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Jan 23 2012 11:11pm
Had someone give me 400k mana and got me to like level 71.

Wondering what the best Squire Tower Items are?

What should I be looking for on items?

Whats the best weapon for a tower squire?
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Jan 24 2012 12:04am
I think this answers all your questions. Stat prioritization for Squire: Tower Dmg & Speed VERY IMPORTANT, Health useful, Range minor. I prioritize this way because I believe the best defense is a good offense and tower dmg and speed are the only two stats that affect dps. Health is useful since 3 of 5 squire towers are melee so your towers need hp to go toe to toe with monsters. Tower Range is a minor stat for the same reason.
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Jan 24 2012 12:24am
Squire is the most useless as a tower builder. As dps they are top of the bar. Anything else?
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Jan 24 2012 01:12am
Squire was an incredible class at release, but now the mage does solo everything with ease (though using mage towers and some monk auras in front works *much* better; at least ensnare to reduce enemy speed).

Most people that got each class at least once use spike blockades at most and put everything in tower health. Damage is also nice and try to get 100 run speed (the cap for each class - a squire is extremely slow).

Here's a little advice how to easily level up characters yourself since you already got a squire:


http://html5.cubicleninja.com/dd/index.htm?layout=14150

Do the first map on insane and start with the squire. Collect the mana and build 4 bumper like this (the "outer" ones on a tight spot and the "inner" ones to blockade the stairs, but block half of the other way, too).

--> switch to any other character and don't get hit - and don't kill monsters yourself after wave 1.
No player hits will multiply the score (and experience) by 1.3 (each round)
No Chrystal hits: also 1.3 multiplayer (each round)
just tower kills will add a nice bonus, too.
--> having spent all Defense Units (DU - 60 on this map) will give you the "master builder" award each round.

You'll get 35-40k xp per map for your new characters; an incredible easy way to level up your twinks. Later it's quicker to do Ramparts on hard/insane (200k/500k? would have to check) and afterwards Glitterhelm Caverns (800k/1.8mil).
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Jan 24 2012 01:54am
You know, the OP didn't ask how to be the best DD player in the universe...
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Jan 24 2012 07:04am
Squires are fine as tower builders. They can solo most of the game at least through Insane mode on any map just fine.

I feel like their only weakness is Air because Harpoon Towers kinda suck and they're the only Squire tower that realistically attacks Wyverns.
Harpoon Towers are getting buffed but I don't think it will help much because they're only buffing tower rotation speed which isn't why they suck.
Squire Towers in general are getting rebuffed in HP but that isn't very important, as it only really helps Walls and Spinners. This incoming buff is another good reason why you shouldn't focus the TowerHP stat in your gear.

Squires are fine for building but to be honest Apprentice Towers are better than Squire Towers in every way. People also recommend Squires to go the DPS route because of their "Skill 2" which allows you to gain massive DPS.

I can't really speak for Nightmare mode but I know for a fact Tower Squires can at least solo Insane Glitterhelm without any help from other characters.

As with any Tower Build, the most important stat is TowerATK. But that doesn't mean you should neglect the other stats. All of them have uses depending on your needs.
The least important stat is TowerAOE, because it only really affects Harpoons... I'm not even sure if it increases Bouncer knockback distance or not. The range increase for Bowling Balls are insignificant when they are placed in good locations.

That will leave you to question whether you need to look at TowerHP or TowerASPD.
Are your walls or spinners dying too fast before you can upgrade them? Get more TowerHP.
Do you need your Harpoon Towers to shoot faster because they're not dealing with the Wyverns effectively? Get more TowerASPD.

Remember that you can restat at any time. You can also give the gear to other characters should you change your mind.
I see the Squire as like a Jack of All Trades because they can do either Tower or DPS, but I think the Apprentice is better at Towers and the Huntress is better at DPS.
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Jan 24 2012 08:54am
Quote (djester @ Jan 24 2012 07:04am)
but I think the Apprentice is better at Towers and the Huntress is better at DPS.


