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Dec 12 2012 01:46pm
Seven million copies of Assassin’s Creed III were purchased in a month, making it the fastest-selling game in Ubisoft history
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Dec 14 2012 12:22am
Quote (Doom0277 @ Dec 12 2012 11:46am)
Seven million copies of Assassin’s Creed III were purchased in a month, making it the fastest-selling game in Ubisoft history


damn, lots of $ made.
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Dec 18 2012 10:09am
Hello Assassins,

I have included below the details of our next Assassin's Creed III holiday patch. If your console is connected to the internet at the time of release, you will receive a prompt to inform you that a title update is available to download.

Find below a list of changes in the Assassin's Creed III Holiday Patch.


Single Player

Global Fixes

- Couriers will now appear more often in Boston and New York
- Fixed a bug where consumables would not be restored properly after playing a naval mission
- Fixed a bug where multiple copies of heralds or paper boys could be spawned at the same spot
- Fixed a bug where printer shops icons could appear on the map even if the player is not notorious
- Fixed a bug where the 2nd equipped pistol could disappear after a loading
- Fixed a bug where the player could fall through the map if he went through a city gate on horseback while in conflict
- Fixed a crash when the player uses the rope dart on a horse from above
- Fixed horse glitch
- Fixed inventory messages that kept being displayed after every reload if the player had completed some missions
- Fixed various crashes
- Forced subtitles to be displayed for off-camera voices like some tutorials and end of sequence transitions
- Made sure to stop tavern music when exiting taverns

SEQUENCE 1
- A DEADLY PERFORMANCE: fixed a music glitch by making a cinematic not skippable

SEQUENCE 4
- FEATHERS AND TREES : fixed another case where optional objective "Do not touch the ground or water" could fail for no good reason

SEQUENCE 6
- ON JOHNSON'S TRA IL: fixed a bug where sometimes Adams and Revere could be missing, preventing the player from starting the mission

SEQUENCE 7
- LEXINGTON AND CONCORD: fixed a bug where the player could stay stuck on the road while on horseback at a specific spot on the mission's path

EPILOGUE
- Fixed Animus Synching gameplay that could get stuck

Side Quests
- Boston Brawlers: clearer message after beating all ex-champions, stating that you need to go back to Boston
- Boston Underground: fixed a bug where exploded barrels could come back if you re-entered through the South Commons entrance.
- Boston Underground: fixed a bug where Haytham could never use the North Port entrance
- Liberation Missions: added unfogging of the map when the player gets near a liberation event, to make sure the icon will be revealed in case the player doesn't complete it and wants to come back later.
- New York Liberation Missions: fixed a few cases where the player could get to the event's icon but nothing would happen.
- New York Underground, fixed a bug where the player would be teleported at the center of New York if he declined to enter the underground through the South Market entrance.

Homestead
- Added map icons on Homestead buildings as you unlock new settlers
- Made sure Achilles cannot be stoking the fireplace after the homestead story arc is completed
- THE PROPER TOOLS: added map icons on all shops in New York when that mission asks the player to go buy the hammer parts for the blacksmith
- Side-quest "ENCYCLOPEDIA OF THE COMMON MAN", fixed a bug where the quest would still not be completed if the problem was already encountered prior to the last patch. Buggy savegames are now fixed on load.


Naval Locations
- OAK ISLAND: fixed a bug where the mission could not continue if the player reloads after completing some parts of the puzzle

Frontier
- Added auto-whistle for a horse when entering Frontier from Boston, New York or Homestead
- Fixed NPC committing suicide when the player approaches

Menus
- Fixed a bug where it was impossible to hide the on-screen money counter and "hold to skip" message. Money is now linked to the "mini-map" HUD visibility option, and the skip cinematic message to the "controls" option.
- Fixed a bug where the "Fast Travel Points Unlocked" stat could not reach 100%
- Fixed a possible crash after all pivots have been synched
- Fixed bad date formatting in Notification Center
- Fixed various typos and bad translations
- Made sure Boston Brawlers and Hunting Society icons are displayed over the fog once the player gets approached to join the club
- Map icon filters: added a bunch of side-quest start icons on the missions layer, added viewpoints to the collectibles layer, and made sure all fast travel destinations are visible on all layers.
- Opening the weapon, naval weapon and assassin recruits menus is now faster


Multiplayer

Modes
- Team modes balance is no longer affected when extra players join in progress.

