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Jan 7 2011 08:51pm




This post was edited by Doom0277 on Jan 7 2011 08:52pm
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Jan 7 2011 09:06pm
Quote (Doom0277 @ Jan 8 2011 04:51am)
http://img703.imageshack.us/img703/7567/elderscollsv4.jpg

http://img836.imageshack.us/img836/7982/elderscollsv6.jpg


I'M FUCKING STOKED FOR THIS GAME. STOKED.
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Jan 7 2011 10:00pm
Quote (MGS4BestGameEverMade @ Jan 7 2011 10:06pm)
I'M FUCKING STOKED FOR THIS GAME. STOKED.


anymore news on the gameplay aside from the sprinting?
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Jan 7 2011 10:30pm
I want my February issue :cry:
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Jan 7 2011 10:39pm
Quote (Rapture @ Jan 8 2011 06:00am)
anymore news on the gameplay aside from the sprinting?


On leveling:
Totally revamped, no more cl.a.s.s. selection at the start of the game, every skill you level contributes to your overall level. And each time you level you get extra health plus the ability to get either more health, magicka or stamina.
Each level also brings you perks. Cool abilities I guess like in Fallout 3.
Also, the leveling was moved from 1-25 or something like that to 1-50, but 50 is soft-capped, you just advance really slow after that.
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Jan 7 2011 10:40pm
On skills:
Mysticism is gone.
18 skills, down from 21 on Oblivion, and 27 on Morrowind.
Tries to accomodate players who want to specialize in a certain proffesion (like mage or thief), while at the same time giving room for players who like to do plenty of everything. They want to keep a special care so that this feels good, not prone to cheating and organic.


On quests:

Also, it said that the quests you are given would be modified by how you have played (I guess like scaling the quests). For example, the location of a rescue mission would be determined by which location you have visited (it will try to give you a dungeon you haven't been in) and I guess also giving you appropiate enemies to your level.

FUCK SCALING, FUCK DIE
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Jan 8 2011 12:10pm
For those like me who cant wait for this game, heres the info that came in the latest Game Informer:

18 skills in total, 3 less than Oblivion.

Five 'massive' cities.

Your character is the last known remaining Dragonborn, a dragon hunter.

Your mentor, Esbern, is a Nord member of the Blades, possibly the last one left, he is voiced by Max Von Sydow, who did the narration for the teaser.

Some new creatures include mountain giants, frost giants, mammoths and sabretoothed tigers.

You can do more stuff in cities, for example, craft weapons, chop wood and even cook.

Dragons will exist as hostile enemies, and there will be plenty of fights with them, not just the boss battles.

Bethesda has hired many more voice actors to keep the NPC dialogue fresh.

When engaging in dialogue, it no longer zooms in on the person you're speaking to, they can walk around and do things while talking to you, occasionally glancing at you.

The NPC's are much more dynamic, for example, if you drop a weapon inside a city, a young boy may pick it up, run after you, and ask if you dropped it.
Another example of the same event is two men find the weapon and then fight over who gets to keep it.

The Oblivion **** enemy leveling & loot leveling is out, the one in Skyrim is more in the ****of Fallout 3, which in turn is more in the ****of Morrowind.

Fast Travel is still in.

Bow & Arrow is now more powerful, but slower to use.

It seems they have cut out picking ****s in the beginning, citing their reasons as "it's stupid to force to player to predict the way they will play a game they've never played before".

There is no level cap, however after level 50, it takes a lot longer to gain experience.

Every time you level, you recieve a boost in health, and you can select whether to boost your Magicka or Fatigue.
You also select a Perk, Fallout 3/New Vegas ****each(?) time you level up.

Improved 3rd person view.

You can dual wield with almost any type of combination like a dagger in your left hand, a sword in the other, a dagger in each hand, a mace in one hand, fireball in the other.

Combat has been made more tactical and engaging, Bethesda has put a lot of time into making the weapons feel real in your hands.

They've tried to kill off 'cheap' combat tactics such as backpedaling, when walking backwards you're not fast enough to keep your distance from your opponent and at the same time attack him.

The new Radiant Story feature will tailor the sidequests found in the world to your playing ****
For example, if you've gone around killing a lot of vampires, a woman may approach you in a town, asking you to clear out a cave of Vampires.
The game will then look at your playing history, see which caves you have entired, then select a cave you haven't visited for the quest.

Enchantment is a new skill.

There are kids in the game, not known if they are killable.

There are 10 races, most likely the same 10 that were in Oblivion, however the only two confirmed ones so far are Dark Elf and Nord.


You can choose to remove the HUD while you play. (Health, Magicka, Fatigue meter, equipped weapon & selected magic, compass (not confirmed to be in) etc.

There is civil war in Skyrim, it is just starting as the game begins.

The new engine enables much more fluid running water, dynamic shadows and more vibrant trees, with each individual branch and leaf being more 'alive'.

The faces in the new game look much, much better.

Your character, the dragon hunter / Dragonborn, was blessed by the Gods, as were the other Dragonborns, to be able to fight on equal terms with dragons.
As such, you have special spells.

The Godlike dragon Alduin is known as the World-Eater, and it is feared that he is coming to end the world in Skyrim.

Each race is according to Bethesda going to look a lot more distinct.

Shields can now be used as a weapon, pushing your opponent back.


