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Nov 9 2011 08:15pm
* Reduced Van Wolf Damage by 40% more, and Sic damage by 30%, was too OP for what it took to earn them.

BLASPHEMY!!!!!!!!!!

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Nov 9 2011 08:17pm
pretty sure this was 7.07 ;)
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Nov 9 2011 08:23pm
Quote (DD_Rocking @ Nov 9 2011 10:17pm)
pretty sure this was 7.07  ;)


http://forums.trendyent.com/showthread.php?14848-Current-%287.07%29-and-Upcoming-%287.08%29-Patch-Notes

No
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Nov 9 2011 08:23pm
nope

Upcoming Patch! 7.08 (Release Date: Nov 9 2011)
7.08

* Added all modding tools, Editor, source code, and art assets as optional DLC. This can be used to make Mods (new maps, content for the base game, compatible with base game in Open mode + automatically downloaded to new users), AND Total Conversions (complete reworking of the game that changes or rewrites core functionality as you see fit, requires direct installation of Total Conversion files). Want to add something to DunDef? Submit your changes / additions to us for inclusion into the Official game! Want to make your own game with the Dungeon Defenders code and content, package it up and distribute it for your benefit? Go ahead and design it as you see fit!

* Added 16-player PvP CTF Pre-Alpha Season Pass "Frostdale Village" DLC support ( http://www.youtube.com/watch?feature...&v=PrqkhO2S3s8 ). Oh what fun!!

* Fixed return-to-tavern crash / map-transition crash

* Fixed glitch where you could get "Unlocked New Mission / Costume" messages on every startup unless you did a local save

* Kobolds should no longer ever phase through blockades

* Raised cap on Monk weapon Ranged Damage stat per upgrade to 85

* Added Insta-Invest button to immediately dump in as much Mana as you can for the next Upgrade level

* Fixed bug where User Interface debug info could appear on-screen by pressing some obscure key combination

* Chain Lightning Tower now immediately retargets to new enemies after killing an enemy. Also its Attack Duration Ramp has been increased by 40%, now you get much longer-hitting lighting towers, and Lightning Tower AOE including max number of chains increased by 10%, and its Max Chain Length increased by 33%

* Uber-Chicken Pet's Damage now scales with Hero Damage and has a reasonable impact AoE, making it a fantastic boast-worthy reward for any Legendary Defender

* Fixed issue where Costumes would sometimes not be unlocked when completing Halloween Spooktacular!

* Fixed issue where DarkBot and Spanky pets weren't counting towards the "Gotta Catch Em All!" Achievement. If you already have those Pets, with this update you will simply need to drop those Pets from your Item Box or Hero, and pick them up or store them again, in order to have them count towards the Achievement.

* Fixed Ogres occasionally getting stuck in creep rooms on Glitterhelm

* Chicken Pet can no longer have poor number of upgrade levels

* Added simplified Monk Auras for low-quality graphics modes

* Enabled Guardians to boost multiple nearby Defenses! This is a new, upgradeable stat on all Guardians (only upgrades once every 10 levels so you need to be packing a high-level Guardian to get the most out of it). Increased Guardian boost-amount exponents by 100% so their Boost-stat value will have more of an effect as well. Enjoy it, it makes Guardians an incredibly powerful buff especially when used in team groupings!

* Enabled VAC (Valve Anti Cheat tech) in online game sessions. Will not only trigger a TNet ban, but also a Steam online session perma-ban for DunDef.

* Auto-lock items picked up from tavern floors

* Reduced enemy ramp by over 60% for Survival Enemies (so a much quicker affair now), but now the Survival/Pure-Strat difficulty ramp vastly increased once you get past Wave 10. Moved Giraffe Pet earning to Wave 25 survival.

* Reduced Van Wolf Damage by 40% more, and Sic damage by 30%, was too OP for what it took to earn them.

EDIT: BEAT ME TO IT MISSY!

This post was edited by Bman737 on Nov 9 2011 08:24pm
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Nov 9 2011 08:31pm
no more party hat farming ):

looks like blasticus is going to be the best from now on lol

This post was edited by Rosalom on Nov 9 2011 08:31pm
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Nov 9 2011 08:33pm
7.08
* Added 16-player PvP CTF Pre-Alpha Season Pass "Frostdale Village" DLC support.

* Fixed return-to-tavern crash / map-transition crash
* Fixed issue where Costumes would sometimes not be unlocked when completing Halloween Spooktacular!

* Fixed glitch where you could get "Unlocked New Mission / Costume" messages on every startup unless you did a local save

* Kobolds should no longer ever phase through blockades

* Raised cap on Monk weapon Ranged Damage stat per upgrade to 85

* Added Insta-Invest button to immediately dump in as much Mana as you can for the next Upgrade level

* Fixed bug where User Interface debug info could appear on-screen by pressing some obscure key combination

* Chain Lightning Tower now immediately retargets to new enemies after killing an enemy. Also its Attack Duration Ramp has been increased by 40%, now you get much longer-hitting lighting towers, and Lightning Tower AOE including max number of chains increased by 10%, and its Max Chain Length increased by 33%

* Uber-Chicken Pet's Damage now scales with Hero Damage and has a reasonable impact AoE, making it a fantastic boast-worthy reward for any Legendary Defender

* Fixed issue where DarkBot and Spanky pets weren't counting towards the "Gotta Catch Em All!" Achievement. If you already have those Pets, with this update you will simply need to drop those Pets from your Item Box or Hero, and pick them up or store them again, in order to have them count towards the Achievement.

* Fixed Ogres occasionally getting stuck in creep rooms on Glitterhelm

* Chicken Pet can no longer have poor number of upgrade levels

* Added simplified Monk Auras for low-quality graphics modes

* Enabled Guardians to boost multiple nearby Defenses! This is a new, upgradeable stat on all Guardians (only upgrades once every 10 levels so you need to be packing a high-level Guardian to get the most out of it). Increased Guardian boost-amount exponents by 100% so their Boost-stat value will have more of an effect as well. Enjoy it, it makes Guardians an incredibly powerful buff especially when used in team groupings!

* Auto-lock items picked up from tavern floors

* Reduced enemy ramp by over 60% for Survival Enemies (so a much quicker affair now), but now the Survival/Pure-Strat difficulty ramp vastly increased once you get past Wave 10. Moved Giraffe Pet earning to Wave 25 survival.


This is from the patch update news...

Trollin???
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Nov 9 2011 08:36pm
no, Jdanford edited it around 30 mins ago, you can see it on official site.
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Nov 9 2011 08:37pm
that was straight from the steam update, but we will see i guess.
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Nov 9 2011 08:42pm
And i highly doubt they would say Van Wolf or Sic.... and call it by its full item name like the 7.07 patch ---> Nerfed Spooktacular "Van Wolfstein" weapon about 40%, and Huntress Ability 'Piercing Shot' about 30%
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