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> Wts Survival Spots > Starting Wave 18
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Member
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Nov 23 2011 01:51am
No promises we will get very far
Offers must start at 100fg
You can loot anything you want
Must be able to repair and do some dps to an extent
No AFKers

I haven't tried selling spots before in my survival runs. Thought I'd try and see what type of response I would get at this time of night. Leave your steam name and offers.
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Nov 23 2011 01:55am
What map are you on, though I doubt I would pay 100 fg for it if not even any promises are being made
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Nov 23 2011 02:00am
Quote (Af_Anarchy @ Nov 22 2011 11:55pm)
What map are you on, though I doubt I would pay 100 fg for it if not even any promises are being made


Doing Lab. I don't want to make any promises I can't keep essentially. There have been times I've gotten as far as wave 23 and times I have lost on wave 18. Setup I use isn't perfect, but it works and helps me find things with 40+ upgrades on them =)

Not too worried if I don't get any offers. Soloing does seem easier than having extra people, but thought I'd offer and see :) I know some people on the forums have a hard time getting past wave 15 even.
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Nov 23 2011 02:04am
Tbh the last wave is fkin impossible.

If u use legit items (top ones) it wont matter. Ogres have 2,6 mil hp and such. Ninjas jump across the whole map (more or less)...

I'm starting to think the only chance to finish it (legit wise) is to use slow+elec+drain str aura on each spot, use 4 dps heroes, all with decent resists to tank and kill ofc.

The towers simply cant handle those ogres and ninjas in the last waves...

The ninjas got around 50k hp and are invisible to towers... I think magic wall works to remove invisibility I'm not sure.

The remaning DU's should probably be used to protect the crystal from small leaks but as of present, towers cant solo the last 2 waves as far as ive seen atleast. I might be wrong though. The new patch will make towers waaay stronger (through upgrade levels) and I'm gona try survival later on today when the patch has hit. It might just cut it then. But I'm still pretty doubtful.
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Nov 23 2011 02:09am
Makes sense why I haven't gotten past wave 23 then. Around wave 20 I already start to feel a lot of pressure. Towers will go down if I'm not paying attention. Frequently watch netflix while doing this as it's long and tedious. Probably doesn't help. slow/elect/drain would probably work pretty well. I do like fireball towers though because of the splash damage. Even having one is nice to deal with the mass of skeletons and weaker mobs.
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Nov 23 2011 02:22am
Quote (coolwave @ 23 Nov 2011 09:09)
Makes sense why I haven't gotten past wave 23 then.  Around wave 20 I already start to feel a lot of pressure.  Towers will go down if I'm not paying attention.  Frequently watch netflix while doing this as it's long and tedious.  Probably doesn't help.  slow/elect/drain would probably work pretty well.  I do like fireball towers though because of the splash damage.  Even having one is nice to deal with the mass of skeletons and weaker mobs.



Patch will balance it way more. I think its currently only doable with 4 active wellgeared heroes and the auras tbh. The fireball towers are the best ones currently aside from ele aura ofc.

Walls will be way more useful after the patch since it will be double up in hp, so will auras and fb towers overall cause of the 100% dmg boost from upgrading.

My wall squire got 21k hp walls (only specced and geared fully for tower hp ofc) which will be 42k after the patch. However the magic walls are even better cause of the simple fact that they remove resists.

Imo the best possible setup would be:

Tower hp app for walls
Tower app for FB's
Aura monk

Random dps char
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Nov 23 2011 02:34am
wait... magic walls remove what resists?
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Nov 23 2011 02:41am
Quote (coolwave @ 23 Nov 2011 09:34)
wait... magic walls remove what resists?


all enemy resists... Dont know if its an active aura or after the mobs hit it one time or how the trigger works though.

Most likeley after they hit it the first time.

So theoreticly u could make magic walls + fireball towers only.

Snare aura is useless the last 2 waves anyway cause all hard mobs are poison immune. Electric aura could be a nice extra though.

The thing is after the patch magic walls will have a decent amount of hp and with a drain str aura on them they wont break to anything (probably).

So after patch the ideal TOWER setup would be:

Magic wall app (maxxed out hp)
Tower app for FB
Monk for electric aura and str drain aura.

That should cover the deal easily. ~20k hp magic walls that removes resists, with str drain aura they will n e v e r go down.

Electric aura for the useful dmg obviously and FB's to take care of the rest.

Theres my secret plans XD


-

Edit: dont forget the fact that app walls are only 1 DU aswell. Which makes them more useful eitherway..

This post was edited by Fearstrike on Nov 23 2011 02:42am
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Nov 23 2011 02:44am
what wave are you on?
Member
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Nov 23 2011 02:51am
Okay I never knew app walls can remove resists. I'm assuming you're talking about immunities? Even with double the hp though, I don't see app walls lasting very long unless you're constantly repairing it and keeping an eye on it. Walls are nice, but when mobs start doing too much dmaage, they get torn down sooo fast.

I'm about to start wave 20 right now.
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