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Member
Posts: 17,255
Joined: Oct 31 2006
Gold: 390.03
Nov 22 2011 09:39pm
Quote (Fearstrike @ Nov 22 2011 10:35pm)
Your right but im mainly  thinking of all the random games ive joined where theres a hacker hosting and giving away hacked mana/items. If the ppl who pick it up gets banned  without realizing it was hacked stuff it would be pretty horrible.

But again im pretty sure the threats are slightly overraggitated (sorry for my english im from Sweden ;)

If they remove all the ppl who use over-cap-hacked-items then I'm all good.

Doesn't feel good joining survival waves where towers and shit has got like 0,01 sec attack rate and 8k dmg. Ofcourse ur gona make it then ;)

As long as everyone keeps it in the capped item range I'm all good. Atleast UNTIL they can disable the hacks that is.


If they get banned for unknowingly picking up hacked items they can appeal their ban.
Member
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Nov 22 2011 11:23pm
Lol I just got reported and kicked from some random public shop game by some random dude. Rofl.

I guess he didnt like my glitter survival gear lols...

If I actually get banned from this even though I wear no hacked items, atleast not of my knowledge. (Some shit from the forums)

I will rape this game apart lol.
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Nov 23 2011 08:06am
You sound very nervous about them banning people using hacked items.
Knowingly or non knowingly, if it doubt throw it out. If you bought from this forum multiple times from different sellers then there Is 100% chance the ite
Is hacked.

So do you keep your op gear or risk getting banned?
Member
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Nov 23 2011 08:19am
Quote (darkreapers @ 23 Nov 2011 15:06)
You sound very nervous about them banning people using hacked items. 
Knowingly or non knowingly, if it doubt throw it out. If you bought from this forum multiple times from different sellers then there Is 100% chance the ite
Is hacked.

So do you keep your op gear or risk getting banned?


I'll keep my gear :)
Member
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Nov 23 2011 08:22am
I'm pretty sure modded items arent detectable unless they have crazy stats OR if they are duped (but I haven't heard of duping in this game yet).
Member
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Nov 23 2011 02:28pm
Quote (DeTpUrRoC @ Nov 23 2011 09:22am)
I'm pretty sure modded items arent detectable unless they have crazy stats OR if they are duped (but I haven't heard of duping in this game yet).


Yeah, they aren't unless they have crazy stats and get reported.
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Nov 23 2011 03:09pm
Current Patch: 7.101
7.11
* All: Added 4 New Heroes for play: the Adept, the Countess, the Initiate, and the Ranger
* PvE: Added "Warping Core Challenge Pack", and added "The Great Turkey Hunt!" TrendyNet Event & four new corresponding Hero costumes

* All: Increased maximum number of profile Heroes to 16.
* PvP: Changed existing CTF Map to "Hold the Flag", added new CTF map that is 2-flag base-oriented traditional Capture the Flag gameplay.
* All: Magic Staffs Knockback Max Damage Multiplier changes to 1.8 (the same as Magic Bolt Projectiles) rather than 1.5
* All: Upgraded weapons have improved resale value
* PvE: Super-Loot scaling added to all INSANE Challenges
* PvE: Shop gets restocked every 5 waves of Survival/Pure-Strat/Mix that you play, with the latest and greatest stuff.
* PvE: Super-Loot re-added to Pure Strat & Shop, at their own scaling rates
* All: Monk Electric Aura now costs 5 DU's and reduced its damage ramp by 15%, to compensate for the +50% Linear Upgrade Damage multiplier and the +33% active-hero-in-play Damage Multiplier
* All: Added Auto-Refire (hold mouse button) For Squire and Monk attacks (both Monk attacks), and Apprentice staffs (hold RMB+LMB to keep auto-refiring, hold just the LMB if you want to Charge).
* All: Hero Info UI stat point application can now be combined with the following modifier buttons: RMB removes a point, Shift with LMB/RMB adds/removes 5 points, and Ctrl with LMB/RMB adds/removes all points to a stat.
* All: Gamepad users can now set an online game name when they Host
* All: Changed Lobby Searches to be Worldwide (still ordered by distance of course). Sorry about that guys, no more region-locking!
* All: Fixed one more case of an erroneous VAC failure.
* All: Added Linear Upgrade Multiplier for Defense Upgrades -- this will linearly buff the Health and Damage of an Upgraded Defense according the following table (percents are each from the base value): 1st Upgrade +20%, 2nd Upgrade +40%, 3rd Upgrade +60%, 4th Upgrade +80%, 5th Upgrade +100%
* All: Chicken Damage buffed by 33%
* All: Fixed issue with Gamepad Left Trigger not correctly activating the "Invest All" button on the Equipment Info UI
* PvE: Ogre Poison Ball no longer damages Eternia Crystals
* PvE: Moved loot tables to scale several waves earlier (better loot earlier on)
* PvE: Adding Super-Loot back into PS and Shops, ramp values forthcoming...
* PvE: Limited enemy projectile flight-distances to 3000 units, to avoid long-flight stray arrows and projectiles causing game loss
* PvE: Buffed Mix Mode Loot Ramp about 20%
* PvE: Active (non-retired) Heroes boost boost the Damage output of towers they specifically summoned by 33% (indicated via a Hero Face Icon on the tower's floating HUD)
* PvE: Buffed Monk's "Defense Boost" ability Heal-Amount Ramp by 15%
* PvE: Removed the Dark Elf Warriors' 3-second Spawn Immunity
* PvE: Skeletons will no longer target or damage Eternia Crystals
* PvE: Any Hero XP earned is now also automatically applied as Investment in your equipped Pet, though at a 50% conversion rate
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Nov 23 2011 03:16pm
So much buffs haha, good thing with super loot so I guess I will see them around wave 16 instead of wave 21+ now
Member
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Nov 23 2011 03:44pm
Wierd, my chicken dmg is the same.
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Nov 23 2011 03:50pm
patch isnt out yet?

/e nvm, was playing while the patch wasnt up just 2 minuets ago :S

This post was edited by DeTpUrRoC on Nov 23 2011 03:51pm
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