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Jul 12 2016 05:56pm
In case no one has noticed:

http://us.battle.net/forums/en/overwatch/topic/20746674467

If you’ve already looked over the PTR patch notes, you probably noticed that we’re experimenting with hero limits in Competitive Play. That’s obviously a big change, and one that’s bound to spark a lot of conversation, so we wanted to take a moment to give you some background and explain why we’re considering it.

Why Add a Hero Limit?
We’ve been discussing the idea of hero limits for almost as long as Overwatch has been in development. It’s been somewhat of a controversial topic, but we’ve always liked giving players the freedom to select any hero, regardless of the team’s composition, because it opened up the possibility for tons of crazy strategies and match-ups.

In Quick Play, where things are intended to be more relaxed, this is fine. But in Competitive Play, we feel that hero stacking is becoming detrimental and leading to some not-so-great player experiences. For example, we’ve seen organized teams on Assault and Hybrid maps use hero stacking to overtake the first point before the defense has a chance to counter. We’ve also seen players use specific stacked compositions just to frustrate their opponents or cause indefinite delays in overtime (among other strategies). While this kind of thing is certainly possible in any mode, the higher stakes of Competitive Play means these kinds of tactics were popping up more often than anyone would like.

Ultimately, we found that we agreed with a lot of the community’s feedback and believe that hero stacking is making the game less fun for competitive players.

So, What Next?
Once we decide that a system isn’t working, we try to fix it as soon as possible. Luckily, this was a relatively simple change for us to make, so today’s PTR includes a mechanic that limits the number of each hero in a Competitive Play match to one per team. If the change addresses the problems like we’re hoping it does, we’ll roll it into the upcoming PC, PS4, and XB1 patches once our public testing is complete. If not, we’ll hold off and explore other possible solutions.

If you have a chance to check out the PTR and the new hero limit in Competitive Play, we hope you’ll discuss your experience with us. To find out how you can access the PTR and/or read the latest patch notes, click here. We’re looking forward to hearing what you think!







Not really sure if this is the right way to fix the cheese strats in competitive, since I can see being unable to counter certain chars because someones on the hard counter but is bad at playing etc..
Also swapping heros could be an issue.

Would rather the limit be 2 chars instead of 1.
Gets rid of the cheese but still makes decent combinations possible
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Jul 12 2016 10:06pm
thank god they finally listened
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Jul 13 2016 01:51am
I would have been ok with a limit of 2

Team compositions can be really boring and repetitive with a limit of 1 (Mercy, Reinhardt, Lucio, Pharah every single game/team)
New heroes change that though

This post was edited by FroggyG on Jul 13 2016 02:02am
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Jul 13 2016 10:17am
cool
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Jul 13 2016 01:08pm
Game is a very pretty version of rock paper scissors without hero limit. Now team comp takes a backseat to skill as long as your team has the basics and uses them properly skill will win or lose you the match not team comp for the most part.

This post was edited by Jekel on Jul 13 2016 01:09pm
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Jul 13 2016 02:33pm
I like the idea of the change just wish it was 2 not 1. Hated attacking a defending team with 5 torbjorn and a healer.
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Jul 13 2016 02:50pm
Quote (deadmeat9 @ Jul 13 2016 12:33pm)
I like the idea of the change just wish it was 2 not 1. Hated attacking a defending team with 5 torbjorn and a healer.


2-1-1-1-1 is ok 2-2-2 is not.
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Jul 13 2016 03:28pm
Quote (FroggyG @ Jul 13 2016 03:51am)
I would have been ok with a limit of 2

Team compositions can be really boring and repetitive with a limit of 1 (Mercy, Reinhardt, Lucio, Pharah every single game/team)
New heroes change that though


this
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Jul 15 2016 06:40pm
inb4 ppl fight over characters and troll like in league becuz they didn't get their wanted char
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Jul 15 2016 08:28pm
Quote (Firaga @ 16 Jul 2016 12:40)
inb4 ppl fight over characters and troll like in league becuz they didn't get their wanted char


didn't think of that but yea this will be a problem as well
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