d2jsp
Log InRegister
d2jsp Forums > Other Games > Other Games > Dungeon Defenders > Patch Discussion Thread
Prev13456725Next
Add Reply New Trade New Price Check New Topic New Poll
Member
Posts: 351
Joined: Apr 3 2003
Gold: 100.00
Oct 31 2011 11:50pm
Quote (missalaire @ Nov 1 2011 05:47am)
Upcoming Patch (ETA 11/1/2012)
7.06b
* Fixed Private Match joining bug. Temporary workaround for 7.06: If you are experiencing issues joining a friends match or friend joining yours, toggle the Show/Hide Match button in the pause menu.

* Increased Squire Tower DPS by 30% from 7.06 (sorry about the over-nerf folks -- some reduction was necessary but that was too much)
* Increased Squire Tower HP ramps by 25% (across all his Towers)
* Increased Huntress Piercing Shot Damage Ramp by 15%
* Increased repair speed vs Tower HP (higher HP towers will now repair significantly faster than before, as exponential falloff is applied to the repair time)




Oh thank god, was just about to quit playing squire.
Member
Posts: 17,255
Joined: Oct 31 2006
Gold: 390.03
Oct 31 2011 11:51pm
Quote (nazrok @ Nov 1 2011 01:50am)
Oh thank god, was just about to quit playing squire.


Yeah, it was pretty bad... >.<
Member
Posts: 12,927
Joined: Aug 3 2008
Gold: 0.87
Trader: Trusted
Nov 1 2011 12:50am
Quote (missalaire @ Nov 1 2011 01:47am)
Upcoming Patch (ETA 11/1/2012)
7.06b
* Fixed Private Match joining bug. Temporary workaround for 7.06: If you are experiencing issues joining a friends match or friend joining yours, toggle the Show/Hide Match button in the pause menu.

* Increased Squire Tower DPS by 30% from 7.06 (sorry about the over-nerf folks -- some reduction was necessary but that was too much)
* Increased Squire Tower HP ramps by 25% (across all his Towers)
* Increased Huntress Piercing Shot Damage Ramp by 15%
* Increased repair speed vs Tower HP (higher HP towers will now repair significantly faster than before, as exponential falloff is applied to the repair time)


Im honestly not surprised with all the drama on the forums, their fault for over-nerfing though, do it gradually for fuck sake, is it that complicated ?
Member
Posts: 918
Joined: Mar 20 2009
Gold: 3,500.00
Nov 1 2011 01:06am
* Increased Squire Tower DPS by 30% from 7.06 (sorry about the over-nerf folks -- some reduction was necessary but that was too much)

That is pretty pathetic I have to say, like, it makes them look pretty bad for game devs ..
Member
Posts: 2,005
Joined: Mar 15 2008
Gold: 1,918.01
Nov 1 2011 02:21am
Quote (Elendil999 @ Oct 31 2011 11:06pm)
* Increased Squire Tower DPS by 30% from 7.06 (sorry about the over-nerf folks -- some reduction was necessary but that was too much)

That is pretty pathetic I have to say, like, it makes them look pretty bad for game devs ..


I would say the opposite. The initial change was overstepping, they listend to the people playing and made a quick and easy fix for the time being. This is what i would hope from EVERY dev team. Because we all know that at some point the devs are going to screw up so lets just hope they can react within a few HOURS not days or weeks and fix the problem. This makes me want to play this game and invest in any DLC that i have to pay for because i know that my voice as someone playing this game is being heard!

I must say, golf clap to the devs!
Member
Posts: 3,039
Joined: Jul 30 2008
Gold: 1.00
Nov 1 2011 09:39am
Quote (Elendil999 @ Nov 1 2011 02:06am)
* Increased Squire Tower DPS by 30% from 7.06 (sorry about the over-nerf folks -- some reduction was necessary but that was too much)

That is pretty pathetic I have to say, like, it makes them look pretty bad for game devs ..


I think the problem is that they are all really young and did not expect such success and demand for perfection.

You can tell from this picture they posted up.



Edit: Also wanted to post up their plans for november.


- Modding & Total Conversion Tools (source code, game art assets, & the system in place for users to matchmake among mods and TC's)

- Gender-Swapped Hero Class variants

- 12-player team-vs-team PvP

- Quest for the Lost Eternia Crystal, Part 1 Expansion Campaign: new enemies, new bosses, new items & pets, new missions, challenges & realms, new PvP battlegrounds and increased level cap & item qualities!

This post was edited by Kotomm on Nov 1 2011 09:45am
Member
Posts: 2,715
Joined: Dec 24 2007
Gold: 75.37
Nov 1 2011 09:48am
Quote (Kotomm @ 1 Nov 2011 16:39)
I think the problem is that they are all  really young and did not expect such success and demand for perfection.

You can tell from this picture they posted up.

https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-ash4/319508_2396886635075_1038246803_2702833_81355381_n.jpg
Edit: Also wanted to post up their plans for november.

- Modding & Total Conversion Tools (source code, game art assets, & the system in place for users to matchmake among mods and TC's)

- Gender-Swapped Hero Class variants

- 12-player team-vs-team PvP

- Quest for the Lost Eternia Crystal, Part 1 Expansion Campaign: new enemies, new bosses, new items & pets, new missions, challenges & realms, new PvP battlegrounds and increased level cap & item qualities!



Wow I must say that is impressive if they can make all that work. I just quitted becuse theres no depth to the game whatsoever but if they implement decent pvp it will change everything..!

Intresting!
Member
Posts: 12,927
Joined: Aug 3 2008
Gold: 0.87
Trader: Trusted
Nov 1 2011 11:18am
Quote (Fearstrike @ Nov 1 2011 11:48am)
Wow I must say that is impressive if they can make all that work. I just quitted becuse theres no depth to the game whatsoever but if they implement decent pvp it will change everything..!

Intresting!


Interesting pvp ?
You mean 5 huntress and a monk per team ?
Member
Posts: 17,255
Joined: Oct 31 2006
Gold: 390.03
Nov 1 2011 11:19am
Quote (Xeno @ Nov 1 2011 01:18pm)
Interesting pvp ?
You mean 5 huntress and a monk per team ?


I think its going to take them a while to properly balance pvp and all that. They can't even really balance other aspects of game right :x
Member
Posts: 12,927
Joined: Aug 3 2008
Gold: 0.87
Trader: Trusted
Nov 1 2011 11:21am
Quote (missalaire @ Nov 1 2011 01:19pm)
I think its going to take them a while to properly balance pvp and all that. They can't even really balance other aspects of game right :x


I dont see the point to mage towers and squire towers in pvp, and battle squire and battle mage would suck.

Monk auras, 4 dps huntress, 1 trap huntress.

G G.
Go Back To Dungeon Defenders Topic List
Prev13456725Next
Add Reply New Trade New Price Check New Topic New Poll