7.14b
* Etherian Holiday Extravaganza: Now notified of Defense removal before Boss, and time before Boss is now dependent on number of players (1 player gets 60 seconds for example, while 4P gets 20 seconds)
* Reduced overall Nightmare enemy damage onto players by 20%, and UMF2 damage in particular onto players by an another 33%
* Remaining UMF2 mob stuckage fixes
* A fix for null-material crashes, timing-related. Maybe be the source of various return-to-tavern crashes
* Disappearing xmas weapons fix
* Xmas present mana now can go over the soft (200 million) mana bank limit, and now you're not given xmas presents until you have completed all core Campaign maps (on any difficulty), to avoid unbalancing people's early games
* Spiders can now be ensnared
* DDDK updated to 7.14 & now development exe uses alternate save data to avoid messing your regular saves when developing
* Hero Button-Icon Health values are now accurate for Nightmare
* Holiday Extravaganza time-limits increased for 3P and 4P on Easy-through-Hard difficulties
* Nightmare player-resistance multiplier set to 50% (up from 40%)