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Member
Posts: 8,294
Joined: Apr 28 2007
Gold: 1,416.96
Jan 11 2012 03:06am
Hiya,

My items that I leave on the floor to go into the next round in campaign or survival aren't being sold. They just disappear and my mana doesn't increase.
Same for when I go to tavern at the end of a level, anyone else had this?
Member
Posts: 52
Joined: Dec 13 2011
Gold: 175.58
Jan 11 2012 03:07am
You at the soft cap for mana?
Soft cap being 200m

This post was edited by Zaropti on Jan 11 2012 03:08am
Member
Posts: 8,294
Joined: Apr 28 2007
Gold: 1,416.96
Jan 11 2012 03:24am
Oh thanks, yeah I am :)
Member
Posts: 52
Joined: Dec 13 2011
Gold: 175.58
Jan 11 2012 03:26am
7.14b
* Etherian Holiday Extravaganza: Now notified of Defense removal before Boss, and time before Boss is now dependent on number of players (1 player gets 60 seconds for example, while 4P gets 20 seconds)
* Reduced overall Nightmare enemy damage onto players by 20%, and UMF2 damage in particular onto players by an another 33%
* Remaining UMF2 mob stuckage fixes
* A fix for null-material crashes, timing-related. Maybe be the source of various return-to-tavern crashes
* Disappearing xmas weapons fix
* Xmas present mana now can go over the soft (200 million) mana bank limit, and now you're not given xmas presents until you have completed all core Campaign maps (on any difficulty), to avoid unbalancing people's early games
* Spiders can now be ensnared
* DDDK updated to 7.14 & now development exe uses alternate save data to avoid messing your regular saves when developing
* Hero Button-Icon Health values are now accurate for Nightmare
* Holiday Extravaganza time-limits increased for 3P and 4P on Easy-through-Hard difficulties
* Nightmare player-resistance multiplier set to 50% (up from 40%)
Member
Posts: 756
Joined: Jul 4 2008
Gold: 2,441.10
Jan 11 2012 08:42am
* Xmas present mana now can go over the soft (200 million) mana bank limit, and now you're not given xmas presents until you have completed all core Campaign maps (on any difficulty), to avoid unbalancing people's early games

Too bad they never enabled this shit would have been nice if they did.
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