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1 Ral
1 Amn
1 Doskonały Ametyst
1 Zwykła Broń Ta sama broń z miejscem na gemy (liczba miejsc wybierana losowo)

1 Hel
1 Zwój miejskiego portalu
1 Przedmiot z kamieniami/klejnotami Ten sam przedmiot z usuniętymi kamieniami/klejnotami

1 Ral
1 Thul
1 Doskonały Szafir
1 Zwykły Hełm Ten sam hełm z miejscem na gemy (liczba miejsc wybierana losowo)

1 Tal
1 Thul
1 Doskonały Topaz
1 Zwykła Zbroja Ta sama zbroja z miejscem na gemy (liczba miejsc wybierana losowo)

1 Tal
1 Amn
1 Doskonały Rubin
1 Zwykła Tarcza Ta sama tarcza z miejscem na gemy (liczba miejsc wybierana losowo)
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Nov 10 2021 10:37pm
Cube-convert.gif 1 Hel Rune + Scroll of Town Portal + Any Socketed Item --> Remove items from sockets

Removes the jewels, gems, or runes from the sockets in an item.
The items in the sockets are destroyed, and all bonuses granted by those items are removed.

Cube-convert.gif 1 Eld Rune + 1 Chipped Gem + Low Quality Weapon --> Normal Quality Weapon of same type

ilvl = 1
This recipe is useful to upgrade a low quality weapon to normal quality. It can then be used in other recipes to add sockets, in preparation for turning it into a runeword. Any sockets and items in those sockets will be lost after using this recipe.

Cube-convert.gif 1 El Rune + 1 Chipped Gem + Low Quality Armor --> Normal Quality Armor of same type

ilvl = 1.
This recipe is useful to upgrade a low quality armor to normal quality. It can then be used in other recipes to add sockets, in preparation for turning it into a runeword. Any sockets and items in those sockets will be lost after using this recipe.

Cube-convert.gif 1 Tal Rune + 1 Thul Rune + 1 Perfect Topaz + Normal Body Armor --> Socketed Body Armor of same type

This recipe adds 1-4 sockets to the armor, making it potentially useful for a Runeword.
The game always rolls for up to 6 sockets with this recipe. The amount of sockets is then capped to the maximum amount that particular item can have. Armor that can only have up to 2 sockets would therefore have a 1/6 chance of 1, and a 5/6 chance of 2.

Cube-convert.gif 1 Ral Rune + 1 Amn Rune + 1 Perfect Amethyst + Normal Weapon = Socketed Weapon of same type

This recipe adds 1-6 sockets to the weapon, making it potentially useful for a runeword.
The game rolls for up to 6 sockets with this recipe. If a weapon can not have 6 sockets, then the number is capped to the maximum for that particular item after the roll. A weapon with 3 sockets maximum would have 1/6 chance for 1, 1/6 chance for 2, and 4/6 chance for 3.

Cube-convert.gif 1 Ral Rune + 1 Thul Rune + 1 Perfect Sapphire + Normal Helm --> Socketed Helm of same type

This recipe adds 1-3 sockets to the helm, making it potentially useful for a Runeword.
The game always rolls for up to 6 sockets with this recipe. The amount of sockets is then capped to the maximum amount that particular item can have. A helm type that only allows 2 sockets would have a 1/6 chance of 1, and a 5/6 chance of 2.

Cube-convert.gif 1 Tal Rune + 1 Amn Rune + 1 Perfect Ruby + Normal Shield --> Socketed Shield of same type

This recipe adds 1-4 sockets to the shield, making it potentially useful for a Runeword.
The game always rolls for up to 6 sockets with this recipe. The amount of sockets is then capped to the maximum amount that particular item can have. A shield that can only have 3 sockets will have a 1/6 chance of 1, 1/6 chance of 2, and 4/6 chance of 3.
Item Upgrades
Various recipes to upgrade the quality of uniques and rares. Will not work on crafted items or runewords. These recipes do not alter the modifiers on items; they merely upgrade the base item type, from normal to exceptional, or exceptional to elite, enabling greater damage or higher defense.

