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Jul 12 2016 12:36pm
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Jul 12 2016 01:21pm
Super excited for her. Just not the first two weeks where everyone will be spamming her. :lol:
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Jul 12 2016 01:29pm
can't watch video right now

is she a sniper like widow?
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Jul 12 2016 02:06pm
Quote (Firaga @ Jul 12 2016 03:29pm)
can't watch video right now

is she a sniper like widow?


Looks like it.
She can also put people to sleep?
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Jul 12 2016 02:17pm
Quote (Sheep @ Jul 12 2016 11:21am)
Super excited for her. Just not the first two weeks where everyone will be spamming her. :lol:


didnt know u played u should add me.
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Jul 12 2016 02:18pm
whats her E?
ally buff
enemy debuff?
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Jul 12 2016 02:42pm
HERO BALANCE UPDATES (same patch ana is released in)

General

Self-healing abilities now charge ultimate abilities. As a result, some heroes’ ultimate costs have been adjusted (see below).

Bastion

Configuration: Tank
Ultimate cost increased by 10%

D.Va

Defense Matrix
Cooldown decreased from 10 seconds to 1 second
A new resource meter has been added. This meter will deplete while Defense Matrix is active and then recharge when it’s not in use.
Defense Matrix takes 10 seconds to reach full charge from empty
At a full charge, Defense Matrix will last for 4 seconds
Defense Matrix will now remain active as long as its assigned hotkey is held
Defense Matrix has been reclassified as an alternate fire and is now bound to RMB (by default)
An option to “Toggle Defense Matrix” has been added under Options > Controls > D.Va
Self-Destruct
Ultimate cost decreased by 15%
Explosion delay reduced from 4 seconds to 3 seconds
Explosion no longer damages D.Va (the player who activates it)

Developer Notes: D.Va isn't being selected as often as our other tanks, and we feel a lot of that stems from the underperformance of her damage absorption abilities. So, we've reconfigured her Defensive Matrix, making it more flexible and giving players the ability to use it more often. We’ve also given Self-Destruct a little more oomph, because it felt slightly underwhelming when compared to many of Overwatch's other ultimate abilities.

Lúcio

Sound Barrier
Ultimate cost increased by 10%

McCree

Peacekeeper
Now maintains full damage at longer distances, but will deal less damage at extreme ranges

Developer Notes: While the game does feel better following the nerf to McCree’s close-range damage in a previous patch, it left him a little too weak. So, we're increasing his effective distance, making his range similar to Soldier: 76’s. This should hopefully give players another option for dealing with pesky long-range damage dealing heroes like Pharah and Hanzo.

Mercy

Caduceus Staff
Damage Boost
Bonus damage increased from 30% to 50%
Effect will no longer stacks with bonus damage provided by another Mercy
Resurrect
Ultimate charge cost increased by 30%
Movement is no longer prevented during activation
Guardian Angel instantly resets upon use

Developer Notes: Mercy's ultimate is one of the most powerful abilities in the game; however, players would often fly into the fray and die while using it. With this update, Resurrect will now take a bit longer to charge, but Mercy will be a lot safer when activating the ability in the middle of combat. In addition, we always intended Mercy’s Damage Boost beam to be her primary method for dealing damage, but it often felt so weak that you were better off pulling out your blaster. To help address this, we've slightly increased its potency.

Roadhog

Whole Hog
Ultimate cost increased by 45%

Soldier: 76

Heavy Pulse Rifle
Spread recovery will begin after a short delay (rather than instantly)
Tactical Visor
Ultimate cost increased by 10%

Zenyatta

Base shields increased by 50 (now 50 Health/150 Shield)
Orb of Discord and Orb of Harmony
Projectile speed has been increased from 30 to 120
Transcendence
Movement speed is now doubled upon activation
Healing amount increased from 200 to 300 health per second

Developer Notes: While Zenyatta has never had the healing abilities of Lúcio or Mercy, he made up for it by dealing more damage. However, his lack of mobility and low health has meant he’s struggled to find a place in many games. To increase his effectiveness, we've made several changes, the biggest of which is an increased shield pool. This will allow him to go head-to-head with more enemies. The Orb of Harmony and Discord changes are also a quality of life change, helping Zenyatta move his orbs around and apply their effects more quickly. And lastly, we’ve increased Transcendence’s healing throughput. This ultimate was designed to be the most effective against sustained, high-damage fire and least effective against short, high-damage bursts (like D.Va’s or Junkrat's ultimates). But, due to the amount of healing it provided, there were times when it was possible for even sustained fire to overcome Transcendence’s output. We’ve made the heal powerful and also allowed Zenyatta to move around more quickly while it’s active.
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Jul 12 2016 05:29pm
Quote (Jekel @ Jul 12 2016 03:42pm)
HERO BALANCE UPDATES (same patch ana is released in)

General

Self-healing abilities now charge ultimate abilities. As a result, some heroes’ ultimate costs have been adjusted (see below).

