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Dec 10 2009 04:09pm
We traveled for an eternity...” - Marius

Travel no longer my friends - the Diablo II 1.13 Public Test Realm is LIVE!

Q: How do I begin testing on the PTR?
A: When you start Diablo II change your Battle.net gateway to “ClassicBeta”. When you log in the 1.13 patch will be applied to your game and you can begin testing the changes made in the patch. Since it's a new realm you'll need to create a new account.

Q: What if I want to play the normal game again?
A: Simply choose any of the other (non-PTR) gateways. Your game will be reverted to version 1.12 and you’ll be able to play on the live realms as normal.

Q: Where are my characters?
A: The PTR realm is separate from the live realms so your current characters aren’t carried over. You’ll need to create a new character to begin testing. But, cheats are enabled and you may use the following cheats by typing them into chat:
Gold # - Will provide the amount of gold specified
Level # - Will increase your level to the number specified
Waypoints 1 - Will activate all waypoints. You must still reach an act before that act’s waypoints will be unlocked with this cheat.

Q: What happens to my characters once the PTR testing period ends?
A: They remain on the PTR realm to be removed once the test ends. Characters on the PTR realm won’t transfer to the normal realms.

Q: How long with the PTR run for?
A: As long as we deem necessary to ensure the patch and changes are solid.

Q: Where can I give feedback and what kind of feedback do you want?
A: All 1.13 PTR feedback and bug reports should ONLY be posted in the Diablo II Test Realm Forum here: http://forums.battle.net/board.html?forumId=20601702&sid=3000

• All post should have a subject line that clearly describes the bug or feedback being given
• Use the search feature to ensure a thread doesn’t already exist before posting
• When reporting a bug include as much information as you can, including steps to reproduce it if possible
• Any non-constructive posts may be deleted and the poster’s privilege to post revoked
• This is a chance for you to ensure the 1.13 patch includes changes and balance tweaks that you think would lead to a better overall experience. Getting the information to us in a clear and logical way helps us understand your view and makes it easier for us to collect feedback for any potential updates to the 1.13 patch before release.


--------------------------------------------------------------------------
- Patch 1.13
--------------------------------------------------------------------------

A new Mystery has been revealed!

- Players of Hell Difficulty Realm games are hereby warned once again,
that a series of new and challenging tests await you! The answer lies
within Diablo's Bosses, which span across the world from the Den of Evil
to the Throne of Destruction...


Major Bugs

- Fixed an item dupe bug.
- Video improvements for Intel Mac machines with OS 10.5 or greater.


Minor Bugs

- Uber Mephisto now checks for both Uber Baal and Uber Diablo to be killed before spawning summoned minions (Before he would only check for Uber Baal).
- The game will no longer stop and then restart the game music after the window loses and then regains focus.
- Fixed an issue where the game window would minimize when running in windowed mode when it lost focus.
- Fixed an issue where the game window wouldn't center properly when it was created.

Specific changes/improvements

- Respecialization is now possible! Completing the 'Den of Evil' quest will now additionally reward 1 free respec which can be saved. Players who have already completed this quest should receive 1 free respec in Hell difficulty.
- Increased the drop rate of high runes.
- Support for blit scaling in windowed mode. The game can now be maximized to the largest 4:3 resolution supported (hooray widescreen users).
- Some rare drop items now have an orange color. i.e. Runes and items required for Uber Tristam.
- Modified the gold bank limit to be a flat cap not bound by level.
- Nightmare/Hell WilloWisps champions/uniques have had their damage greatly reduced.
- Removed the requirements to create a hardcore character.
- Greatly reduced the explosion damage dealt by Fire Enchanted monsters.
- Uber Mephisto and Uber Baal's summoned minions no longer give experience.
- Removed Oblivion Knight's Iron Maiden curse.
- Hellfire Torch Firestorm proc rate has been reduced to 5%.
- Users can now toggle the display of text over the Health and Mana globes by clicking on the bottom area of each orb.
- Updated two Act 5 mercenary names to Klar and Tryneus.
- When creating a single player game, pressing the 'Enter' key now automatically creates a Hell difficulty game if possible.
- When creating a game, each difficulty button is now bound to a unique key: Normal 'R', Nightmare 'N', and Hell 'H'.
- The 'Enter Chat' Button in the battle.net waiting room is now bound to the 'Enter' key.
- Added the windows system buttons to the game window (MIN, MAX, CLOSE).
- Added new command line parameter '-nofixaspect' which allows users to not fix the aspect ratio to 4:3 when maximizing windowed mode. This lets the game 'stretch' to fill your monitor.
- Added support for '-sndbkg' command line switch. This enables sound in background.
- Added support for '-nosound', '-window', and '-windowed' command line options.


Revised Skill balance for Player Character classes


Amazon

-Immolation Arrow - Increased radius of Explosion effect by 33% and Immolation effect by 50%.
-Immolation Arrow - Explosion effect damage increased by 20%.
-Immolation Arrow - Increased base duration by 33%.


