Quote (doodleboodle @ Nov 28 2016 12:03pm)
First of all aim is a minor factor in overwatch as you said you didn't most definetely learn to aim suddenly.
I'd say it's about 70 - 80 % positioning and game sense of the overall situation and 20 - 30% aim..¨
Secondly the elo swings of 500 elo plus or minus are common if you play a lot because you get lucky with teams and play good consistently some days and
some days you get tilted over the first game of the day and just fall.
Just by changing your attitude you can gain better ranks :) There is no such thing as a flawless game. Of course you can play 20 games and be the best player
in the game out of the 12 players but is that really enough? Aren't you supposed to be getting better rather than just staring at rank
After a certain point getting better happens a lot slower than it should. When you're so much better than everyone else, and it feels like they haven't learnt the most simple fundamentals of game sense, you actually start developing bad habits. People not sticking together or pushing together forces you to follow suit. Believe it or not the game becomes boring when you're lightyear better than everyone else.
I don't know what sparked this obsession about damage not being important, it was merely one of the many examples I used to outline how I felt I was in a different world of skill and knowledge of the game than the people I'm queueing with. I guess it all comes down to if you belive the current system is accurate or not. If you do think it's ok, then you'll blame the player like you are, despite all signs pointing towards the opposite. If you don't believe in the system, well then these 1k+ SR swings make sense and then we can really start to think about how to fix it.
Just think on this thought though. When you look for a girlfriend for example, you don't just look at one factor about her to determine if it might be a good match, you look at her personality, character, values, beliefs, looks. Now relate it to overwatch, the current system decides your rank solely based on win/loss. Well that just doesn't work. Not in game where your fate is decided entirely by the sum of all 6 of you. How can personal SR be accurate when you are ranked by team. Put Michael Jordan on a college ball team and he never wins anything ever in his life, doesn't mean he's a bad player, he just can't humanly play well enough to make up for the poor play of his team mates.