lands of The Segnale
    and commanded them to subjugate themselves to his will.
    They fled to Haran, and though they did not pledge their
    loyalty to Haran or The White Lady, their hatred for
    Abaddon burns deep. Their magic is vampiric in nature.
    “From blood we take, to blood we give,” they say. Some
    follow the path of the assassin, others the path of the healer. Whichever way they choose, they are some of the most deadly creatures in this world or any other.

The Incar Order: The Incar Magician
    The Incar Order has pledged to uphold the way of The White Lady at any cost. Magicians by trade, The Incar are not a race like The Bagi or The Segnale, but through meditation and diligence, they’ve learned to tap into the energies the Old Ones used before they left this world. The Incar have used their magical might to control nearly every area of Haran that man inhabits. Fire, Ice, Lightning and vast energies are at their command and there are few who canstand against an Incar Loremaster. The magic they use, however, can be used for good or evil. It is only the disposition of the user that determines whether the skills taught by The White Lady are used for good or ill.

The Azure Order: The Azure Knight
    Staunch allies of The Incar, The Azure Order have dedicated their lives to the pursuit of skill in physical combat. Theirs is a tradition that goes back thousands of years, before The Incar Order even existed. For theirs is the way of battle, of discipline, of sacrifice and abnegation. As they honed their skills throughout the ages, there were those of The Azure who were able to transcend mere bladecraft and tap into an internal source of power and unleash energies through the weapons they wield. It is this purity of intent and physical prowess that all Azure seek. They fight for The White Lady and the people of Haran and value fidelity above all else.

The Segita: The Segita Hunter
    Hunters, bowmasters, trackers whose skill cannot be matched by any man or beast. The way of The Segita is as old as that of The Azure, for their disciplines were the first to be discovered and honed by the peoples of Haran. The Segita worship nature in all its forms and whatever life they take for their sustenance, they give back in other ways. They fight for the good of Life – the essence of all living things in Haran – and it is from this that they draw what magic they have. Taciturn and lethal, The Segita give their allegiance only to Life and those who would preserve it. Abaddon and The Pitborn are the antithesis of everything The Segita hold dear and they will kill any Pitborn on sight.

The Summoners: The Vicious Summoners
    The sorcery of The Summoners is culled from the tradition of The Incar and of the older, darker magics of Bonereavers, beasts, Pitborn and demons of other realms. They have no allegiance to anyone but themselves. Even at that, there is no loyalty to each other. The Black Path is the road upon which all Summoners walk. They traffic with evil so that they may dominate it and bend it to their will. Only for their own benefit will they fight. Their powers are vast, but few attain the highest levels because of the demands put upon the soul of the practitioner. Unlike The Incar, Summoners do not separate bladecraft from magic. Proficient in dark magic and battle, they loathed and feared by man and Pitborn alike.

Aloken
    Alokens have remained on the land as opposed to their bloods who deserted Trieste. After the "Grand Fall" Alokens have settled in "Jungle of Eternity". They have blamed their pride for the disaster that was brought upon the land. Alokens wished for a quiet and peaceful life until Karon who feared Aloken's strength, had destroyed the jungle. In order to restore them peace, Alokens have joined the fight. Alokens are skillful in spear and magic and they use "Spells" that grant special abilities.




Section IV. The World



Loa
    The Stone City. Once the cultural center of Haran, it is now one of the last outposts of survivors in a world plagued by Pitborn. Its craft and art have not been entirely lost, but The Incar and The Azure have all but requisitioned the entire city for their own purposes.

Braiken
    A long-abandoned castle that became a refuge for those fleeing from the ever-widening onslaught of Abaddon’s minions, it’s now eclipsed in size and population only by Loa. Its denizens resent the holier-than-thou attitude of The Stone City and don’t miss a chance to talk shit about how much tougher they are than the pantywaists in Loa

North Morte
    A proving ground for new recruits and warriors of all types, this place is the first taste of real danger many will see before venturing out into the wide world of Haran..

North Ares
    Just as North Morte is, North Ares was tailored specifically to aid those seeking to live a life of battle. Here, inherent skills are polished and new skills are learned.

Denebe
    A swampland inhabited by all manner of Pitborn
    beasts. Only a small outpost of Haranians remain in this dank place. Squalid as it might be, it is a crossroads to many realms.

Den
    Here once lived The Bonereavers, devout followers of Abaddon. They built this place to channel dark energies and summon unholy entities to do the bidding of The Abyss. Norak translates roughly as “the way of the damned.”

