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Sep 5 2017 02:09pm
Quote (PuppyMonkeyBaby @ Sep 5 2017 11:22am)
Trap + double mine would still be 200. Just reduce it to 60. I could even see an argument for 80 but that would be the HIGHEST I would like to see it.

With double mine he has insane mobility which increases his survivability considerably. Why does he need to do top-tier damage on top of that?


Don't forget that junkrat is near useless when he's on low ground against high ground
And he's useless against long range

I think this buff helps fight all the dive comps we've been seeing and when the meta stabilizes it could end up being very diverse

This post was edited by FroggyG on Sep 5 2017 02:10pm
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Sep 5 2017 04:41pm
Quote (PuppyMonkeyBaby @ Sep 5 2017 01:22pm)
Trap + double mine would still be 200. Just reduce it to 60. I could even see an argument for 80 but that would be the HIGHEST I would like to see it.

With double mine he has insane mobility which increases his survivability considerably. Why does he need to do top-tier damage on top of that?


It's a good thing you don't work at blizzard because that's the most retarded thing I've ever heard

If they nerf the mine damage they will buff the trap damage so it still adds to 200 with one of each
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Sep 6 2017 06:28am
Quote (Flameyes @ Sep 5 2017 05:41pm)
It's a good thing you don't work at blizzard because that's the most retarded thing I've ever heard

If they nerf the mine damage they will buff the trap damage so it still adds to 200 with one of each


That would be fine. It's not his mine+ trap combo that is deadly at higher levels. It's his double mine damage.

I honestly don't know the last time I stepped into a Junkrat trap anyways.
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Sep 6 2017 07:56am
Quote (PuppyMonkeyBaby @ Sep 6 2017 08:28am)
That would be fine. It's not his mine+ trap combo that is deadly at higher levels. It's his double mine damage.

I honestly don't know the last time I stepped into a Junkrat trap anyways.


So you want a 140 damage trap? :lol:
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Sep 6 2017 08:09am
Quote (Flameyes @ Sep 6 2017 08:56am)
So you want a 140 damage trap? :lol:


The trap hardly matters honestly, I'm less likely to get caught in a trap than get hit with a mine.

Junkrat is rendering too many characters useless right now with his insane mobility/dmg.
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