Cube-convert.gif 3 Perfect Skulls + 1 Rare Item + Stone of Jordan --> Add 1 Socket To a Rare Item

Only one socket will be added.
Will not add a socket to an item that already has one.
Does not work on items that can not have sockets, such as throwing items, boots, gloves, belts, etc.

Cube-convert.gif 1 Ral Rune + 1 Sol Rune + 1 Perfect Emerald + Normal Unique Weapon --> Exceptional Version of Weapon

v1.10 and later only.
This recipe upgrades the item type of the weapon without changing the stats, and is useful to increase the weapon's damage.
Ethereal items, as well as socketed items can be upgraded without changing their nature.
Level requirements, as well as strength and dexterity requirements, will increase corresponding to the exceptional version of the item.

Cube-convert.gif 1 Tal Rune + 1 Shael Rune + 1 Perfect Diamond + Normal Unique Armor --> Exceptional Version of Armor

v1.10 and later only.
This recipe upgrades the item type of the armor without changing the stats, and is useful to increase the armor's defence.
Ethereal items, as well as socketed items can be upgraded without changing their nature.
Level requirements, as well as strength requirements, will increase corresponding to the exceptional version of the item.
Works on all types of armor, not just body armor. Helms, boots, belts, etc.

Cube-convert.gif 1 Lum Rune + 1 Pul Rune + 1 Perfect Emerald + Exceptional Unique Weapon --> Elite Version of Weapon

v1.10 and later only.
Ladder characters and single player characters only.
This recipe upgrades the item type of the weapon without changing the stats, and is useful to increase the weapon's damage.
Ethereal items, as well as socketed items can be upgraded without changing their nature.
Level requirements, as well as strength and dexterity requirements, will increase corresponding to the elite version of the item.

Cube-convert.gif 1 Ko Rune + 1 Lem Rune + 1 Perfect Diamond + Exceptional Unique Armor --> Elite Version of Armor

v1.10 and later only.
Ladder characters and single player characters only.
This recipe upgrades the item type of the armor without changing the stats, and is useful to increase the armor's defense.
Ethereal items, as well as socketed items can be upgraded without changing their nature.
Level requirements, as well as strength requirements, will increase corresponding to the elite version of the item.

Cube-convert.gif 1 Ort Rune + 1 Amn Rune + 1 Perfect Sapphire + Normal (Basic) Rare Weapon --> Exceptional Rare Weapon

v1.10 and later only.
This recipe upgrades the item type of the weapon without changing the stats, and is useful to increase the weapon's damage.
Ethereal items, as well as socketed items can be upgraded without changing their nature.
Level requirements, as well as strength and dexterity requirements, may increase corresponding to the exceptional version of the item.

Cube-convert.gif 1 Ral Rune + 1 Thul Rune + 1 Perfect Amethyst + Normal (Basic) Rare Armor --> Exceptional Rare Armor

v1.10 and later only.
This recipe upgrades the item type of the armor without changing the stats, and is useful to increase the armor's defense.
Ethereal items, as well as socketed items can be upgraded without changing their nature.
Level requirements, as well as strength requirements, may increase corresponding to the exceptional version of the item.

Cube-convert.gif 1 Fal Rune + 1 Um Rune + 1 Perfect Sapphire + Exceptional Rare Weapon --> Elite Rare Weapon

v1.10 and later only.
This recipe upgrades the item type of the armor without changing the stats, and is useful to increase the weapon's damage.
Ethereal items, as well as socketed items can be upgraded without changing their nature.
Level requirements, as well as strength and dexterity requirements, may increase corresponding to the elite version of the item.

Cube-convert.gif 1 Ko Rune + 1 Pul Rune + 1 Perfect Amethyst + Exceptional Rare Armor --> Elite Rare Armor

v1.10 and later only.
This recipe upgrades the item type of the armor without changing the stats, and is useful to increase the armor's defense.
Ethereal items, as well as socketed items can be upgraded without changing their nature.
Level requirements, as well as strength requirements, may increase corresponding to the exceptional version of the item.

