Quote (rappy101101 @ Mon, Dec 31 2007, 10:26am)
But this piece:
Monster Experience In Multiplayer Games
Monsters' experience value and Hit Points will change with the number of players in the game. When more people join a game, the monsters become harder, and as they leave the game, the monsters become easier. For the ultimate challenge, fight solo against monsters on Hell difficulty in an 8-player game. In multiplayer, when a monster is created, its Hit Points are multiplied by the number of players in the game: (Life = Hit Points * (Number of Players + 1) / 2). The monster's base experience value is determined by the following formula:
Experience = X * (n + 1) / 2
X = base experience
n = # of players in the game
Says the amount of experience is increased buy every player.
Quote (rappy101101 @ Mon, Dec 31 2007, 10:12am)
This is direct from Arreat Summit.
Experience In a Party
The total experience earned for killing a monster is increased by 35% when a party member of the killer is in the same named area, defined as the "level" on the Automap. Then the pool is divided as explained below:
hmmm this might be required only with 1 member.. which is that 1 leecher...
so i guess so...
we will have to test this sexy idea