Castor
    The first stronghold built by Abaddon’s hordes many centuries ago. It remained completely undetected until its construction was nearly complete. By then, it
    was too late. Despite innumerable attempts to clear it out, it has always been rife with Pitborn.

Haihaff
    The kingdom of Trieste, The White Lady. She chose this
    frozen place to rule after The Old Ones abandoned
    Haran. Parca Temple, her seat of power, rests in
    northern Haihaff. Many battles were fought here, and the
    enemies of Haran still prowl here in Trieste’s absence.

Darco
    The great desert was not always such a desolate
    waste. Before The Battle of A Thousand Magicians razed
    all life in it to dust, it was a vast garden, the green jewel
    of Haran. A few oases remain, shadows of what once was.In the southwest corner lies Python Castle, a haunted and forbidding prison.

Requies
    Resting on the edge of the Pederan Ocean,
    Requies was the ancestral home of a savage people that
    were routed by The Segnale when they fled The Abyss.
    Rumors abound that The Segnale have underground
    tunnels throughout Requies, but no such thing has been
    proven. A great and powerful evil is held here that none have ever seen and lived to tell of.

Avalon
    The Isle of The Dead, Avalon houses the souls of all The White Blades who have died in battle. An ancient power holds sway in the center of the island. What it is, none can say, but not Trieste ventured there..

Crespo
    The coldest place in Haran, and home to a rift between worlds that The Augur did not (or will not) close. Though the rift is dormant, monstrous Pitborn dwell here, trying always to call forth their brethren from The Abyss..

The Crevasse of Revenge
    Here lives The Saint of Blades and what remains of his followers, The White Blades. It was in this place that he was abandoned by all the peoples of Haran in the final battle against Abaddon and his dread army. Called
    simply Revenge by those who know this unforgiving place, a strange power fills the hearts of all who pass through with a thirst for vengeance.

Parca Temple
    Trieste’s seat of power. Before she left this world, she
    imprisoned some of the most powerful of Abaddon’s
    servants here. It is a center for worship and healing,
    but also a place of ancient knowledge.

Python Castle
    Once the stronghold of Baphomet, The Black Mage, it is
    now his prison. Dread creatures dwell here, devouring
    all those who might attempt to free him. Only by
    traversing The Draco can anyone come to this place, a
    nd only the very powerful will be granted entrance.

Tomb of The Black Dragon
    Little is known of this place. A path to it is rumored to exist inside Python Castle. If the rumor is true,
    none live to confirm it.


Section V. Installation

Installation
    The first step of installation is going to the 2Moons official website located here: http://2moons.acclaim.com/index.htm
    At the top Right you will see a tab called "Download" Click on the Download Tab and you will be directed here: http://2moons.acclaim.com/download.htm
    Once you reach the download Page click the large red button called Download. Or you can order a free CD for only the price of shipping and handling.
    When you begin the installation follow the given instructions. After downloading 2Moons you must register an account on the main page in order to log in. If you have any questions regarding installation feel free to PM Me Here

System Requirements
    CPU: Pentium 4 2.4GHz or higher
    RAM: 1GB
    VGA: GeForce FX5900 128MB or higher
    Connection: DSL/Cable or greater

Minimum Requirements
    CPU: Pentium 3 1GHz or higher
    RAM: 512MB or higher
    VGA: GeForce MX or higher

Dirver Requirements
    DirectX
    ATI Driver
    nVidia Driver
    Connection: 56k modem(dial-up) or greater


Section VI. Game Tips

Getting Started
Tip 1
    To Move in the game you can use A,S,W,D Keys to move or the Mouse.
Tip 2
    Finding Your Skill Trainer (Needed For Spells and Skills)
Tip 3Tip 4Tip 5Tip 6
    Carry potions at all times
Tip 7
    Talks to NPCs as you progress in the game and make sure you save return points.
Tip 8Tip 9
    Form Parties with other players.
Tip 10


Section VII. Useful Links


Useful Links
    This section is purely for useful links of information not mentioned in the sticky. Due to the vast amount of explanation needed for the entire 2Moons universe I am unable to explain everything. However, on the 2Moons website it thoroughly explains nearly every question that may arise.

How to Play
Game Items
Quests
Pet System Explained
2Moons Shop System
2Moons Community


Section VIII. Conclusion


The Conclusion
    This concludes my Unified 2Moons Sticky. I hope this will encourage new players to play this fun game as well as help players new or old. If you have any suggestions, comments, or questions feel free to Pm me My Profile. Thank you all for taking you time to read this!!

Fan Trailer


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