Weapons have finishing moves, which are most likely unlocked as your progress in the weapons skill, think Fable 3, so progressing your blade skill will unlock finishing moves for long swords, etc.

The finishing moves are all unique to the creature you are fighting as well as the weapon you are using.

There are 85 spells in total.

The Draw Distance has been improved with the new engine.

Snow can be seen falling dynamically, not just as a basic texture on the ground.

The game takes place 200 years after Oblivion.

Beards & facial hair is in.

Character customization as a whole has been improved and you can now edit body features

Known returning creatures are zombies, skeletons, wolves, horses, elk.

Some more new ones are trolls and giant spiders.

You can now sprint at the cost of your fatigue.

Dungeons are said to be a lot more unique in Skyrim, should be less repetetive.

Landscapes are also said to be more unique, it's not just going to be snow, as previously thought.
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Jan 8 2011 05:25pm
Can't wait, gonna be amazing!
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Jan 8 2011 05:31pm
Quote (MGS4BestGameEverMade @ Jan 8 2011 01:10pm)
For those like me who cant wait for this game, heres the info that came in the latest Game Informer:

18 skills in total, 3 less than Oblivion.

Five 'massive' cities.

Your character is the last known remaining Dragonborn, a dragon hunter.

Your mentor, Esbern, is a Nord member of the Blades, possibly the last one left, he is voiced by Max Von Sydow, who did the narration for the teaser.

Some new creatures include mountain giants, frost giants, mammoths and sabretoothed tigers.

You can do more stuff in cities, for example, craft weapons, chop wood and even cook.

Dragons will exist as hostile enemies, and there will be plenty of fights with them, not just the boss battles.

Bethesda has hired many more voice actors to keep the NPC dialogue fresh.
When engaging in dialogue, it no longer zooms in on the person you're speaking to, they can walk around and do things while talking to you, occasionally glancing at you.

The NPC's are much more dynamic, for example, if you drop a weapon inside a city, a young boy may pick it up, run after you, and ask if you dropped it.
Another example of the same event is two men find the weapon and then fight over who gets to keep it.

The Oblivion **** enemy leveling & loot leveling is out, the one in Skyrim is more in the ****of Fallout 3, which in turn is more in the ****of Morrowind.

Fast Travel is still in.

Bow & Arrow is now more powerful, but slower to use.

It seems they have cut out picking ****s in the beginning, citing their reasons as "it's stupid to force to player to predict the way they will play a game they've never played before".

There is no level cap, however after level 50, it takes a lot longer to gain experience.

Every time you level, you recieve a boost in health, and you can select whether to boost your Magicka or Fatigue.
You also select a Perk, Fallout 3/New Vegas ****each(?) time you level up.

Improved 3rd person view.

You can dual wield with almost any type of combination like a dagger in your left hand, a sword in the other, a dagger in each hand, a mace in one hand, fireball in the other.

Combat has been made more tactical and engaging, Bethesda has put a lot of time into making the weapons feel real in your hands.

They've tried to kill off 'cheap' combat tactics such as backpedaling, when walking backwards you're not fast enough to keep your distance from your opponent and at the same time attack him.

The new Radiant Story feature will tailor the sidequests found in the world to your playing ****
For example, if you've gone around killing a lot of vampires, a woman may approach you in a town, asking you to clear out a cave of Vampires.
The game will then look at your playing history, see which caves you have entired, then select a cave you haven't visited for the quest.

Enchantment is a new skill.

There are kids in the game, not known if they are killable.

There are 10 races, most likely the same 10 that were in Oblivion, however the only two confirmed ones so far are Dark Elf and Nord.


You can choose to remove the HUD while you play. (Health, Magicka, Fatigue meter, equipped weapon & selected magic, compass (not confirmed to be in) etc.

There is civil war in Skyrim, it is just starting as the game begins.

The new engine enables much more fluid running water, dynamic shadows and more vibrant trees, with each individual branch and leaf being more 'alive'.

The faces in the new game look much, much better.

Your character, the dragon hunter / Dragonborn, was blessed by the Gods, as were the other Dragonborns, to be able to fight on equal terms with dragons.
As such, you have special spells.

The Godlike dragon Alduin is known as the World-Eater, and it is feared that he is coming to end the world in Skyrim.

Each race is according to Bethesda going to look a lot more distinct.

Shields can now be used as a weapon, pushing your opponent back.


Weapons have finishing moves, which are most likely unlocked as your progress in the weapons skill, think Fable 3, so progressing your blade skill will unlock finishing moves for long swords, etc.

The finishing moves are all unique to the creature you are fighting as well as the weapon you are using.

There are 85 spells in total.

The Draw Distance has been improved with the new engine.

Snow can be seen falling dynamically, not just as a basic texture on the ground.

The game takes place 200 years after Oblivion.

Beards & facial hair is in.

Character customization as a whole has been improved and you can now edit body features

Known returning creatures are zombies, skeletons, wolves, horses, elk.

Some more new ones are trolls and giant spiders.

You can now sprint at the cost of your fatigue.

Dungeons are said to be a lot more unique in Skyrim, should be less repetetive.

Landscapes are also said to be more unique, it's not just going to be snow, as previously thought.


Oh my god thank god.
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Jan 8 2011 06:48pm
all i can say...WOW this is going to take a lot of my life away.
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