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Member
Posts: 17,255
Joined: Oct 31 2006
Gold: 390.03
Oct 31 2011 01:22pm
Quote (Kotomm @ Oct 30 2011 06:55pm)
New huntress weapon nerfed.



Upcoming Patch! (ETA October 31 2011)
7.06
* Rebalanced/redesigned Spooktacular spawns and added Leaderboard & Stats collection
* Made Spooktacular skins unlockable by beating Spooktacular on hard, though second set of weapons remain Insane-only
* Fixed various Spooktacular mission bugs
* Fixed chatbox getting stuck during level transitions
* Make costume unlock requirements clear in the costume selection
* Allowed mission unlocking at the mission selection screen
* Reduced self-heal mana cost ramp (cheaper to heal at high HP's now)
* Added "Drop All Mana" key, default "M" key, and keybinding added to configuration tool
* Fixed problem with Familiar attack rate being effectively capped (there was indeed a bug with this), and renamed the Familiar Attack Rate stat to "Attack Speed Bonus". Now high-Attack-Rate familars are way, way, way more effective.
* Made practice dummies average DPS over 5 seconds for a more accurate reading
* Fixed potential double-upgrade bug with superfast mouseclicks
* Nerfed Spooktacular "Van Wolfstein" weapon about 40%, and Piercing Shot overall about 30%
* Moved bonus-item crates back into the main section of the Ranked Tavern, out from the Secret Room


Looks like they added more to it:
Upcoming Patch! (ETA October 31 2011)
7.06
* Rebalanced/redesigned Spooktacular spawns and added Leaderboard & Stats collection
* Made Spooktacular skins unlockable by beating Spooktacular on hard, though second set of weapons remain Insane-only
* Fixed various Spooktacular mission bugs
* Fixed chatbox getting stuck during level transitions
* Make costume unlock requirements clear in the costume selection
* Allowed mission unlocking at the mission selection screen
* Reduced self-heal mana cost ramp (cheaper to heal at high HP's now)
* Added "Drop All Mana" key, default "M" key, and keybinding added to configuration tool
* Fixed problem with Familiar attack rate being effectively capped (there was indeed a bug with this), and renamed the Familiar Attack Rate stat to "Attack Speed Bonus". Now high-Attack-Rate familars are way, way, way more effective.
* Made practice dummies average DPS over 5 seconds for a more accurate reading
* Fixed potential double-upgrade bug with superfast mouseclicks
* Nerfed Spooktacular "Van Wolfstein" weapon about 40%, and Huntress Ability 'Piercing Shot' about 30%
* Moved bonus-item crates back into the main section of the Ranked Tavern, out from the Secret Room
* Made Genie pet's "Grant Mana Bonus" upgradeable, and made him grant more Mana proportionate to how much its "Grant Mana Bonus" is upgraded
* Added Pause menu option to "Lock" game, which delists the game and prevents anyone else from joining it. Useful for turning public match into a private match, or making a private match totally unjoinable even by your friends.
* Fixed bug in algorithm to determine gear stat allocations, that was making high-end gear less likely to have Defense Damage and Defense AoE stats.
* Removed Non-Infinite Build Time Option for Easy, Medium, Hard
* Added button (Default "G") to remote-activate your Eternia Crystal so you can begin the Combat phase from wherever you are
* Increased speed of Apprentice Staff "knockback" animation by 40%, and increased its maximum (fully charged) damage output by 50%
* Reduced Magic Missile Tower Defense Unit cost from 3 to 2
* Fixed bug where Squire would turn around when entering block in Chase Cam

http://forums.trendyent.com/showthread.php?4963-Current-%287.05c%29-and-Upcoming-%287.06%29-Patch-Notes
Member
Posts: 575
Joined: Jul 25 2007
Gold: 101.47
Oct 31 2011 01:24pm
Quote (missalaire @ Oct 31 2011 02:22pm)
* Made Genie pet's "Grant Mana Bonus" upgradeable, and made him grant more Mana proportionate to how much its "Grant Mana Bonus" is upgraded


lol...70 now, we're going to be seeing 300+ mana per hit genies
Member
Posts: 3,039
Joined: Jul 30 2008
Gold: 1.00
Oct 31 2011 01:25pm
* Added button (Default "G") to remote-activate your Eternia Crystal so you can begin the Combat phase from wherever you are

Thank god lol.
Member
Posts: 17,255
Joined: Oct 31 2006
Gold: 390.03
Oct 31 2011 01:31pm
* Fixed bug in algorithm to determine gear stat allocations, that was making high-end gear less likely to have Defense Damage and Defense AoE stats.

Should also make getting better tower stat squire gear easier :)
Member
Posts: 12,927
Joined: Aug 3 2008
Gold: 0.87
Trader: Trusted
Oct 31 2011 01:35pm
Quote (missalaire @ Oct 31 2011 03:31pm)
* Fixed bug in algorithm to determine gear stat allocations, that was making high-end gear less likely to have Defense Damage and Defense AoE stats.

Should also make getting better tower stat squire gear easier :)


lol, the fact that everyone wants squire tower sets makes it obvious that the game isnt properly balanced :P
Member
Posts: 17,255
Joined: Oct 31 2006
Gold: 390.03
Oct 31 2011 02:16pm
Quote (Xeno @ Oct 31 2011 03:35pm)
lol, the fact that everyone wants squire tower sets makes it obvious that the game isnt properly balanced :P


Lol inorite :P

I just happen to prefer mostly warrior-type characters in most games though :)
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