My squire can solo, without any help from any other class, misty up to wave 20 so I dont believe the 'squires suck, go mage!' comments are worth listening to (and oddly enough the issue I run into is harpoon turn speed.. So if that's getting a buff, I'm set on that char). I quoted above because I want djester to show me a huntress that breaks 3 mil using regular attacks only.. Then I want him to show me a huntress that can break 6-7 mil using a monk/countess aura, something an app can easily do with a good staff alone. I dont think the huntress is a better dps, maybe a safter dps since the ranged shots are more controllable and you can invis yourself .. But better, not a chance

This post was edited by crimson_fury111 on Jan 24 2012 08:56am
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Jan 24 2012 10:04am
Quote (V0lume @ Jan 24 2012 07:11am)
Had someone give me 400k mana and got me to like level 71.

Wondering what the best Squire Tower Items are?

What should I be looking for on items?

Whats the best weapon for a tower squire?


tower hp, rest is useless

i havent seen squires on nightmare... i only see monks, archers and mages :S
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Jan 24 2012 10:15am
Quote (crimson_fury111 @ Jan 24 2012 10:54am)
My squire can solo, without any help from any other class, misty up to wave 20 so I dont believe the 'squires suck, go mage!' comments are worth listening to (and oddly enough the issue I run into is harpoon turn speed.. So if that's getting a buff, I'm set on that char). I quoted above because I want djester to show me a huntress that breaks 3 mil using regular attacks only.. Then I want him to show me a huntress that can break 6-7 mil using a monk/countess aura, something an app can easily do with a good staff alone. I dont think the huntress is a better dps, maybe a safter dps since the ranged shots are more controllable and you can invis yourself .. But better, not a chance


I've been hearing this with people trying out squire builds. His huge health seems really useful cushion at nightmare. But I suspect he's not as viable until you start hitting those high end stats. I'm guessing you're about 2-2.5k stats. Mages can easily clearing non-boss nightmare maps with pretty lowish stats. Don't believe squires can do this, though I could be wrong. Also, them squire harpoons can be pretty rage inducing/hilarious. Their AI targetting etc. probably could use a tweak. You ever seen 4 harpoons miss a mini-goblin a gazillion times for a minute as he marches from spawn up to your barricade line? I have. ^^ I think that was when I started to love my ensnare auras.

As for huntress dps. Maybe not better, but definitely more effective, efficient, and nightmare viable I should think. The mage's 5 shot spread still doesn't quite compete with the disc's duo pierce for mob control, and you have to be awfully close to get all those shots on an ogre, don't you? Then again, I don't have a 6 million dps apprentice.
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Jan 24 2012 12:28pm
Quote (downding @ Jan 24 2012 10:15am)
I've been hearing this with people trying out squire builds. His huge health seems really useful cushion at nightmare. But I suspect he's not as viable until you start hitting those high end stats. I'm guessing you're about 2-2.5k stats. Mages can easily clearing non-boss nightmare maps with pretty lowish stats. Don't believe squires can do this, though I could be wrong. Also, them squire harpoons can be pretty rage inducing/hilarious. Their AI targetting etc. probably could use a tweak. You ever seen 4 harpoons miss a mini-goblin a gazillion times for a minute as he marches from spawn up to your barricade line? I have. ^^ I think that was when I started to love my ensnare auras.

As for huntress dps. Maybe not better, but definitely more effective, efficient, and nightmare viable I should think. The mage's 5 shot spread still doesn't quite compete with the disc's duo pierce for mob control, and you have to be awfully close to get all those shots on an ogre, don't you? Then again, I don't have a 6 million dps apprentice.


You are correct about my current squire stats but when I started gearing for NM, I still only had my squire at the time at about 800 all around stats and was able to complete spire on him with ensnare help. The beautiful, but annoying thing about the slice and dice tower, even at 1k stats it can fair well in NM if used correctly. Now the annoying thing is that a 100 point jump in tower dmg isn't going to make you do uber amounts more of dps. If I could remember stats or log in I would provide a better example, but tower dmg for slice and dice towers will not boost your overall dps by anything noteworthy. There is something to be said for a tower that has 300k+ life, that has the ability to do over 250k dps. (As an afterthought, they're also pretty damn spider proof. The webbing only effects 'spin up time', and with the right 'aoe' tower stats, this can easily spin up to max before spiders even get a chance to throw a web)

Harpoons on the other hand at 3 stars with the stats/guardian app I have, can do 200k+ a hit in NM .. And pierce infinite numbers of enemies, the major drawback here is that the target definitely needs some work and they dont shoot for where the target is going, but just where the target is at, so unless you place these well, and in a straight line with where the enemy comes from, you miss a majority of the shots.
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