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Member
Posts: 4,183
Joined: Sep 27 2008
Gold: 494.15
Dec 18 2011 04:30pm
Upcoming (7.14) Patch Notes (ETA: 12/19/2011)Upcoming (7.14) Patch Notes (ETA: 12/19/2011)
* Nightmare Difficulty Game-Search Filter now works
* Fixed UMF Moon-walking enemy/stuckage bug
* Uber Monster Fests Client framerate is now uncapped with <= 4 players in the game
* Mythical-class Armor can now have Armor Upgrades > 25% damage reduction, but beyond 25% upgrades of such defensive stats are only granted every 8th level -- very useful for beefing up your resistances on Nightmare to climb up to maximum resistance

* Added "Etherian Holiday Extravaganza!" Event
* Made Repair Time on High-HP Defenses take much less time
* Self-Healing Cost & Time on Nightmare now matches the other difficulty modes

* Made "Mythical" Quality Full-Armor Sets yield 30% Full-Set bonus as opposed to regular Qualities' 25% bonus
* Incoming Damage-Knockback is now reduced as an exponential factor of Armor Resistance
* Buffed all Nightmare Challenge reward qualities by 80%
* All Mythical-class Pets (Level Requirement 74) now do damage which scales with Hero Damage
* Increased Shroomite Pet slow-speed enemy debuff time by 50%

* Made Nightmare Mode drop better loot even at the lower waves (Wave 1 Deeper Well Nightmare is now pretty much equivalent to Wave 14 Insane Glitter etc), & Nightmare Campaign generally drop better loot
* Made Nightmare Survival & Mix High-Waves Drop Loot on Part with Nightmare UMF
* Made Nightmare Survival & Mix have more Ogres depending on the Wave number

[Additional Details Forthcoming]
Member
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Dec 19 2011 05:41am


Morena Baccarin approves of the VanWolf! Would be awesome if that had an 80% NM Buff
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Dec 19 2011 05:50am
Quote (DeTpUrRoC @ Dec 18 2011 05:30pm)

* Made Repair Time on High-HP Defenses take much less time
* Self-Healing Cost & Time on Nightmare now matches the other difficulty modes

About time, 40 seconds to repair a level 1 Fireball tower is absurd, especially since they don't allow you to Overcharge during build phase. Also, lol 5000 mana cost to heal 40k hp.

Quote (DeTpUrRoC @ Dec 18 2011 05:30pm)

* Made "Mythical" Quality Full-Armor Sets yield 30% Full-Set bonus as opposed to regular Qualities' 25% bonus

Mythical Armor sets don't need a 5% further buff, they already have higher base stats, and a far higher upgrade cap than godly's and worse qualities


Quote (DeTpUrRoC @ Dec 18 2011 05:30pm)

* Made Nightmare Mode drop better loot even at the lower waves (Wave 1 Deeper Well Nightmare is now pretty much equivalent to Wave 14 Insane Glitter etc), & Nightmare Campaign generally drop better loot
* Made Nightmare Survival & Mix High-Waves Drop Loot on Part with Nightmare UMF
* Made Nightmare Survival & Mix have more Ogres depending on the Wave number

[Additional Details Forthcoming]


A much needed change. Beating Nightmare Deeper Well is harder than any of the other campaign maps on Insane, and then it drops you 1-10^ loot. Such crap.

It's a shame they won't let you skip more survival waves at the start, say starting at wave 15 instead of 8. (You can just set linked achievements to require you to start at level 1.)
Member
Posts: 4,183
Joined: Sep 27 2008
Gold: 494.15
Dec 19 2011 12:50pm
Upcoming (7.14) Patch Notes (ETA: 12/19/2011)Upcoming (7.14) Patch Notes (ETA: 12/19/2011)
* Reduced UMF2 Ogre Health
* Reduced Joust Knockback on Nightmare
* No respawns allowed in combat-phase now on Nightmare UMF/UMF2

