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Member
Posts: 1,305
Joined: Sep 18 2011
Gold: 0.00
Nov 23 2011 04:24pm
Current Patch: 7.11
7.11
* All: Added 4 New Heroes for play: the Adept, the Countess, the Initiate, and the Ranger
* PvE: Added "Warping Core Challenge Pack", and added "The Great Turkey Hunt!" TrendyNet Event & four new corresponding Hero costumes
* All: Increased maximum number of profile Heroes to 16.
* PvP: Changed existing CTF Map to "Hold the Flag", added new CTF map that is 2-flag base-oriented traditional Capture the Flag gameplay.
* All: Magic Staffs Knockback Max Damage Multiplier changes to 1.8 (the same as Magic Bolt Projectiles) rather than 1.5
* All: Upgraded weapons have improved resale value
* PvE: Super-Loot scaling added to all INSANE Challenges
* PvE: Shop gets restocked every 5 waves of Survival/Pure-Strat/Mix that you play, with the latest and greatest stuff.
* PvE: Super-Loot re-added to Pure Strat & Shop, at their own scaling rates
* All: Monk Electric Aura now costs 5 DU's and reduced its damage ramp by 15%, to compensate for the +50% Linear Upgrade Damage multiplier and the +33% active-hero-in-play Damage Multiplier
* All: Added Auto-Refire (hold mouse button) For Squire and Monk attacks (both Monk attacks), and Apprentice staffs (hold RMB+LMB to keep auto-refiring, hold just the LMB if you want to Charge).
* All: Hero Info UI stat point application can now be combined with the following modifier buttons: RMB removes a point, Shift with LMB/RMB adds/removes 5 points, and Ctrl with LMB/RMB adds/removes all points to a stat.
* All: Gamepad users can now set an online game name when they Host
* All: Changed Lobby Searches to be Worldwide (still ordered by distance of course). Sorry about that guys, no more region-locking!
* All: Fixed one more case of an erroneous VAC failure.
* All: Added Linear Upgrade Multiplier for Defense Upgrades -- this will linearly buff the Health and Damage of an Upgraded Defense according the following table (percents are each from the base value): 1st Upgrade +20%, 2nd Upgrade +40%, 3rd Upgrade +60%, 4th Upgrade +80%, 5th Upgrade +100%
* All: Fixed issue with Gamepad Left Trigger not correctly activating the "Invest All" button on the Equipment Info UI
* PvE: Ogre Poison Ball no longer damages Eternia Crystals
* PvE: Moved loot tables to scale several waves earlier (better loot earlier on)
* PvE: Adding Super-Loot back into PS and Shops, ramp values forthcoming...
* PvE: Limited enemy projectile flight-distances to 3000 units, to avoid long-flight stray arrows and projectiles causing game loss
* PvE: Buffed Mix Mode Loot Ramp about 20%
* PvE: Active (non-retired) Heroes boost boost the Damage output of towers they specifically summoned by 33% (indicated via a Hero Face Icon on the tower's floating HUD)
* PvE: Buffed Monk's "Defense Boost" ability Heal-Amount Ramp by 15%
* PvE: Removed the Dark Elf Warriors' 3-second Spawn Immunity
* PvE: Skeletons will no longer target or damage Eternia Crystals
* PvE: Any Hero XP earned is now also automatically applied as Investment in your equipped Pet, though at a 50% conversion rate
Member
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Nov 23 2011 05:30pm
FYI to all

the 4 added heros aren't part of the patch!

They are DLC that will cost money.
Member
Posts: 307
Joined: May 17 2011
Gold: 12,128.63
Nov 23 2011 05:44pm
the damage of my chicken is the same :/
ah ok they didnt buffed it with 33% as wrote before

This post was edited by helmotoma on Nov 23 2011 06:09pm
Member
Posts: 17,255
Joined: Oct 31 2006
Gold: 390.03
Nov 24 2011 12:54am
Upcoming Patch: 7.11b (ETA: 11/23/2011? -- submitted, pending on Valve release)
7.11b
* All: Chicken buff +33% damage, meant to be in 7.11 but didn't make it in time
* All: Electric Aura damage ramp buff 10%
* All: Fixed a Client-side "Joust" issue
* All: Fixed minor exploit involving certain upgraded items selling for more money than you put into them + original worth.
* All: Fixed Huntress Trap Upgrade Health/Damage Scaling
* PvE: Turkey Hunt: Mega Turkey can now target invisible Huntresses/Players, as all Bosses are supposed to be able to, and Added approximately 1.5 minutes wave-time to Easy and Normal Turkey Hunt, and 30 seconds to Hard
* Pve: Made super-loot ramp easier, better loot at lower waves, in Shop and Pure Strat too
* All: Fixed issue with "Remote Defense Boost" stat-boost enhancement not appearing correctly on Client-side. Also cut its Mana Consumption Cost-Over-Time by 25% (less cost to keep it going)
Member
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Joined: Apr 12 2008
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Nov 25 2011 04:46pm
why do they go from versions x.xx to x.xxb not x.xxa first?
Member
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Joined: Jul 30 2008
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Nov 26 2011 02:22pm
Quote (DD_Rocking @ Nov 25 2011 05:46pm)
why do they go from versions x.xx to x.xxb not x.xxa first?


I am guessing they regard 7.11 as "a" and anything after b,c, d ect.
Member
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Nov 26 2011 04:43pm
Quote (Kotomm @ Nov 26 2011 03:22pm)
I am guessing they regard 7.11 as "a" and anything after b,c, d ect.


kinda thought this
Member
Posts: 17,255
Joined: Oct 31 2006
Gold: 390.03
Nov 27 2011 02:27am
Upcoming Patch: 7.12
7.12
* All: Allowed players to create their own "Tavern Shop" with their items, set prices on those items, and then specifically list their game as an "AFK Shop" game.
Member
Posts: 3,039
Joined: Jul 30 2008
Gold: 1.00
Nov 27 2011 01:53pm
Quote (missalaire @ Nov 27 2011 03:27am)
Upcoming Patch: 7.12
7.12
* All: Allowed players to create their own "Tavern Shop" with their items, set prices on those items, and then specifically list their game as an "AFK Shop" game.


Sounds cool, but they still should just create an auction house. Not only would it help track those selling hacked items, it would give us a more clear view of the max stats on items.
Member
Posts: 5,840
Joined: Jun 13 2009
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Nov 27 2011 01:54pm
Quote (missalaire @ Nov 27 2011 08:27am)
Upcoming Patch: 7.12
7.12
* All: Allowed players to create their own "Tavern Shop" with their items, set prices on those items, and then specifically list their game as an "AFK Shop" game.


thats gonna be awesome and help tons, wont be long till they make an auction house style of thing.
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