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d2jsp Forums > Diablo II > Archives > Softcore USWest Ladder 2007 > Good Idea For Ul's > Not Sure If Any 1 Has Try;d
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Dec 31 2007 04:01am
2 hdins
1 bw glitches
1 leech
rest of the kids sit intown
Think that would go by faster?
or slower?
im thinking 80+ in like
30 mins
or even 2 hdins and the leech trigs
Ne1 ever tried?
or
What about trapping D in the house and spawning The VLords
More lag but Mabey more exp?
Just some ideas you guys could try and tell me the out comes XD
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Dec 31 2007 04:04am
Everyone gets the same exp regardless of how many people are in the uber tristram. One of the common myths is that exp is divided, its not.
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Dec 31 2007 04:05am
I seem to have been proven wrong...
I'll research this.

This post was edited by rappy101101 on Dec 31 2007 04:06am
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Dec 31 2007 04:07am
I personally have heard that 5 players is max xp for ubers.. and 5-8 get same as 5 do..
But never researched it myself.. Only what I have heard from several differant peeps.
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Dec 31 2007 04:12am
This is direct from Arreat Summit.

Experience In a Party
The total experience earned for killing a monster is increased by 35% when a party member of the killer is in the same named area, defined as the "level" on the Automap. Then the pool is divided as explained below:

The total experience earned for killing a monster is divided evenly among all party members. Each member's share of the experience is equal to the member's level divided by the sum of all members' levels. This Experience Share is then multiplied by another percentage, calculated on a sliding scale that is based on the difference between your character's level and the monster's level, regardless of whether you are in a party or not. The sliding scale only applies if the difference is between 5 and 10 levels. With a small difference (5 levels or less), you receive 100% of your Experience Share. With a large difference (10 levels or more), you will receive 5% of your Experience Share. As a result, high-level characters receive only a small amount of experience for killing low-level monsters. Similarly, low-level characters only get a small amount of experience for killing high-level monsters. This is so that a low-level character running in a high-level party won't receive ridiculous amounts of experience fighting high-level monsters that only his party-mates can destroy.

Finally, only those party members within 2 screens of the monster death receive experience.
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Dec 31 2007 04:14am
If I read that correctly it would mean that if you had 2 hammer (2 is much more convenient than 1) 1 leecher in UT and 5 leechers simply sitting in town the cumulative experience that would normally be given to all 8 party members would be spread among those 3.

Anyone agree or disagree?




This is also direct from Arreat Summit but it doesn't have as much to do with your question.
It helps in terms of player in the game though.


Monster Experience In Multiplayer Games
Monsters' experience value and Hit Points will change with the number of players in the game. When more people join a game, the monsters become harder, and as they leave the game, the monsters become easier. For the ultimate challenge, fight solo against monsters on Hell difficulty in an 8-player game. In multiplayer, when a monster is created, its Hit Points are multiplied by the number of players in the game: (Life = Hit Points * (Number of Players + 1) / 2). The monster's base experience value is determined by the following formula:

Experience = X * (n + 1) / 2

X = base experience
n = # of players in the game

This post was edited by rappy101101 on Dec 31 2007 04:16am
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Dec 31 2007 04:16am
Quote (rappy101101 @ Mon, Dec 31 2007, 10:12am)
This is direct from Arreat Summit.

Experience In a Party
The total experience earned for killing a monster is increased by 35% when a party member of the killer is in the same named area, defined as the "level" on the Automap. Then the pool is divided as explained below:

The total experience earned for killing a monster is divided evenly among all party members. Each member's share of the experience is equal to the member's level divided by the sum of all members' levels. This Experience Share is then multiplied by another percentage, calculated on a sliding scale that is based on the difference between your character's level and the monster's level, regardless of whether you are in a party or not. The sliding scale only applies if the difference is between 5 and 10 levels. With a small difference (5 levels or less), you receive 100% of your Experience Share. With a large difference (10 levels or more), you will receive 5% of your Experience Share. As a result, high-level characters receive only a small amount of experience for killing low-level monsters. Similarly, low-level characters only get a small amount of experience for killing high-level monsters. This is so that a low-level character running in a high-level party won't receive ridiculous amounts of experience fighting high-level monsters that only his party-mates can destroy.

Finally, only those party members within 2 screens of the monster death receive experience.


so would it better better to have all leechers in the town?

than to have all of them at once...

since one is in the area.... it is only distributed among the 4..
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Dec 31 2007 04:16am
Quote (rappy101101 @ Mon, Dec 31 2007, 04:12am)
This is direct from Arreat Summit.

Experience In a Party
The total experience earned for killing a monster is increased by 35% when a party member of the killer is in the same named area, defined as the "level" on the Automap. Then the pool is divided as explained below:

The total experience earned for killing a monster is divided evenly among all party members. Each member's share of the experience is equal to the member's level divided by the sum of all members' levels. This Experience Share is then multiplied by another percentage, calculated on a sliding scale that is based on the difference between your character's level and the monster's level, regardless of whether you are in a party or not. The sliding scale only applies if the difference is between 5 and 10 levels. With a small difference (5 levels or less), you receive 100% of your Experience Share. With a large difference (10 levels or more), you will receive 5% of your Experience Share. As a result, high-level characters receive only a small amount of experience for killing low-level monsters. Similarly, low-level characters only get a small amount of experience for killing high-level monsters. This is so that a low-level character running in a high-level party won't receive ridiculous amounts of experience fighting high-level monsters that only his party-mates can destroy.

Finally, only those party members within 2 screens of the monster death receive experience.


That's all good and all.. What I was referring to is I heard Max Party Exp is capped at 5 players in Uber Tristram.. Don't know how true it is.. If you wanna find that on Arreat Summit please Lmk what you find.
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Dec 31 2007 04:17am
Quote (rappy101101 @ Mon, Dec 31 2007, 10:14am)
If I read that correctly it would mean that if you had 2 hammer (2 is much more convenient than 1) 1 leecher in UT and 5 leechers simply sitting in town the cumulative experience that would normally be given to all 8 party members would be spread among those 3.

Anyone agree or disagree?


Sounds sex to me
Now some one do this and tell me the time from 1-90 smile.gif
Member
Posts: 19,039
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Dec 31 2007 04:17am
Quote (rappy101101 @ Mon, Dec 31 2007, 10:14am)
If I read that correctly it would mean that if you had 2 hammer (2 is much more convenient than 1) 1 leecher in UT and 5 leechers simply sitting in town the cumulative experience that would normally be given to all 8 party members would be spread among those 3.

Anyone agree or disagree?


This has to be true..

because ive seen in some games.. there are 6 people doing baal and 2 people going chaos sancutary by themselves...

for what stupid reason would they do this then...

it would be better for those 2 people to do it alone..?
---------------------------------
this similar to what i do for llders...

i join a full party game

and by my self as i start out i kill monsters alone... in a maxed out game
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