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Jul 2 2014 12:29pm
Quote (Happen @ Jul 2 2014 12:13pm)
lmao, i got both and please.

PS4 and Xbox One multiply the power of Xbox 360 and PS3. More importantly, they were built with smarter internal designs, drawing from mistakes of last-generation consoles.
Chip manufacturer AMD benefitted the most from these upgrades. Xbox One has a custom 1.75GHz AMD 8-core CPU, a last-minute upgrade over its original 1.6GHz processor.
The PS4 CPU remained clocked at 1.6GHz and contains a similar custom AMD 8-core CPU with x86 based architecture.
This represents a roughly 10% increase in processing power for Xbox One, but the opposite is true when it comes to the all-important graphics processor.

PS4 boasts a 1.84 teraflop GPU that's based on AMD's Radeon technology. The Xbox One graphics chip, also with an AMD Radeon GPU, has a pipeline for 1.31 teraflops.
Microsoft claims that as of June's Xbox One update, Kinect-free games canreclaim 10% of the GPU that was reserved for system level processing like Kinect-related skeletal tracking data. But developers still have to take advantage of this cache in new games or patch titles.
Right now, the PS4 specs make room for faster graphics rendering than Xbox One, especially when combined with Sony's choice in superior system memory.
Even more controversial is the memory under the consoles' matte black hoods. It's not the amount of RAM at issue - both are future-proofed with 8GB of RAM - it's the type used.
PS4 has a distinct advantage with faster 8GB GDDR5 memory, while Xbox One went with the slower bandwidth of the 8GB DDR3 variety. But, wait, there's more to it.

Neither system allocates all of that RAM to game developers - some is reserved to run their operating systems.
PS4 reserves up to 3.5GB for its operating system, leaving developers with 4.5GB, according to documentation. They can sometimes access an extra 1GB of "flexible" memory when it's available, but that's not guaranteed.
Xbox One's "guaranteed memory" amounts to a slightly higher 5GB for developers, as Microsoft's multi-layered operating system takes up a steady 3GB. It eeks out a 0.5GB win with more developer-accessible memory than PS4, unless you factor in Sony's 1GB of "flexible" memory at times. Then it's 0.5GB less.
The PS4 and Xbox One specs have similar AMD architecture at their core, but contrast like apples and oranges when it comes to memory. Only developers can determine how this battle is won.


It was just a joke. That Deppi guy over in Sony sub is always saying it and now pookie does.


e/ What I can't believe is how much of the HDD is already taken up by the installed software/OS on XB1.

This post was edited by timmayX on Jul 2 2014 12:30pm
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Jul 2 2014 01:37pm
I love both of them but ps4 is better overall and from far :(
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Jul 2 2014 02:13pm
Quote (Happen @ Jul 2 2014 03:37pm)
I love both of them but ps4 is better overall and from far :(


It probably won't be forever and not really by far at all. Microsoft dealing with DirectX to get DirectX12 and we are YEARS away from seeing these systems fully optimized.

Just look at games from the beginning of 360/PS3 lifecycle compared to the games near the end. Parity will be reached.
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Jul 2 2014 02:22pm
Quote (timmayX @ Jul 2 2014 04:13pm)
It probably won't be forever and not really by far at all.  Microsoft dealing with DirectX to get DirectX12 and we are YEARS away from seeing these systems fully optimized. 

Just look at games from the beginning of 360/PS3 lifecycle compared to the games near the end.  Parity will be reached.


Well, they are trying.. they wanna release something that will upgrade the graphic for like 10%
but what will happen after that, and they will still be behind the PS4.
I love the interface and etc of the x1.. but idk
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Jul 6 2014 03:22pm
Add me, S u p r A ii jz
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