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Jul 1 2014 04:17am
~Bump
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Jul 1 2014 08:27pm
Lolforza
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Jul 2 2014 03:26am
Quote (OmegaRed07 @ Jul 1 2014 10:27pm)
Lolforza


:(
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Jul 2 2014 07:07am
Quote (Happen @ Jun 24 2014 11:04am)
Received nothing?


You "followed" me you didn't add me.
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Jul 2 2014 07:12am
Quote (timmayX @ Jul 2 2014 09:07am)
You "followed" me you didn't add me.


I think on X1 its doesnt send a request,it just accept it.
Because i can see you in my friend on my x1.
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Jul 2 2014 08:47am
Quote (Happen @ Jul 2 2014 09:12am)
I think on X1 its doesnt send a request,it just accept it.
Because i can see you in my friend on my x1.


Strange
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Jul 2 2014 09:16am
Quote (timmayX @ Jul 2 2014 10:47am)
Strange


When i add someone on X1 he appear in my friend list right after.
i dont get it lol
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Jul 2 2014 09:34am
Quote (Happen @ Jul 2 2014 09:16am)
When i add someone on X1 he appear in my friend list right after.
i dont get it lol


Your Xbox is haunted. Only logical answer.
Take it outside and burn it. Or contact the Winchesters.
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Jul 2 2014 10:06am
Quote (Loathe @ Jul 2 2014 11:34am)
Your Xbox is haunted. Only logical answer.
Take it outside and burn it. Or contact the Winchesters.


If you had a PS4 you'd only need to take it outside. It should already be burning.
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Jul 2 2014 10:13am
Quote (timmayX @ Jul 2 2014 12:06pm)
If you had a PS4 you'd only need to take it outside.  It should already be burning.

lmao, i got both and please.

PS4 and Xbox One multiply the power of Xbox 360 and PS3. More importantly, they were built with smarter internal designs, drawing from mistakes of last-generation consoles.
Chip manufacturer AMD benefitted the most from these upgrades. Xbox One has a custom 1.75GHz AMD 8-core CPU, a last-minute upgrade over its original 1.6GHz processor.
The PS4 CPU remained clocked at 1.6GHz and contains a similar custom AMD 8-core CPU with x86 based architecture.
This represents a roughly 10% increase in processing power for Xbox One, but the opposite is true when it comes to the all-important graphics processor.

PS4 boasts a 1.84 teraflop GPU that's based on AMD's Radeon technology. The Xbox One graphics chip, also with an AMD Radeon GPU, has a pipeline for 1.31 teraflops.
Microsoft claims that as of June's Xbox One update, Kinect-free games canreclaim 10% of the GPU that was reserved for system level processing like Kinect-related skeletal tracking data. But developers still have to take advantage of this cache in new games or patch titles.
Right now, the PS4 specs make room for faster graphics rendering than Xbox One, especially when combined with Sony's choice in superior system memory.
Even more controversial is the memory under the consoles' matte black hoods. It's not the amount of RAM at issue - both are future-proofed with 8GB of RAM - it's the type used.
PS4 has a distinct advantage with faster 8GB GDDR5 memory, while Xbox One went with the slower bandwidth of the 8GB DDR3 variety. But, wait, there's more to it.

Neither system allocates all of that RAM to game developers - some is reserved to run their operating systems.
PS4 reserves up to 3.5GB for its operating system, leaving developers with 4.5GB, according to documentation. They can sometimes access an extra 1GB of "flexible" memory when it's available, but that's not guaranteed.
Xbox One's "guaranteed memory" amounts to a slightly higher 5GB for developers, as Microsoft's multi-layered operating system takes up a steady 3GB. It eeks out a 0.5GB win with more developer-accessible memory than PS4, unless you factor in Sony's 1GB of "flexible" memory at times. Then it's 0.5GB less.
The PS4 and Xbox One specs have similar AMD architecture at their core, but contrast like apples and oranges when it comes to memory. Only developers can determine how this battle is won.
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