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PSN TRADING ECONOMY ANALYSIS
STATIC DEFINITIONS
DEMAND
CONSUMER CATEGORIES-
NEW PLAYER-
NO INVENTORY OBTAINED
INVENTORY OBTAINED WITH
COMMON/ITEMS WITH NO TRADE VALUE
TRADABLE INVENTORY/PLAYER APPRECIATED ITEMS
BEGINNER LEVEL,
MID LEVEL,
HIGH LEVEL,
HIGH LEVEL
SUPPLY
INFLATION OF VALUE
DEPRECIATION
1) MARKET SATURATION
A. PLAYER FULFILLMENT
I. SELF OBTAINED
IA. TIME REQUIRED
IB. CHARACTER INVESTMENT REQUIRED
IC. POST FULFILLMENT GOAL/UTILIZATION
II. TRADE/BARTERING
IIA. GEAR
IIB. RUNES
IIC. FORUM GOLD
IID. FIAT EXCHANGE
2) REDUCTION OF DEMAND/VALUE OF USAGE
3) PATCHES/UPDATES
4) PLAYER BASE BIAS/ PREFERENCES
APPRECIATION
This post was edited by fu_kthedeception on Dec 11 2021 06:58am