*EDIT* NOT MINE, JUST COPYING TO GET ON MY PROFILE FOR EASY ACCESS
Level --- Exp-break ---- Exp for next levell --- Exp pr. Baalrun --- How many baalruns
90 ----- 1,618,470,619 ----- 146,072,446 ----- ca 5 mil -------- 30
91 ----- 1,764,543,065 ----- 159,218,965 ----- ca 3,5 mil. ----- 45
92 ----- 1,923,762,030 ----- 173,548,673 ----- ca 2 mil. ------- 87
93 ----- 2,097,310,703 ----- 189,168,053 ----- ca 1,3 mil. ----- 145
94 ----- 2,286,478,756 ----- 206,193,177 ----- ca 800k ------- 257
95 ----- 2,492,671,933 ----- 224,750,564 ----- ca 445k ------- 503
96 ----- 2,717,422,497 ----- 244,978,115 ----- ca 320k ------- 765
97 ----- 2,962,400,612 ----- 267,026,144 ----- ca 164k ------- 1628
98 ----- 3,229,426,756 ----- 291,058,498 ----- ca 64k -------- 4546
99 ----- 3,520,485,254
Act 1: non-amazon only bows, no crossbows
Act 2: polearm-class + javelin
Act 3: one-handed swords only
Act 5: swords, two handed swords
Act 2 Mercs
Combat (Normal): Prayer
Combat (Nightmare): Thorns
Combat (Hell): Prayer
Defense (Normal): Defiance
Defense (Nightmare): Holy Freeze
Defense (Hell): Defiance
Offense (Normal):Blessed Aim
Offense (Nightmare): Might
Offense (Hell):Blessed Aim
Characters
Fhr:
Sorc 5-9-14-20-30-42-60-86-142-280
Paladin tel:7-15-27-48-86-200
Nec 5-10-16-26-39-56-86-152-377
Druid 3-7-13-19-29-42-63-99-174-456
Barb tel:7-15-27-48-86-200
Zon 6-13-20-32-53-86-174-600
Assassin tel:7-15-27-48-86-200
Fcr:
Sorc tel:9-20-37-63-105-200
Paladin tel:9-18-30-48-75-125
Nec tel:9-18-30-48-75-125
Druid 4-10-19-30-46-68-99-163
Barb tel:9-20-37-63-105-200
Zon 7-14-22-32-48-68-99-152
Assassin tel:8-16-27-42-65-102-174
Guide to Breakpoints
Amazon
FHR: 0% 6% 13% 20% 32% 52% 86% 174% 600%
FCR: 0% 7% 14% 22% 32% 48% 68% 99% 152%
IAS:
- Blade Bow, Great Bow, Matriarchal Bow 0% 8% 22% 42% 75% 142%
- Shadow Bow, Diamond Bow, Ward Bow 0% 9% 20% 37% 63% 105% 200%
- Spider Bow 0% 10% 15% 30% 50% 75% 125% 240%
- Crusader Bow, Hydra Bow, Grand Matron Bow 0% 5% 11% 22% 35% 56% 89% 147% 293%
- Matriarchal Javelin / Winged Harpoon 0% 5% 10% 15% 25% 40% 80% 100% 170%
Assassin
FHR: 0% 7% 15% 27% 48% 86% 200% 4680%
FCR: 0% 8% 16% 24% 42% 65% 102% 174%
IAS:
- Suwayyah / Scissors Suwayyah (0) 0% 10% 15% 20% 30% 50% 55% 85% 90% 145% 170%
Barbarian
FHR: 0% 7% 15% 27% 48% 86% 200% 4680%
FCR: 0% 9% 20% 37% 63%% 105% 200%
IAS: 0% 9% 11% 18% 26% 30% 48% 75% 86% 125% 180%
Druid
FHR:
- Werewolf: 0% 7% 15% 27% 48% 86% 200%
- Human: 0% 6% 13% 20% 32% 52% 86% 174% 600%
- Wearbear: 0% 5% 10% 16% 27% 40% 65% 109% 223%
FCR: 0% 7% 15% 26% 40% 63% 99% 163%
Necromancer
FHR: 0% 5% 10% 16% 26% 39% 56% 86% 152% 377%
FCR: 0% 9% 18% 30% 48% 75% 125%
Paladin
FHR: 0% 7% 15% 27% 48% 86% 200%
FCR: 0% 9% 18% 30% 48% 75% 125%
IAS: Sorry no data!
