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May 30 2016 11:50pm
just curious what people will post ill start.

1. mcree - stun should be flash, and cancel special moves for same amount of time as flashed (aka u cant blink while flashed)
2. Symmetra - should be defense not support IMO, due to people picking her for the wrong reasons all the time + add another support hero with some form of healing
3. zenyattas - heal orb should stay on all the time until u die other orb is fine
4. bastion - your sensitivity should drop when in turret form making your aim movement slower
5. roadhogs - health shouldn't be life no one will use him in a competitive format because all he does is feed alts, should be mostly armor or something and not regenerate unless he uses his potion.


please dont make this a huge why you are wrong thread, tbh they could change nothing and i would be happy with the game just curious how people feel the game could be improved.

This post was edited by Jekel on May 30 2016 11:51pm
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May 30 2016 11:58pm
Hanzo - less damage on non-charged close range body shots (or lower attack speed)
Don't care what would be buffed in return. Don't think he's OP just don't like this on what should be a sniper.

McCree - Reduce damage to tanks somehow. RClick should just be enough to kill a squishy up close but that's it.

This post was edited by FroggyG on May 30 2016 11:58pm
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May 31 2016 02:57am
Here are some responses to your post.

1. I mentioned this in another post elsewhere, but I would not even mind the stun, but only if the flashbang was changed to something that actually had to hit the target, not just land near it.
2. Symetra is not as good as she was previously, her shield was a 50 point shield and not a 25 point shield, making her an amazing support especially combined with Torb's armor packs, but then you saw every team having torb and symetra because you could add 100 HP to everyone on the team, and 50 of it auto recovered. it was not a big deal before Torb was redone to make his armor packs easier to spam, and then Symetra got a nerf that imo she shouldn't have.
3. I have not played much Zenyatta, but having to recast his orb once in a while is not a big deal, especially considering you want to change targets to heal quite frequently, if you are doing your job as a healer that is. Unless you are trying to say you should be able to heal orb your entire team, and that imo would be stupidly op.
4. Bastion is fine where he is at now, unless you think it is too hard to aim when in turret form? Which doesn't really matter since he spams bullets all over the place and aiming is not critical.
5. Not even sure what you saying....

Just my experience with the game, and honestly the only real change I think is something needs to be done to make mccree a lit more skill based for close range combat.
Well that and Hanzo needs his arrow hitbox to actually match that of an arrow. I have been headshotted by clean misses on my screen, which is extremely annoying.
Oh, and Widomakers hook needs to grab more of what you are aiming at and less of what you are not aiming at.
And then there is DVA's ult that can get blocked by an object 4 inches wide, so long as said object is between teh player and the ult.
Ok so there are a few things that need tweaking imo

There is also my pet peave that Widowmaker has a max range before her bullets vanish, but not really a major issue as I don't know if there is any map where that is an actual problem
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May 31 2016 04:08am
Quote (BadIdeas @ May 31 2016 02:57am)
5. Not even sure what you saying....


Damage gives ult %. Life damage gives the msot.
Roadhog's bar is pure HP and freely takes damage because of his ability to heal. But it ends up giving the enemies tons of ult %.

I play a lot of D.Va and after I lose my mech I can normally unload 1 clip into roadhog and I immediately have my mech back.
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May 31 2016 11:30am
I think bastion reload time should be longer.

Sensitivity shouldn't change, I can press a button on my mouse to increase sensitivity so can just press on that and have the advantage over others. Too easy way around it

Roadhog is pretty strong so I think it's fine
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May 31 2016 11:37am
teeny tiny knitpick but i'd like more maps.
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May 31 2016 11:52am
Quote (h4bs @ May 31 2016 09:30am)
I think bastion reload time should be longer.

Sensitivity shouldn't change, I can press a button on my mouse to increase sensitivity so can just press on that and have the advantage over others. Too easy way around it

Roadhog is pretty strong so I think it's fine


i used the word sensitivity so everyone would know what i was talking about other games have turrets that have a fixed rate of rotation speed which is what i was referring to. I'm pretty sure anyone that has this game should have a mouse that can switch dpi.


@badideas

1. that wouldn't be a nerf it only works at point blank range anyways if you cant hit your target that close you should be playing another game. Side note He's meant to counter genji/tracer and be the best character 1v1 within 5-8 meters nerfing his dmg would be a mistake in my opinion.

2. I agree she has been nerfed past being useful all the time, which makes her only good on defense which is why i feel she should be a defensive hero instead of a support, even the teleporter is more helpful on defense.

3. Zenyatta is the worst healer he needs some kind of buff, alot of times in the middle of a fight your health orb gets lost because your focusing on discording the right targets i just feel it would make him a little better if u didn't have to worry about that and could just health orb your tank or main dmg hero and let your lucio do the rest (again assuming a competitive format here where lucio will always be in play) that or buff his life some so he can barely survive a body shot from a sniper.

4. bastion is not fine, his turret form needs some kind of small nerf, nothing huge but considering everyone hates him, and he even gets used in competitive with success (see last tournament finals with c9) which is why i suggested this, which will make him be able to cover a smaller area effectively but still make him a beast when it comes to dropping enemies. Nerfing reload time wont work since u can just switch out of turret form and back into it to reload if they make it to long.

5. if you didn't know that why are you making balance suggestions.



@froggy

correct, he would be amazing if it wasnt for that, and arguably one of the most skill based tanks id love to see some counter ult hooking in competitive but it wont happen with him like he is.

This post was edited by Jekel on May 31 2016 11:59am
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May 31 2016 03:10pm
Quote (Jekel @ May 31 2016 10:52am)

5. if you didn't know that why are you making balance suggestions.


It is not that I don't know what I am talking about, it is that I had no clue what you were were talking about. Because you said 'alt' not"ult". I was wondering what alternate picks had to do with roadhog's health. I don't know that his health charging opponents ults is that big a deal really. Yes, he is a big fat target, but if he is played well, you are not going to get many chances to unload on him without getting hooked by his phantom hook which goes right through things. That being another thing I think needs fixing.
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May 31 2016 03:19pm
Quote (BadIdeas @ May 31 2016 01:10pm)
It is not that I don't know what I am talking about, it is that I had no clue what you were were talking about. Because you said 'alt' not"ult". I was wondering what alternate picks had to do with roadhog's health. I don't know that his health charging opponents ults is that big a deal really. Yes, he is a big fat target, but if he is played well, you are not going to get many chances to unload on him without getting hooked by his phantom hook which goes right through things. That being another thing I think needs fixing.


thats the 20 tick servers not the hook itself that is the issue, still way to easy to charge your ult vs roadhog i can soldier/widow/genji/ pretty much anything just pick at him from range and charge my ult way to fast, thats also why hes basically never used in competitive. To be honest he should be one of the most used due to being able to cancel ults with his hook but since you give the enemy team more ults than you cancel hes not worth it.

This post was edited by Jekel on May 31 2016 03:26pm
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May 31 2016 04:35pm
Buff zenyatta....give that shitter 50 more HP
Change Symmetra to Defense rather than Support
Make Mcree's right click less damage.
Add some more maps
Give me a special BAN HAMMER portrait and let me ban whoever the fuck I want from the game from 1 hour to forever
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