Assassin

-Shadow Master - Increased resistance range per point from 5-80 to 5-90.


Barbarian

-Whirlwind - Reduced initial mana cost by 50%.
-Masteries - Changed critical strike chance from 0-25 to 0-35.


Paladin

-Blessed Hammer - No longer ignores resistances of undead and demons.


Druid

-Werebear - Damage bonus increased by 15% across all ranks.
-Werebear - Increased health by 25% and armor by 1% per point.
-Shockwave - Synergy from Maul adds 5% damage per point.


Necromancer

-Blood Golem - Removed negative shared life effect (player no longer loses life when golem takes damage).
-Corpse Explosion - Increased base damage dealt from 60% - 100% to 70% - 120% of corpses health.
-Poison Nova - Increased base damage by 15%.


Sorceress

-Firewall - Synergy receives 1% damage per point of Inferno and Blaze and 4% per point of Warmth.
-Blaze - Synergy receives 2% damage per point of Firewall and 4% per point of Warmth.
-Hydra - Increased base damage by 15% per rank.
-Hydra - Increased base speed of Hydra projectile.
-Hydra - Reduced cooldown by 25%.
-Lightning Mastery - Reduced overall effect by 15%.













cU ut exp
Member
Posts: 13,727
Joined: Dec 19 2005
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Dec 10 2009 05:07pm
que lol... enfim remover o IM dos oblivion knights? lol...

This post was edited by ReD-Soul on Dec 10 2009 05:09pm
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Dec 10 2009 08:20pm
Quote (ReD-Soul @ Dec 10 2009 08:07pm)
que lol... enfim remover o IM dos oblivion knights? lol...


muita gente ja perdeu HC pra IM
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Dec 11 2009 05:42am
afinal quando poderemos testar essa porra ai?
Member
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Dec 11 2009 05:45am
Quote (Palharin @ Dec 11 2009 11:42am)
afinal quando poderemos testar essa porra ai?


Oo

é so ler...

ja esta disponivel...

muda o realm antes de logar para CLASSIC BETA

PS.: finalmente tiraram IM...barb em chaos vai ser massa.
PS2: hdins nao vao matar segunda wave em ball =] ....ou seja menos baal bots (se funcionar)
PS3: acabaram-se os ubbers xp hahahah...back to chaosing/baaling


Quero só ver o ratio dessas high runes....
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Dec 11 2009 05:45am

Quote (mordor_x @ Dec 11 2009 12:20am)
muita gente ja perdeu HC pra IM


IMO não deveria ter sido retirado o IM

Quote (Palharin @ Dec 11 2009 09:42am)
afinal quando poderemos testar essa porra ai?


já está live o PRT.
Member
Posts: 30,594
Joined: Sep 19 2009
Gold: 0.00
Dec 11 2009 05:48am
Quote (R0SS @ Dec 11 2009 09:45am)
Oo

é so ler...

ja esta disponivel...

muda o realm antes de logar para CLASSIC BETA

PS.: finalmente tiraram IM...barb em chaos vai ser massa.
PS2: hdins nao vao matar segunda wave em ball =] ....ou seja menos baal bots (se funcionar)
PS3: acabaram-se os ubbers xp hahahah...back to chaosing/baaling


Quero só ver o ratio dessas high runes....


zerk barb em chaos era massa.. essa era a graça de jogar HC com barb. mas é pessoal isto, uns vão gostar, outros não.

Eu acho que o HDIN vai continuar rodando baal, só que vai demorar mais para matar wave 2 & 4.

Alguém já fez algum char no PRT? Estou com uma Cold sorceress no A5 hell.
Vou criar um Hammer para testar neste final de semana.

Poderiam criar um novo evento para experiência, eu gostava de UT.Poderiam voltar com cow levels :bouncy:

This post was edited by iG0d on Dec 11 2009 05:48am
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Dec 11 2009 09:21am
Tristan , tombs , cows , baals , issu eh pvm d+ , num guento mais não :P
Member
Posts: 6,326
Joined: Oct 23 2006
Gold: 102.00
Dec 11 2009 09:56am
que merda...

tornaram 1 game que ja era facil em pvm, ainda mais facil

e eliminaram as ubet trist pa exp, pk as minions do meph ja não dão experiencia.

tiraram o im dos knight's que era das poucas cenas que davam desafio no jogo.

e fizeram 1 balance ridiculo no hammer, visto que mesmo sem ignorar magic resistances ele da mass dmg na mesa.

BRAVO BLIZZARD, YOU DID IT AGAIN!!

Member
Posts: 2,867
Joined: Oct 26 2007
Gold: 6.66
Dec 11 2009 10:15am
Ue mas pvm eh chato d+ , treco inutiu e chato d novo , upa o bixinho ate o 90 e ta bom pra duel já
Blizzard dexo o pvp do d2 ser feito mais rapidamente , BRAVO BLIZZARD

Obs : Devia ter feito algo mais util como tira os ataques invisiveis de necro e zon :P

This post was edited by panicodin on Dec 11 2009 10:17am
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