This post was edited by szkielecik on Nov 10 2021 10:40pm
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Dec 16 2021 09:02pm
Ral + Sol + Perf Emerald + Normal Unique Weapon = Exceptional Version
Lum + Pul + Perf Emerald + Exceptional Unique Weapon = Elite Version (Ladder)
Tal + Shael + Perf Diamond + Normal Unique Armor = Exceptional Version
Ko + Lem + Perf Diamond + Exceptional Unique Armor = Elite Version (Ladder)

Ort + Amn + Perf Sapphire + Normal Rare Weapon = Exceptional Version
Fal + Um + Perf Sapphire + Exceptional Rare Weapon = Elite Version
Ral + Thul + Perf Amethyst + Normal Rare Armor = Exceptional Version
Ko + Pul + Perf Amethyst + Exceptional Rare Armor = Elite Version

Ral + Amn + Perf Amethyst + Weapon = Socketed Weapon
Tal + Thul + Perf Topaz + Body Armor = Socketed Body Armor
Ral + Thul + Perf Sapphire + Helm = Socketed Helm
Tal + Amn + Perf Ruby + Shield = Socketed Shield

3 El Runes --> 1 Eld Rune
3 Eld Runes --> 1 Tir Rune
3 Tir Runes --> 1 Nef Rune
3 Nef Runes --> 1 Eth Rune
3 Eth Runes --> 1 Ith Rune
3 Ith Runes --> 1 Tal Rune
3 Tal Runes --> 1 Ral Rune
3 Ral Runes --> 1 Ort Rune
3 Ort Runes --> 1 Thul Rune

3 Thul Runes + 1 Chipped Topaz --> 1 Amn Rune
3 Amn Runes + 1 Chipped Amethyst --> 1 Sol Rune
3 Sol Runes + 1 Chipped Sapphire --> 1 Shael Rune
3 Shael Runes + 1 Chipped Ruby --> 1 Dol Rune

3 Dol Runes + 1 Chipped Emerald = Hel Rune
3 Hel Runes + 1 Chipped Diamond = Io Rune
3 Io Runes + 1 Flawed Topaz = Lum Rune
3 Lum Runes + 1 Flawed Amethyst = Ko Rune
3 Ko Runes + 1 Flawed Sapphire = Fal Rune
3 Fal Runes + 1 Flawed Ruby = Lem Rune
3 Lem Runes + 1 Flawed Emerald = Pul Rune
2 Pul Runes + 1 Flawed Diamond = Um Rune
2 Um Runes + 1 Topaz = Mal Rune
2 Mal Runes + 1 Amethyst = Ist Rune
2 Ist Runes + 1 Sapphire = Gul Rune
2 Gul Runes + 1 Ruby = Vex Rune
2 Vex Runes + 1 Emerald = Ohm Rune
2 Ohm Runes + 1 Diamond = Lo Rune
2 Lo Runes + 1 Flawless Topaz = Sur Rune
2 Sur Runes + 1 Flawless Amethyst = Ber Rune
2 Ber Runes + 1 Flawless Sapphire = Jah Rune
2 Jah Runes + 1 Flawless Ruby = Cham Rune
2 Cham Runes + 1 Flawless Emerald = Zod Rune



3 Dol Runes + 1 Chipped Emerald = Hel Rune
3 Hel Runes + 1 Chipped Diamond = Io Rune
3 Io Runes + 1 Flawed Topaz = Lum Rune
3 Lum Runes + 1 Flawed Amethyst = Ko Rune
3 Ko Runes + 1 Flawed Sapphire = Fal Rune
3 Fal Runes + 1 Flawed Ruby = Lem Rune
3 Lem Runes + 1 Flawed Emerald = Pul Rune
2 Pul Runes + 1 Flawed Diamond = Um Rune
2 Um Runes + 1 Topaz = Mal Rune
2 Mal Runes + 1 Amethyst = Ist Rune
2 Ist Runes + 1 Sapphire = Gul Rune
2 Gul Runes + 1 Ruby = Vex Rune
2 Vex Runes + 1 Emerald = Ohm Rune
2 Ohm Runes + 1 Diamond = Lo Rune
2 Lo Runes + 1 Flawless Topaz = Sur Rune
2 Sur Runes + 1 Flawless Amethyst = Ber Rune
2 Ber Runes + 1 Flawless Sapphire = Jah Rune
2 Jah Runes + 1 Flawless Ruby = Cham Rune
2 Cham Runes + 1 Flawless Emerald = Zod Run


