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Joined: Oct 31 2006
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Dec 15 2011 06:07pm
Quote (therouterninja @ Dec 15 2011 07:01pm)
I see a lot of hate for the developers @ trendy, but let's not forget, trendyent is a small shop(only 23 employees listed in linkedin, and probably not all are developers).  Having worked in similar environments, I can tell you they have to pick their battles.  If they have the choice between patching 5 major bugs, or working on the next new DLC that will bring new wallet stuffing, i'm sure the decision is clear.  That's not to say they're greedy..at the end of the day they're a business, not a charity, and they deserve to get paid for all their hard work.  I also don't think they were prepared for the growth that steam brought to their platform, and they're probably still playing catchup.

Another thing on bugs....bugs are a natural part of any piece of software, no matter how many people look at the code.    Donald knuth once said "premature optimization is the root of all evil donald."  In other words, he's saying if you worry about getting things absolutely perfect, you will never release anything.  A another commonly used quote in the programming world is "release quickly, and iterate often," which is something that trendyent seems to be adopting as their motto.

At the end of the day, we're talking about a game which went as low as 2.99 on amazon.  We should be thanking them for charging for DLC's, because that meant the main game was much cheaper for most of us.  I'm at 300+ hours now, which means ~1 cent per hour.


This is true, but there are a lot of things they could've done better such as for the PC version instead of holding down the "Give Mana" and taking such a long time to trade mana, they could've changed it so that you can type in the amount of mana to trade. Yes, its a small group but they could take cues from other games :P

That being said, I do still think they have potential and I'd like to see what they can do in the long run.
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Dec 15 2011 06:16pm
Quote (missalaire @ Dec 15 2011 04:07pm)
This is true, but there are a lot of things they could've done better such as for the PC version instead of holding down the "Give Mana" and taking such a long time to trade mana, they could've changed it so that you can type in the amount of mana to trade. Yes, its a small group but they could take cues from other games :P

That being said, I do still think they have potential and I'd like to see what they can do in the long run.


*nod* that example seems like something ported from the xbox version, where it's probably easier to press on buttons. The upgrades thing is another example, such a pain to upgrade all my gear, but that's just another example of growing pains. I didn't care so much with 30^'s, but with 98^'s....yeah.

I think it does come down to manpower in the end, they're just stretched too thin. I myself discovered several bugs, and reported them to them via the forums.

The good news is they seem to be actively hiring, so hopefully this will change in the future.
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Posts: 17,255
Joined: Oct 31 2006
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Dec 15 2011 06:20pm
Quote (therouterninja @ Dec 15 2011 07:16pm)
*nod* that example seems like something ported from the xbox version, where it's probably easier to press on buttons.  The upgrades thing is another example, such a pain to upgrade all my gear, but that's just another example of growing pains.  I didn't care so much with 30^'s, but with 98^'s....yeah.

I think it does come down to manpower in the end, they're just stretched too thin.  I myself discovered several bugs, and reported them to them via the forums.

The good news is they seem to be actively hiring, so hopefully this will change in the future.


Yeah, it was originally ported from the Xbox. Hopefully once they get more employees it helps and imo they need to just use good ideas from previously successful games, etc and implement it into theirs.

I don't necessarily think they need to put out patches like every week, just take the time to get feedback and come up with better ideas for longer lasting content.
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