Bastion

Configuration: Tank
Ultimate cost increased by 10%

D.Va

Defense Matrix
Cooldown decreased from 10 seconds to 1 second
A new resource meter has been added. This meter will deplete while Defense Matrix is active and then recharge when it’s not in use.
Defense Matrix takes 10 seconds to reach full charge from empty
At a full charge, Defense Matrix will last for 4 seconds
Defense Matrix will now remain active as long as its assigned hotkey is held
Defense Matrix has been reclassified as an alternate fire and is now bound to RMB (by default)
An option to “Toggle Defense Matrix” has been added under Options > Controls > D.Va
Self-Destruct
Ultimate cost decreased by 15%
Explosion delay reduced from 4 seconds to 3 seconds
Explosion no longer damages D.Va (the player who activates it)

Developer Notes: D.Va isn't being selected as often as our other tanks, and we feel a lot of that stems from the underperformance of her damage absorption abilities. So, we've reconfigured her Defensive Matrix, making it more flexible and giving players the ability to use it more often. We’ve also given Self-Destruct a little more oomph, because it felt slightly underwhelming when compared to many of Overwatch's other ultimate abilities.

Lúcio

Sound Barrier
Ultimate cost increased by 10%

McCree

Peacekeeper
Now maintains full damage at longer distances, but will deal less damage at extreme ranges

Developer Notes: While the game does feel better following the nerf to McCree’s close-range damage in a previous patch, it left him a little too weak. So, we're increasing his effective distance, making his range similar to Soldier: 76’s. This should hopefully give players another option for dealing with pesky long-range damage dealing heroes like Pharah and Hanzo.

Mercy

Caduceus Staff
Damage Boost
Bonus damage increased from 30% to 50%
Effect will no longer stacks with bonus damage provided by another Mercy
Resurrect
Ultimate charge cost increased by 30%
Movement is no longer prevented during activation
Guardian Angel instantly resets upon use

Developer Notes: Mercy's ultimate is one of the most powerful abilities in the game; however, players would often fly into the fray and die while using it. With this update, Resurrect will now take a bit longer to charge, but Mercy will be a lot safer when activating the ability in the middle of combat. In addition, we always intended Mercy’s Damage Boost beam to be her primary method for dealing damage, but it often felt so weak that you were better off pulling out your blaster. To help address this, we've slightly increased its potency.

Roadhog

Whole Hog
Ultimate cost increased by 45%

Soldier: 76

Heavy Pulse Rifle
Spread recovery will begin after a short delay (rather than instantly)
Tactical Visor
Ultimate cost increased by 10%

Zenyatta

Base shields increased by 50 (now 50 Health/150 Shield)
Orb of Discord and Orb of Harmony
Projectile speed has been increased from 30 to 120
Transcendence
Movement speed is now doubled upon activation
Healing amount increased from 200 to 300 health per second

Developer Notes: While Zenyatta has never had the healing abilities of Lúcio or Mercy, he made up for it by dealing more damage. However, his lack of mobility and low health has meant he’s struggled to find a place in many games. To increase his effectiveness, we've made several changes, the biggest of which is an increased shield pool. This will allow him to go head-to-head with more enemies. The Orb of Harmony and Discord changes are also a quality of life change, helping Zenyatta move his orbs around and apply their effects more quickly. And lastly, we’ve increased Transcendence’s healing throughput. This ultimate was designed to be the most effective against sustained, high-damage fire and least effective against short, high-damage bursts (like D.Va’s or Junkrat's ultimates). But, due to the amount of healing it provided, there were times when it was possible for even sustained fire to overcome Transcendence’s output. We’ve made the heal powerful and also allowed Zenyatta to move around more quickly while it’s active.


d.va buffs awww ye
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Jul 12 2016 05:51pm
that sleep thing looks like it'll be so crap to play against, but rest of char should be interesting

soldier 76 nerfed hard
mccree buff should be interesting - might be usable again now

d.va gunna be so OP...

already OP ult buffed some more.. reduce explosion timer and massive reduction in time to get (which was pretty quick anyway)
right click defense martix gunna make it impossible to win 1 v 1 with a projectile class if the dva knows you are there....


Will be interesting to see how it plays out on the PTR
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Posts: 38,239
Joined: Oct 30 2007
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Jul 12 2016 06:53pm
Quote (Reset @ Jul 12 2016 04:51pm)
that sleep thing looks like it'll be so crap to play against, but rest of char should be interesting

soldier 76 nerfed hard
mccree buff should be interesting - might be usable again now

d.va gunna be so OP...

already OP ult buffed some more.. reduce explosion timer and massive reduction in time to get (which was pretty quick anyway)
right click defense martix gunna make it impossible to win 1 v 1 with a projectile class if the dva knows you are there....


Will be interesting to see how it plays out on the PTR


sleep seems to end when you take dmg which is always in teamfights
been playing ptr
ana pretty fun her ulti is fucking broken as shit other than that shes mediocre imo no mobility minimal dmg
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