Using 10% Anni

Level | Exp Needed | Exp Per Run | No. Of Runs
| | |
90-91 | 146,072,446 | 5.5 mil | 27
91-92 | 159,218,965 | 3.85 mil | 42
92-93 | 173,548,673 | 2.2 mil | 79
93-94 | 189,168,053 | 1.65 mil | 115
94-95 | 206,193,177 | 880k | 235
95-96 | 224,750,564 | 490k | 460
96-97 | 244,978,115 | 352k | 696
97-98 | 267,026,144 | 180k | 1484
98-99 | 291,058,498 | 70k | 4135



Using 10% Anni + Nihla Exp

Level | Exp Needed | Exp Per Run | No. Of Runs
| | |
96-97 | 244,978,115 | 393k | 623
97-98 | 267,026,144 | 216k | 1236
98-99 | 291,058,498 | 90k | 3234



Using 10% Anni + Diablo Exp

Level | Exp Needed | Exp Per Run | No. Of Runs
| | |
96-97 | 244,978,115 | 480k | 510
97-98 | 267,026,144 | 231k | 1156
98-99 | 291,058,498 | 115k | 2531



Using 10% Anni + Nihla + Diablo Exp

Level | Exp Needed | Exp Per Run | No. Of Runs
| | |
96-97 | 244,978,115 | 461k | 487
97-98 | 267,026,144 | 267k | 1000
98-99 | 291,058,498 | 135k | 2156





Experience Chart

Level - Exp-break ------- Exp for next levell
90 ----- 1,618,470,619 ----- 146,072,446
91 ----- 1,764,543,065 ----- 159,218,965
92 ----- 1,923,762,030 ----- 173,548,673
93 ----- 2,097,310,703 ----- 189,168,053
94 ----- 2,286,478,756 ----- 206,193,177
95 ----- 2,492,671,933 ----- 224,750,564
96 ----- 2,717,422,497 ----- 244,978,115
97 ----- 2,962,400,612 ----- 267,026,144
98 ----- 3,229,426,756 ----- 291,058,498
99 ----- 3,520,485,254

Faster Hit Recovery

Sorc 5 / 9 / 14 / 20 / 30 / 42 / 60 / 86 / 142 /280
Paladin 7 / 15 / 27 / 48 / 86 / 200
Nec 5 / 10 / 16 / 26 / 39 / 56 / 86 / 152
Druid 3 / 7 / 13 / 19 / 29 / 42 / 63 / 99 / 174
Barb 7 / 15 / 27 / 48 / 86 / 200
Zon 6 / 13 / 20 / 32 / 53 / 86 / 174
Assassin 7 / 15 / 27 / 48 / 86 / 200


Faster Cast Rate

Sorc 9 / 20 / 37 / 63 / 105 / 200
Paladin 9 / 18 / 30 / 48 / 75 / 125
Nec 9 / 18 / 30 / 48 / 75 / 125
Druid 4 / 10 / 19 / 30 / 46 / 68 / 99 / 163
Barb 9 / 20 / 37 / 63 / 105 / 200
Zon 7 / 14 / 22 / 32 / 48 / 68 / 99 / 152
Assassin 8 / 16 / 27 / 42 / 65 / 102 / 174

Combat (Normal): Prayer
Combat (Nightmare): Thorns
Combat (Hell): Prayer
Defense (Normal): Defiance
Defense (Nightmare): Holy Freeze
Defense (Hell): Defiance
Offense (Normal): Blessed Aim
Offense (Nightmare): Might
Offense (Hell): Blessed Aim
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