Quote (Greeley @ Jan 18 2011 08:26pm)
The improved Radiant AI technology is also more aware of how a citizen should react to your actions. As you perform tasks for them or terrorize them by ransacking their home, the NPCs develop feelings about you. If you're good friends with a particular NPC and barge into his house during the middle of the night, he may offer you lodging rather than demand you leave the premises. “Your friend would let you eat the apple in his house,” Howard says. If you swing your weapon near an NPC, knock items off their dinner table, or try to steal something of value, they'll react with an appropriate level of hostility given their prior relationship to you.
Fuck yes!!
The new Radiant Story feature will tailor the sidequests found in the world to your playing ****
For example, if you've gone around killing a lot of vampires, a woman may approach you in a town, asking you to clear out a cave of Vampires.
The game will then look at your playing history, see which caves you have entired, then select a cave you haven't visited for the quest.
both of these things, and the kid bringing you your dropped items, dude fighting over a sword u drop ect..
i LOVE that they are making the game *think* this is soooo much closer to fable's ideals than fable will ever get.