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Member
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Nov 1 2011 04:53pm
Quote (Xeno @ Nov 1 2011 06:44pm)
isnt it live now ?


It's live.
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Nov 1 2011 06:56pm
I was so depressed when I found out my tower squire became useless, I HAVE HOPE AGAIN. They truly are paying attention to the community, its nice to see your own thread make a difference :)
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Nov 2 2011 12:19pm
Upcoming Patch! 7.07 (ETA 11/2/2011)
7.07
* Opened Halloween Spooktacular content to "Open" mode a couple days early

* You can now Pause an online game (private or public) as long as there are no other network players in it. When someone joins, it'll unpause. If you want permanent pause on a private game, hide your game via the pause menu (more robust functionality will be forthcoming)

* Fixed potential TrendyNet rollback and client-side-connection issue (client-side changes)

* Altered dropped-item rarity calculation slightly, so you'll now see some of the rare loot (rare weapon variants etc) occasionally drop on the more challenging difficulties

* Squire fixes: Attack Rate now scales correctly on Harpoon & Bowling Ball Towers, now can fire multiple times per second etc. Harpoon projectile flight speed increased by 20%. Bowling Ball Projectiles velocity-loss/expiration time fixed so that they can travel as far as the tower's Attack Range. Harpoon & Bowling Ball Towers Damage Ramp increased by 10%. Harpoon Tower now costs 5 DU's, Bowling Ball Tower now costs 6 DU's (both down by 1). Harpoon Turrets now prioritize air targets higher than ground targets.

* Apprentice mini-nerf: Magic Missile, Fireball, and Striker Tower Attack Rate Ramp reduced by 10%

* Currently working on slight low-end Genie mana granting buff... numbers soon
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Nov 2 2011 07:14pm
New patch note
Quote
Current Patch! 7.07
7.07
* Added links to view Patch Notes and DunDef Digest from within the TrendyNet login screen

* Opened Halloween Spooktacular content to "Open" mode a couple days early

* You can now Pause an online game (private or public) as long as there are no other network players in it. When someone joins, it'll unpause. If you want permanent pause on a private game, hide your game via the pause menu (more robust functionality will be forthcoming)

* Fixed potential TrendyNet rollback and client-side-connection issue (client-side changes)

* Altered dropped-item rarity calculation slightly, so you'll now see some of the rare loot (rare weapon variants etc) occasionally drop on the more challenging difficulties

* Squire fixes: Attack Rate now scales correctly on Harpoon & Bowling Ball Towers, now can fire multiple times per second etc. Harpoon projectile flight speed increased by 20%. Bowling Ball Projectiles velocity-loss/expiration time fixed so that they can travel as far as the tower's Attack Range. Harpoon & Bowling Ball Towers Damage Ramp increased by 10%. Harpoon Turrets now prioritize air targets higher than ground targets. Boosted Damage Ramp on Spike Blockade by 25%. Reduced Bouncy Blockade HP by 15%

* Apprentice mini-nerf: Magic Missile, Fireball, and Striker Tower Attack Rate Ramp reduced by 10%

* Low-End Genie will grant about 30% more Mana

* Reduced Imp Mana Cost to Repair by 45%


This post was edited by hatral on Nov 2 2011 07:14pm
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Nov 2 2011 07:16pm
Quote
* Altered dropped-item rarity calculation slightly, so you'll now see some of the rare loot (rare weapon variants etc) occasionally drop on the more challenging difficulties


Not sure what this means, unless they're referring to stuff like different colored uniques and green flames instead of red or vice-versa.
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Nov 2 2011 07:38pm
* Apprentice mini-nerf: Magic Missile, Fireball, and Striker Tower Attack Rate Ramp reduced by 10%

Nooooooo Lol.
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Nov 2 2011 10:46pm
anyone else just download a patch like now?
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Nov 3 2011 04:59pm
Upcoming Patch! 7.08 (ETA Nov 7 2011)
7.08

* Added all modding tools, Editor, source code, and art assets as optional DLC. This can be used to make Mods (new maps, content for the base game, compatible with base game in Open mode + automatically downloaded to new users), AND Total Conversions (complete reworking of the game that changes or rewrites core functionality as you see fit, requires direct installation of Total Conversion files). Want to add something to DunDef? Submit your changes / additions to us for inclusion into the Official game! Want to make your own game with the Dungeon Defenders code and content? Go ahead and design it as you see fit!

* Fixed return-to-tavern crash / map-transition crash

* Fixed glitch where you could get "Unlocked New Mission / Costume" messages on every startup unless you did a local save

* Kobolds should no longer ever phase through blockades

* Raised cap on Monk weapon Ranged Damage stat per upgrade to 80

* Added Insta-Upgrade button to immediately dump in as much Mana as you can for the next Upgrade level

* Fixed bug where User Interface debug info could appear on-screen by pressing some obscure key combination

* Working on Lightning Tower tweaks... (buffs)

* Uber-Chicken Pet's Damage now scales with Hero Damage, making it a fantastic boast-worthy reward for any Legendary Defender

Quote
* Uber-Chicken Pet's Damage now scales with Hero Damage, making it a fantastic boast-worthy reward for any Legendary Defender


Well snap
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Nov 4 2011 12:27am
* 40% reduction on Imp/Engy repair costs

so imba...
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Nov 5 2011 12:28pm
Anyone else excited for the map editing programs to be released? I've got quite a few ideas in mind.
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