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Nov 30 2011 10:22pm
Quote (Braelyn0 @ Nov 30 2011 09:55pm)
What do you reckon this mean?


You can earn & save 100,000,000 mana in your Bank from gameplay (previously cap was 50,000,000). You can also go ABOVE 100,000,000 Mana by running an "Player Shop", which is new to 7.12.

http://forums.trendyent.com/showthread.php?29048-Patch-7.12-Discussion/page20
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Dec 1 2011 03:29pm
Why do they keep raising the cap, do they not understand inflation and stabilizing prices.
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Dec 1 2011 03:33pm
Quote (Kotomm @ Dec 1 2011 04:29pm)
Why do they keep raising the cap, do they not understand inflation and stabilizing prices.


Well, after 7.12, the mana exploit from upgrading projectile speed "should" be fixed so there shouldn't be as much inflation anymore.
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Dec 1 2011 04:25pm
Looks like they added in some ninja buff/nerfs right before they submitted 7.12 to Valve:

Upcoming Patch: 7.12
7.12 Patch
* All: Monk Weapons retroactively buffed 33% Melee Damage, Monk Ranged Damage Exponential Ramp nerfed 20%, Monk Hero Boost upkeep cost increased 20%
* All: Likely fix for weapon-not-appearing-on-character issue under lossy-network conditions
* All: Redesigned the Adept animations
* All: Fixed bug where you could get someone else's Tavern dropped items in YOUR Tavern.
* All: Raised Mana Bank non-shop earnings Cap to 100,000,000
* All: Upgrading Projectile Speed now has a minimal impact on resale value.
* All: You can now hold "Alt" and click on another Hero Icon in the Hero Selection or Swapping UI to swap those two hero positions, so you can more easily organize your heroes into sets.
* All: All Chicken Pets standardized to 80 Upgrade Levels.
* All: Every slower swinging melee weapon now deals proportionally more damage! (as listed on their Damage Stat too). Is retroactive.
* All: Allowed players to create their own "Tavern Shop" with their items, set prices on those items, and then specifically list their game as an "AFK Shop" game. Added button to view the available DefendersStore.com Items along with the active "AFK Shops".
* All: Score indicator collapses the same-type labels onto each other, so if you kill 100 goblins before the score indicator has caught up, you get a "Killed 100 +100" message rather than 100 goblin kill messages. This makes the score indicator much more useful and timely
* All: Added a "Add to DefendersStore.com" button to the Item Box and Hero Shop, which enables you to post/updates your items to DefendersStore.com with one click directly from within the game! Also the Items automatically remove themselves from DefendersStore.com when they get sold from your shop!
* All: Keyboard-lockout after naming your game when using a Gamepad is fixed
* All: Countess "Joust" damage scales better (increased damage stat ramp by 20%), and another Countess "Joust" client issue fixed, and "Joust" now does scaled Weapon Elemental Damage as well. Countess "Call To Arms" radius raised and ally damage buff ramp increased 15%
* All: Players can now see sessions & join into Premium Missions that they do not own, yay!, though they can not save progress on those missions unless they own them (they can still earn items and such, just not store victory progress).
* DDDK: Total Conversions can now use custom Materials.
* All: Definitive Chicken-Pet 33% damage buff.
* PvE: Added 8-player Über Monster Fest! (as part of New Heroes Pack. Refer to 3 points above for how multiplayer on it will work)
* PvE: Dark Elf Warrior Damage to Towers reduced by 50%, and their Targeting Desirability to Towers reduced by 40%
* PvE: Adept "Instant Upgrade" can now also be used in the Build Phase, useful for time-limited missions, and reduced the cost of "Purity Bomb" to 200 Mana. Also, Instant-Upgrade can be used beyond Upgrade Level 5 to do an Instant Repair, at a high cost of Mana.
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Dec 1 2011 08:12pm
Upcoming Patch: 7.12b (ETA: 12-1-2011)
7.12b
* Fixed Deadly Striker Tower 0 Damage problem
* Fixed Uber Monster Fest No-Timer Problem with > 4 players
* Made Shop searches WorldWide
* Allowed 16 players in Shop Taverns
* Made Player Shop items not buyable until a price has been set by the shop owner
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Dec 2 2011 12:41am
Submitted to Valve:
Upcoming Patch: 7.12b (ETA: 12-1-2011)
7.12b
* Fixed Deadly Striker Tower 0 Damage problem
* Fixed Uber Monster Fest No-Timer Problem with > 4 players
* Made Shop searches WorldWide
* Allowed 16 players in Shop Taverns, toggles dynamically too if you enable/disable your shop
* Made Player Shop items not buyable until a price has been set by the shop owner
* Fixed issue with melee weapons sometimes not hitting / being attached
* Reduced latency concerns in 8-player Uber MonsterFest
* Fixed the "Show Shops" button in the Multiplayer Session Browser not working
* Boosted Uber Monster Fest drop qualities 25% and increased number of reward items from 1 to 2 for the non-MVP, and from 2 to 4 for the MVP (MVP is MP-only)
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Dec 3 2011 11:39am
new patch out?
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Dec 3 2011 01:01pm
Quote (DD_Rocking @ Dec 3 2011 05:39pm)
new patch out?


yes, made uber fest easier.
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Dec 3 2011 01:22pm
Current Patch: 7.12c
7.12c Patch
* Game now automatically returns to the Multiplayer Session Browser UI whenever you leave or are disconnected from a multiplayer session, convenience!
* "The Great Turkey Hunt!" mission now available in "Open" mode
* Increased all Defense Damage & HP-Life by 33% specifically on Uber Monster Fest
* Made Easy, Medium, and Hard "Uber Monster Fests" easier, enemies not as tough. Always have a constant 90 seconds Build Timer in between waves.
* Reduced Item Cost-To-Upgrade values by 20%, putting the costs at a midway point between 7.11 and 7.12

10,000th post :D
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Dec 3 2011 01:30pm
Anyone else notice worse loot on uberfest?
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