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Nov 5 2011 12:56pm
Quote (Kotomm @ Nov 5 2011 02:28pm)
Anyone else excited for the map editing programs to be released? I've got quite a few ideas in mind.


Not that much :P, wont be able to use em in Ranked anyway.

Im happy for the lightning tower buff and the buff on the pet from legendary defender achievement.
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Nov 6 2011 01:07pm
Quote
Upcoming Patch! 7.08 (ETA Nov 9 2011)
7.08

* Added all modding tools, Editor, source code, and art assets as optional DLC. This can be used to make Mods (new maps, content for the base game, compatible with base game in Open mode + automatically downloaded to new users), AND Total Conversions (complete reworking of the game that changes or rewrites core functionality as you see fit, requires direct installation of Total Conversion files). Want to add something to DunDef? Submit your changes / additions to us for inclusion into the Official game! Want to make your own game with the Dungeon Defenders code and content, package it up and distribute it for your benefit? Go ahead and design it as you see fit!

* Fixed return-to-tavern crash / map-transition crash

* Fixed glitch where you could get "Unlocked New Mission / Costume" messages on every startup unless you did a local save

* Kobolds should no longer ever phase through blockades

* Raised cap on Monk weapon Ranged Damage stat per upgrade to 85

* Added Insta-Invest button to immediately dump in as much Mana as you can for the next Upgrade level

* Fixed bug where User Interface debug info could appear on-screen by pressing some obscure key combination

* Chain Lightning Tower now immediately retargets to new enemies after killing an enemy. Also its Attack Duration Ramp has been increased by 40%, now you get much longer-hitting lighting towers, and Lightning Tower AOE including max number of chains increased by 10%, and its Max Chain Length increased by 33%

* Uber-Chicken Pet's Damage now scales with Hero Damage and has a reasonable impact AoE, making it a fantastic boast-worthy reward for any Legendary Defender

* Fixed issue where Costumes would sometimes not be unlocked when completing Halloween Spooktacular!

* Fixed issue where DarkBot and Spanky pets weren't counting towards the "Gotta Catch Em All!" Achievement. If you already have those Pets, with this update you will simply need to drop those Pets from your Item Box or Hero, and pick them up or store them again, in order to have them count towards the Achievement.

* Fixed Ogres occasionally getting stuck in creep rooms on Glitterhelm

* Chicken Pet can no longer have poor number of upgrade levels

* Moved Giraffe Pet earning to Wave 25 survival

* Added simplified Monk Auras for low-quality graphics modes

* Enabled Guardians to boost multiple nearby Defenses! This is a new, upgradeable stat on all Guardians. Enjoy it!

* Enabled VAC (Valve Anti Cheat tech) in online game sessions



Welp!
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Nov 6 2011 01:18pm
I was hoping they would do that, been following the discussions of anti hack measures. I wonder if they are going for the full steam ban, or just third party client ban when they catch people. I have a feeling mana prices are going to go up now too :P
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Nov 6 2011 01:22pm
Quote (Kotomm @ Nov 6 2011 02:18pm)
I was hoping they would do that, been following the discussions of anti hack measures. I wonder if they are going for the full steam ban, or just third party client ban when they catch people. I have a feeling mana prices are going to go up now too :P


VAC is an automated system that gives out delayed Steam bans when it detects hacks
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Nov 6 2011 01:24pm
Quote (Kotomm @ Nov 6 2011 03:18pm)
I was hoping they would do that, been following the discussions of anti hack measures. I wonder if they are going for the full steam ban, or just third party client ban when they catch people. I have a feeling mana prices are going to go up now too :P


Time to hoard all the things!
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Nov 6 2011 01:28pm
Quote (DominusX @ Nov 6 2011 02:22pm)
VAC is an automated system that gives out delayed Steam bans when it detects hacks



I'm referring to how strict they will apply that ban, for third party games added to the steam network they tend not to do account wide bans. Aka it will just list on your account and you would have to rebuy DunDef. However I wonder if they convinced steam to apply bans across all games linked to that account. I doubt it though.
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Nov 6 2011 01:30pm
Quote (Kotomm @ Nov 6 2011 02:28pm)
I'm referring to how strict they will apply that ban, for third party games added to the steam network they tend not to do account wide bans. Aka it will just list on your account and you would have to rebuy DunDef. However I wonder if they convinced steam to apply bans across all games linked to that account. I doubt it though.


VAC doesn't apply bans past the game it detected a hack on. VAC has never given out account-wide bans, the furthest they've gone is engine-wide bans, and they don't even do that anymore, even on their own source engine.

This post was edited by DominusX on Nov 6 2011 01:32pm
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Nov 6 2011 03:16pm
Quote (DominusX @ Nov 6 2011 02:30pm)
VAC doesn't apply bans past the game it detected a hack on. VAC has never given out account-wide bans, the furthest they've gone is engine-wide bans, and they don't even do that anymore, even on their own source engine.



Really? Haven't hacked since i was 14 I guess it makes sense their policy has changed then.
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Nov 7 2011 09:51am
They have clarified the patch notes.

"* Enabled VAC (Valve Anti Cheat tech) in online game sessions. Will not only trigger a TNet ban, but also a Steam online session perma-ban for DunDef."

Youtube also out for the pvp.

http://www.youtube.com/watch?feature=player_embedded&v=PrqkhO2S3s8

This post was edited by Kotomm on Nov 7 2011 09:54am
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Nov 9 2011 08:13pm
Quote
* Reduced Van Wolf Damage by 40% more, and Sic damage by 30%, was too OP for what it took to earn them.


lol..
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