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Jun 7 2013 09:24am
Quote (Patryk1991 @ Jun 7 2013 12:03pm)
http://www.youtube.com/watch?v=4d8LDktHDC4



Holy shit its alive.
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Jun 7 2013 11:02am
Ended up buying it. Can't pass up zombies.
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Jun 7 2013 11:57am
Quote (WolfOfHonor @ Jun 7 2013 12:02pm)
Ended up buying it. Can't pass up zombies.


Not like you where going to use the point sfor anything else

Plus big patch has already been submitted to Microsoft

Just waiting on the certification process.
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Jun 7 2013 12:23pm
Quote (Twizted_jay @ Jun 7 2013 12:57pm)
Not like you where going to use the point sfor anything else

Plus big patch has already been submitted to Microsoft

Just waiting on the certification process.


Was going to get DLC. Most game purchases I do hard copies or pass.

Be nice to get some play time in before they patch it. Just to see that there is an improvement.
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Jun 7 2013 01:16pm
Quote (WolfOfHonor @ Jun 7 2013 01:23pm)
Was going to get DLC. Most game purchases I do hard copies or pass.

Be nice to get some play time in before they patch it. Just to see that there is an improvement.


From the patch info it will be,

Protip, Get that suplex powerhouse perk
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Jun 7 2013 01:24pm
Quote (Twizted_jay @ Jun 7 2013 01:16pm)
From the patch info it will be,

Protip, Get that suplex powerhouse perk


send me points to buy
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Jun 7 2013 03:07pm
It's fun so far. :)
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Jun 7 2013 04:21pm
Quote (Twizted_jay @ Jun 7 2013 02:16pm)
From the patch info it will be,

Protip, Get that suplex powerhouse perk


any kind of patch notes floating around?
Member
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Jun 7 2013 04:31pm
Quote (Phantom132 @ Jun 7 2013 05:21pm)
any kind of patch notes floating around?


Ya a bunch

NEW: Playable characters can no longer be killed by the simulation
Workshop now repairs weapons and vehicles at game dawn rather than the next real-world day.
Reduced cooldown times of commands in the Radio Menu, notably Words of Encouragement, Words of Inspiration, and Medical Advice.
NPCs no longer get stuck behind the counter or on the stairs at the gun shop in Spencer's Mill.
The "Too many infestations!" event will now only occur when there are too many infestations within 500m of your Home, rather than anywhere in the world.
The "Too many infestations" to-do item is now cleared when there are fewer than three infestations within 500m of your Home, rather than anywhere in the world.
You must now be close to the ranger station for the Memento mission scene to play. Previously you would be teleported to the station if you left before the end of the mission.
Community members will properly interact with Facilities in your home. Previously they would stop after a period of time.
Feral zombie now properly dodges vehicles approaching at an angle.
NPCs will now reliably reach warehouse between Mt. Tanner and Spencer's Mill when called to gather supplies.
You can now punch out through the windshield of a vehicle if both doors are blocked.
Zombies and NPCs no longer get stuck behind the grocery store in Marshall.
NPCs now properly move to the proper location during cinematic scenes.
Zombies no longer fall through floor in the Marshall courthouse.
Zombies can no longer get under porch or floor at the Wilkerson's farmhouse.
Fixed a few rare crash bugs.
Fixed various translations bugs.


This is my biggest issue so far
To many survivors missing going on supply runs


This post was edited by Twizted_jay on Jun 7 2013 04:39pm
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Jun 7 2013 04:46pm
Eh, damn decent arcade game. Just need to be in the right mood to play it.
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