* Reduced Mythical-Loot Upgrade Cost Ramp by 40%
* Nightmare Difficulty Game-Search Filter now works
* Fixed UMF Moon-walking enemy/stuckage bug
* Uber Monster Fests Client framerate is now uncapped with <= 4 players in the game
* Mythical-class Armor can now have Armor Upgrades > 25% damage reduction, but beyond 25% upgrades of such defensive stats are only granted every 8th level -- very useful for beefing up your resistances on Nightmare to climb up to maximum resistance

* Added "Etherian Holiday Extravaganza!" Event
* Made Repair Time on High-HP Defenses take much less time
* Self-Healing Cost & Time on Nightmare now matches the other difficulty modes

* Made "Mythical" Quality Full-Armor Sets yield 30% Full-Set bonus as opposed to regular Qualities' 25% bonus
* Incoming Damage-Knockback is now reduced as an exponential factor of Armor Resistance
* Buffed all Nightmare Challenge reward qualities by 80%
* All Mythical-class Pets (Level Requirement 74) now do damage which scales with Hero Damage
* Increased Shroomite Pet slow-speed enemy debuff time by 50%

* Made Nightmare Mode drop better loot even at the lower waves (Wave 1 Deeper Well Nightmare is now pretty much equivalent to Wave 14 Insane Glitter etc), & Nightmare Campaign generally drop better loot
* Made Nightmare Survival & Mix High-Waves Drop Loot on Part with Nightmare UMF
* Made Nightmare Survival & Mix have more Ogres depending on the Wave number

[Submitted to Valve for Release]

This will make me happy about testing tower builds xD
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Dec 19 2011 12:52pm
I've been having lagg issues in Lol post patch. Like 1k ms and shit. :huh:
Member
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Joined: Oct 31 2006
Gold: 390.03
Dec 22 2011 05:14pm
7.14b
* Etherian Holiday Extravaganza: Now notified of Defense removal before Boss, and time before Boss is now dependent on number of players (1 player gets 60 seconds for example, while 4P gets 20 seconds)
* Reduced overall Nightmare enemy damage onto players by 20%, and UMF2 damage in particular onto players by an another 33%
* Remaining UMF2 mob stuckage fixes
* A fix for null-material crashes, timing-related. Maybe be the source of various return-to-tavern crashes
* Disappearing xmas weapons fix
* Xmas present mana now can go over the soft (200 million) mana bank limit, and now you're not given xmas presents until you have completed all core Campaign maps (on any difficulty), to avoid unbalancing people's early games
* Spiders can now be ensnared
* DDDK updated to 7.14 & now development exe uses alternate save data to avoid messing your regular saves when developing
* Hero Button-Icon Health values are now accurate for Nightmare
* Holiday Extravaganza time-limits increased for 3P and 4P on Easy-through-Hard difficulties
* Nightmare player-resistance multiplier set to 50% (up from 40%)

7.14a
* Fixed Zero-Damage Traps on Nightmare
* Further reduced Equipment investment costs
* Further increased quality of low-wave Nightmare Loot Drops
Member
Posts: 4,183
Joined: Sep 27 2008
Gold: 494.15
Dec 22 2011 06:51pm
Upcoming (7.15) Patch Notes (ETA: 12/23/2011)
* Added optional Hardcore Nightmare Mode, no respawns allowed during Combat phase (but you don't lose until your core is destroyed). Yields slightly better loot & more XP than regular Nightmare Mode, and later further rewards.

* Fixed a return-to-tavern crash bug (THE return-to-tavern crash bug?)

* Imp/Engy repairs now scale up with the current mode's Tower HP -- so they'll be much more effective on Nightmare.

