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Dec 5 2011 12:07am
my resist is around 50% so its not maxed as well, lucky for me my monk tower stats are very strong and my hunter can tank up to 4 orgers in the auras.
I also find putting bombs at the repawn points is a must so you don't die instantly when you spawn.
on a side note my hunter does have 4k hp though
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Dec 5 2011 09:59am
my auras are 550 in str, and traps are a little above 500, only thing missing is hero dps :S think mine has 80k atm >_>. I could try with my squire he has tripple that amount, we shall see later today
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Dec 8 2011 07:38pm
First time I win today! had a 300k dps squire with me and myself with a 58up diskshooter. We finished 1 second before the timer ran out o_O. (heart rate went up a little >____>). Anyways, strat consisted of placing auras and traps everywhere >_>. Auras still had about 550 in str, while traps where around 630. I'm not going to retry for a little while xD
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Dec 8 2011 07:54pm
i Would lay Lighting Arua across the entire map but not Ensare though, u cant afford for the mobs to slow down.

But GJ on the finish
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Dec 8 2011 08:46pm
Quote (JesseLC @ Dec 8 2011 10:12pm)


I don't know how well this strat would really work; it seems that stopping the mobs with enrage aura might not be beneficial to getting them killed faster, although it does keep them in the traps for longer. However, any mobs that are immune would be stuck inside and would be slowly whittled down and may actually slow down spawns.

I'll post a screenshot of the strat I've been using.
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Dec 8 2011 08:57pm
Here we go:

http://html5.cubicleninja.com/dd/index.htm?layout=3717

Originally I started with a strat that involved camping on the bridge, but I found that there was not a lot of room to maneuver, and mobs tended to bunch up near the cart and near the spawn (which was a huge problem in the case of accidental deaths). This strat uses a base that is central to the map and has the mobs traversing only two major pathways (one being from top left spawn south, then east, then through the stairs, and the other being from the north spawn, to the east, then south into the main square). If you sit in the corner, it also funnels ogres very well for abusing spread shot. It also makes it nearly impossible for mobs to get to you, which means that lightning and fire resist are virtually unneeded and allows you to allocate more points into damage (most of the wyverns will die on their way through the auras, and even if they don't, they have to go around the buildings to get within line of sight, and any lightning enchanted mobs will die from crossfire through the square before they can think about getting a hit in).

Current stats are around 700 in the trap huntress, 680 in aura monk, and a ranger that pulls around 400k comfortably. It was completed with stats of around 500 originally.
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Dec 8 2011 09:35pm
Yeah, that looks a lot like what I do psychic, I just didnt have the DPS for it before :S. I just did a new run with a little more DPS and finished with around 1 minute left on the clock on both wave 13 and 14. I tried moving my main killing base to the right of the map where dragons spawn and it worked pretty well. I did this with my ranger and a AFK monk that was holding a guardian APP while my ranger had an imp repairing my auras. I used hero boost whenever I could and all went super smooth, xept when the monk died a few times ( he has low fire resists :S), hard to controle 2 heroes at a time xD.

the layout looks like this I think. This was the first test only so... might be able to optimize it a little ;), Best time says 44:03 with this setup.

http://html5.cubicleninja.com/dd/index.htm?layout=3722


/e I only used inferno traps because I'm lazy and you dont have to manage them as much, they will last all round and more. I repair/upgrade them each round, but nothing more is needed xD

This post was edited by DeTpUrRoC on Dec 8 2011 09:53pm
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Dec 8 2011 10:33pm
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Dec 10 2011 11:45pm
Well, just tested, and my setup finishes the last wave with a good 1:30 free time (with around 400k dps, 2 players). Like I said, I do this with and AFK monk that holds my app guardian (makes it more safe because I dont have 87% res in every element, kinda lazy there also :S). Should work for pretty much anyone.
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