Here we go:
http://html5.cubicleninja.com/dd/index.htm?layout=3717Originally I started with a strat that involved camping on the bridge, but I found that there was not a lot of room to maneuver, and mobs tended to bunch up near the cart and near the spawn (which was a huge problem in the case of accidental deaths). This strat uses a base that is central to the map and has the mobs traversing only two major pathways (one being from top left spawn south, then east, then through the stairs, and the other being from the north spawn, to the east, then south into the main square). If you sit in the corner, it also funnels ogres very well for abusing spread shot. It also makes it nearly impossible for mobs to get to you, which means that lightning and fire resist are virtually unneeded and allows you to allocate more points into damage (most of the wyverns will die on their way through the auras, and even if they don't, they have to go around the buildings to get within line of sight, and any lightning enchanted mobs will die from crossfire through the square before they can think about getting a hit in).
Current stats are around 700 in the trap huntress, 680 in aura monk, and a ranger that pulls around 400k comfortably. It was completed with stats of around 500 originally.