* Added the ability (default + and - buttons) for trappers and aura-users to scale the size of the trap/aura they're placing down

* Zamira Armor "Level 94" requirement fixed, retroactively (is now 74)
* nightmare healing aura back at 100% effectiveness
* nightmare reduced HP scaling (and player incoming damage) by 37% to make Fairies and Healing Auras more effective
* fix for enemies timing-out / jumping around when no target
* fix for ogres ignoring blockades that they're running into

[More Details Forthcoming]



Another difficulty mode xD. Guess thats cool tho :)
Member
Posts: 4,183
Joined: Sep 27 2008
Gold: 494.15
Dec 23 2011 12:32am
* Added optional Hardcore Nightmare Mode, no respawns allowed during Combat phase (but you don't lose until your core is destroyed). Yields slightly better loot & more XP than regular Nightmare Mode, and later further rewards.

* Fixed a return-to-tavern crash bug (THE return-to-tavern crash bug?)

* Double respawn wait-time in nightmare

* 40% reduction on Trap/Aura effective range on Nightmare

* Increased Nightmare wyvern flight speed by 40%

* Fixed nightmare health swapping bug

* Fixed Search Filter mission list button-disappearing bug

* Fixed bug where search filters were erroneously applied to AFK Shops and Invites

* Fixed mobile data importing bug

* Fixed bug where full-set armor bonus sometimes wasn't immediately applied upon picking up an armor

* Hero Level Search Filter now goes up to 80

* Imp/Engy repairs now scale up with the current mode's Tower HP -- so they'll be much more effective on Nightmare.

* Added the ability (default + and - buttons) for trappers and aura-users to scale the size of the trap/aura they're placing down

* Zamira Armor "Level 94" requirement fixed, retroactively (is now 74)
* nightmare healing aura back at 100% effectiveness
* nightmare reduced HP scaling (and player incoming damage) by 37% to make Fairies and Healing Auras more effective
* fix for enemies timing-out / jumping around when no target
* fix for ogres ignoring blockades that they're running into

[More Details Forthcoming]
Member
Posts: 17,255
Joined: Oct 31 2006
Gold: 390.03
Dec 23 2011 03:07pm
Current Patch: 7.15

* Added optional Hardcore Nightmare Mode, no respawns allowed during Combat phase (but you don't lose until your core is destroyed). Yields slightly better loot & more XP than regular Nightmare Mode, and later further rewards.
* Reduced Nightmare Player Resistance Multiplier from 50% to 40%
* Fixed Enemy stuck-case on UMF South Door Spawn Area
* Added two training dummies to Deeper Well for NM DPS testing
* Fixed a return-to-tavern crash bug (THE return-to-tavern crash bug?)
* Double respawn wait-time in nightmare
* 40% reduction on Trap/Aura effective range on Nightmare
* Increased Nightmare wyvern flight speed by 40%
* Fixed nightmare health swapping bug
* Fixed Search Filter mission list button-disappearing bug
* Fixed bug where search filters were erroneously applied to AFK Shops and Invites
* Fixed mobile data importing bug
* Fixed bug where full-set armor bonus sometimes wasn't immediately applied upon picking up an armor
* Imp/Engy repairs now scale up with the current mode's Tower HP -- so they'll be much more effective on Nightmare.
* Added the ability (default + and - buttons) for trappers and aura-users to scale the size of the trap/aura they're placing down
* Zamira Armor "Level 94" requirement fixed, retroactively (is now 74)
* nightmare healing aura back at 100% effectiveness
* nightmare reduced HP scaling (and player incoming damage) by 37% to make Fairies and Healing Auras more effective
* fix for enemies timing-out / jumping around when no target
* fix for ogres ignoring blockades that they're running into
* Hero Level Search Filter now goes up to 80 -- not yet fixed, known issue will be resolved in later hotfix.
Member
Posts: 17,255
Joined: Oct 31 2006
Gold: 390.03
Dec 23 2011 09:29pm
7.15a
* Apprentice Guardians can now generate properly high Tower Boosting stat like the other Guardians
* Increased Nightmare resistance scale back to 50% (sorry about that guys!)
* Increased Aura range Nightmare scale from 60% to 70%
* "Hardcore Mode" option no longer shows up in Challenges, where it has no effect
* Deeper Well Practice Dummies no longer targeted by Towers
* Search Filter 0-80 level range now shows up
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