Quote (coolwave @ 23 Nov 2011 09:34)
wait... magic walls remove what resists?
all enemy resists... Dont know if its an active aura or after the mobs hit it one time or how the trigger works though.
Most likeley after they hit it the first time.
So theoreticly u could make magic walls + fireball towers only.
Snare aura is useless the last 2 waves anyway cause all hard mobs are poison immune. Electric aura could be a nice extra though.
The thing is after the patch magic walls will have a decent amount of hp and with a drain str aura on them they wont break to anything (probably).
So after patch the ideal TOWER setup would be:
Magic wall app (maxxed out hp)
Tower app for FB
Monk for electric aura and str drain aura.
That should cover the deal easily. ~20k hp magic walls that removes resists, with str drain aura they will n e v e r go down.
Electric aura for the useful dmg obviously and FB's to take care of the rest.
Theres my secret plans XD
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Edit: dont forget the fact that app walls are only 1 DU aswell. Which makes them more useful eitherway..
This post was edited by Fearstrike on Nov 23 2011 02:42am