Quote (DeTpUrRoC @ Dec 18 2011 05:30pm)
* Made Repair Time on High-HP Defenses take much less time
* Self-Healing Cost & Time on Nightmare now matches the other difficulty modes
About time, 40 seconds to repair a level 1 Fireball tower is absurd, especially since they don't allow you to Overcharge during build phase. Also, lol 5000 mana cost to heal 40k hp.
Quote (DeTpUrRoC @ Dec 18 2011 05:30pm)
* Made "Mythical" Quality Full-Armor Sets yield 30% Full-Set bonus as opposed to regular Qualities' 25% bonus
Mythical Armor sets don't need a 5% further buff, they already have higher base stats, and a far higher upgrade cap than godly's and worse qualities
Quote (DeTpUrRoC @ Dec 18 2011 05:30pm)
* Made Nightmare Mode drop better loot even at the lower waves (Wave 1 Deeper Well Nightmare is now pretty much equivalent to Wave 14 Insane Glitter etc), & Nightmare Campaign generally drop better loot
* Made Nightmare Survival & Mix High-Waves Drop Loot on Part with Nightmare UMF
* Made Nightmare Survival & Mix have more Ogres depending on the Wave number
[Additional Details Forthcoming]
A much needed change. Beating Nightmare Deeper Well is harder than any of the other campaign maps on Insane, and then it drops you 1-10^ loot. Such crap.
It's a shame they won't let you skip more survival waves at the start, say starting at wave 15 instead of 8. (You can just set linked achievements to require you to start at level 1.)