Abilities
- Players are no longer stuck after they got hit by knives while climbing cranes.
- The Unstoppable Perk now correctly opens recently closed Chase Breakers in the Animus Core map.
- Closure now seals and opens Chase Breakers for the player who used the ability as intended.

Scoring
- Abstergo points now update correctly after you finished a game in the progression menu.

Locking
- Locked targets don’t become unavailable under certain conditions anymore.
- Players will now see the notorious lock indicator when their pursuers kill NPCs, regardless of their approach meter.
- In a chase, target players will now be able to lock their pursuer by default prior to any other character.

Misc
- It is now possible for players to reopen Chase Breakers right after their team mates went through them in the Animus Core map.
- The time during which you’re vulnerable after a stun from ground to a haystack doesn’t vary from one mode to another anymore.
- Players can no longer get killed by another player from any distance after performing a haystack kill.
- Players no longer get stuck in the position the character adopts on narrow ledges when they kill with the Fast Gun.
- Players will no longer see their pursuers as notorious when their pursuers are killed with the silent bonus or better.
- Characters appearance and Gamertags can no longer be accidentally reverted on Wolfpack podium staging.
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Dec 19 2012 04:55pm
Quote (Caedus @ Dec 9 2012 09:09pm)
Not really much they can do with that unless they do it modern day.


Hold on.

First of all just finished the story and was hella pissed at the ending but now I see the series continuing by combating Juno's rule. So maybe you play an ancestor of the Aztec or Mayan assassin, since these civilizations have some connection to the ones who came before, to gain clues on how to defeat Juno. Donno. Still sitting through credits waiting for something else to happen to reward the torture that was that final mission.
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Dec 19 2012 04:59pm
There's plenty of conspiracy theories to play off of about ancient aliens for those two civilizations. The Christian driven Spaniards would make fitting Templars. Ancient India is another setting Ubisoft said they would like to do which also has been mentioned in the game as to have influence by the ones who came before.
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Dec 19 2012 06:55pm
This game 19.99 yet?
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Dec 19 2012 11:53pm
Quote (Karkov @ Dec 19 2012 05:55pm)
Hold on.

First of all just finished the story and was hella pissed at the ending but now I see the series continuing by combating Juno's rule. So maybe you play an ancestor of the Aztec or Mayan assassin, since these civilizations have some connection to the ones who came before, to gain clues on how to defeat Juno. Donno. Still sitting through credits waiting for something else to happen to reward the torture that was that final mission.


Those aren't in Brazil. Brazil doesn't really have any real cultures pre-colonization, and there's nothing that interesting untill modern times.

Besides, there's not enough written history about aboriginal groups to have it be entirely about them.
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Dec 20 2012 06:30am
Quote (Caedus @ Dec 19 2012 11:53pm)
Those aren't in Brazil. Brazil doesn't really have any real cultures pre-colonization, and there's nothing that interesting untill modern times.

Besides, there's not enough written history about aboriginal groups to have it be entirely about them.


I was just running with the South American thing. It's not just about a civilization, there needs to be a conflict for the assassins to mask their doings.
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Dec 20 2012 12:15pm
Quote (Karkov @ Dec 20 2012 07:30am)
I was just running with the South American thing. It's not just about a civilization, there needs to be a conflict for the assassins to mask their doings.


Which is why they won't do it.

I really don't know what they'll do this, I'd think they'll go for something that we haven't seen before, either one set before the fall of Ancient Rome or one in the middle 19th-early 20th century. Probably the latter because they can do "unqiue" things like Japan during the Meiji Restoration (Have advanced guns but also use traditional weapons as well).
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Dec 21 2012 01:37am
This game fucking blew lol. The only game in the series I thought was good was AC2, I only play them 'cause I hate quitting something halfway.


But I give up :( Not playing another AC after this one... the endings for every game so far have been stupid IMO. Also, not a fan of the all the modern day stuff, for me the appeal was playing in older civilizations.

This post was edited by LuLer on Dec 21 2012 01:39am
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