Quote (PotLimit @ Nov 5 2011 03:26pm)
what will you be doing?
My first idea is more fully exploring the idea of assault. Creating a two part map which
heavily relies on team play. With you at the bottom of the map with a base to defend (Traditional). But the object is not to get through a certain amount of waves, it will be survival mode. You must defeat a whole dungeon of monsters, towers, mini bosses and 1 main boss before having your defense overwhelmed by spawn points placed nearby.
So a map with a strong emphasis on not a strong tower builder or strong hero spec, but both.
This post was edited by Kotomm on Nov 5 2011 02:33pm