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Member
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Oct 31 2011 09:15pm
Quote (affirm @ Oct 31 2011 10:12pm)
even with that, you're still doing 100k+ dps, no?


I geared my huntress towards resists rather than damage, I do around 80k with autoattack alone, and 90k with piercing shot now
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Oct 31 2011 09:18pm
Quote (DominusX @ Oct 31 2011 07:15pm)
I geared my huntress towards resists rather than damage, I do around 80k with autoattack alone, and 90k with piercing shot now


tbh, that's still pretty insane. I don't THINK any other class can do anywhere close to that. correct me if i'm wrong.
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Oct 31 2011 09:19pm
I think they updated it again

7.06
Spooktacular
* Rebalanced/redesigned Spooktacular spawns and added Leaderboard & Stats collection - Thanks Tsuda!
* Made Spooktacular skins unlockable by beating Spooktacular on hard, though second set of weapons remain Insane-only
* Fixed various Spooktacular mission bugs
* Make costume unlock requirements clear in the costume selection

Bug Fix
* Fixed potential double-upgrade bug with superfast mouseclicks
* Fixed bug in algorithm to determine gear stat allocations, that was making high-end gear less likely to have Defense Damage and Defense AoE stats.

Monk
* Reduced Energy Drain rates on Electric and Ensnare Monk Auras

Squire
* 20% increase to Spike Blockade HP & its exponential HP ramp
* 30% better exponential damage ramp on Squire Circular Slice
* Slice and Dice Tower no longer has such a vertical sweep to be effective against enemies above it
* Nerfed Bowling Ball & Harpoon Turrets a bit more: bowling ball & harpoon damages reduced by about 33%, attack rate reduced by about 25%, bowling ball projectiles now limited to 6 hits before breaking, harpoon projectiles now limited to 12 hits before breaking.
* Fixed bug where Squire would turn around when entering block in Chase Cam

Apprentice
* Increased speed of Apprentice Staff "knockback" animation by 40%, and increased its maximum (fully charged) damage output by 50%

Pets
* Pets will now attack one of the Practice Dummies in the Tavern so you can check your Pet DPS
* 40% reduction on Imp/Engy repair costs
* Made Genie pet's "Grant Mana Bonus" upgradeable, and made him grant more Mana proportionate to how much its "Grant Mana Bonus" is upgraded
* Fixed problem with Familiar attack rate being effectively capped (there was indeed a bug with this), and renamed the Familiar Attack Rate stat to "Attack Speed Bonus". Now high-Attack-Rate familars are way, way, way more effective.

UI
* Added button (Default "G") to remote-activate your Eternia Crystal so you can begin the Combat phase from wherever you are
* Removed Non-Infinite Build Time Option for Easy, Medium, Hard
* Added Pause menu option to "Lock" game, which delists the game and prevents anyone else from joining it. Useful for turning public match into a private match, or making a private match totally unjoinable even by your friends.
* Moved bonus-item crates back into the main section of the Ranked Tavern, out from the Secret Room
* Added "Drop All Mana" key, default "M" key, and keybinding added to configuration tool
* Fixed chatbox getting stuck during level transitions
* Allowed mission unlocking at the mission selection screen
* Made practice dummies average DPS over 5 seconds for a more accurate reading
* Reduced self-heal mana cost ramp (cheaper to heal at high HP's now)

NPC
* Increased Insane/Post-Insane Kobold Damage by 20% and Kobold Explosion Damage radius by 20%

Items
* Nerfed Spooktacular "Van Wolfstein" weapon about 40%, and Huntress Ability 'Piercing Shot' about 30%

http://forums.trendyent.com/showthread.php?4963-Current-%287.06%29-Patch-Notes

This post was edited by missalaire on Oct 31 2011 09:19pm
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Oct 31 2011 09:20pm
Hmm 242 attack genie restores 100 mana

I wonder how much a fully attack-upgraded one will give
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Oct 31 2011 09:21pm
nothing seems to have changed since 2 hours ago... maybe i scanned over too quick.
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Oct 31 2011 09:22pm
Quote (affirm @ Oct 31 2011 10:21pm)
nothing seems to have changed since 2 hours ago... maybe i scanned over too quick.


The only thing I noticed was they removed the Magic Missile tower DU change
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Oct 31 2011 09:25pm
Sicarious also nerfed to the ground.
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Oct 31 2011 09:29pm
Quote (Speedlot @ Oct 31 2011 11:25pm)
Sicarious also nerfed to the ground.


Where did they mention that?
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Oct 31 2011 09:42pm
Quote (missalaire @ Oct 31 2011 11:29pm)
Where did they mention that?


No where, stealth nerf...
Trendy devs are retarded.

I dont see the point to announce wolfstein nerfs but not Sicarius.
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Oct 31 2011 09:43pm
Quote (Xeno @ Oct 31 2011 10:42pm)
No where, stealth nerf...
Trendy devs are retarded.

I dont see the point to announce wolfstein nerfs but not Sicarius.


Has the dps gone down on them or something?
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