Sorceress
FHR: 0% 5% 9% 14% 20% 30% 42% 60% 86% 142%
FCR: 0% 9% 20% 37% 63% 105% 200%
H Cube Transmute Formula
3 Thul Runes + 1 Chipped Topaz = Amn Rune
3 Amn Runes + 1 Chipped Amethyst = Sol Rune
3 Sol Runes + 1 Chipped Sapphire = Shael Rune
3 Shael Runes + 1 Chipped Ruby = Dol Rune
3 Dol Runes + 1 Chipped Emerald = Hel Rune
3 Hel Runes + 1 Chipped Diamond = Io Rune
3 Io Runes + 1 Flawed Topaz = Lum Rune
3 Lum Runes + 1 Flawed Amethyst = Ko Rune
3 Ko Runes + 1 Flawed Sapphire = Fal Rune
3 Fal Runes + 1 Flawed Ruby = Lem Rune
3 Lem Runes + 1 Flawed Emerald = Pul Rune
2 Pul Runes + 1 Flawed Diamond = Um Rune
2 Um Runes + 1 Topaz = Mal Rune
2 Mal Runes + 1 Amethyst = Ist Rune
2 Ist Runes + 1 Sapphire = Gul Rune
2 Gul Runes + 1 Ruby = Vex Rune
2 Vex Runes + 1 Emerald = Ohm Rune
2 Ohm Runes + 1 Diamond = Lo Rune
2 Lo Runes + 1 Flawless Topaz = Sur Rune
2 Sur Runes + 1 Flawless Amethyst = Ber Rune
2 Ber Runes + 1 Flawless Sapphire = Jah Rune
2 Jah Runes + 1 Flawless Ruby = Cham Rune
2 Cham Runes + 1 Flawless Emerald = Zod Rune
Socketing
Transmute Formula - Armor
1 Tal Rune + 1 Thul Rune + 1 Perfect Topaz + Normal Body Armor = Socketed Body Armor of same type
The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-4 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. The chance to get X sockets in most armor is 1/4 (I.E: Mage plate has a max of 3 sockets, so it has a 2/4 [1/2] chance to get 3 sockets). The base of 6 was used in the ratios for all the above mentioned areas.
Transmute Formula - Weapons
1 Ral Rune + 1 Amn Rune + 1 Perfect Amethyst + Normal Weapon = Socketed Weapon of same type
The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-6 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there's a 5/6 chance of getting 2 sockets and a 1/6 chance of getting 1 socket.
Transmute Formula - Helms
1 Ral Rune + 1 Thul Rune + 1 Perfect Sapphire + Normal Helm = Socketed Helm of same type
The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-3 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there's a 2/3 chance of getting 2 sockets and a 1/3 chance of getting 1 socket.
Transmute Formula - Shields
1 Tal Rune + 1 Amn Rune + 1 Perfect Ruby + Normal Shield = Socketed Shield of same type
The number of sockets created will vary. The item must be normal and unsocketed. Low-quality items and superior items do not work. The item gets 1-4 sockets, randomly. However, the number of sockets is then restricted by the maximum number of sockets that base item with that ilvl can have. For example, if you have an item that can only have 2 sockets, there's a 3/4 chance of getting 2 sockets and a 1/4 chance of getting 1 socket.
Upgrading
Transmute Formula -Weapons
1 Ral Rune + 1 Sol Rune + 1 Perfect Emerald + Normal Unique Weapon = Exceptional Version of Weapon
This formula changes the base item type from the normal to exceptional version. For example an Axe is turned into a Cleaver. This does NOT convert the item to the Exceptional Unique version of the Unique Item. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. Also if the item is socketed, then jewels or runes and their mods will also remain.
Transmute Formula - Armor
1 Tal Rune + 1 Shael Rune + 1 Perfect Diamond + Normal Unique Armor = Exceptional Version of Armor
This formula changes the base item type from the normal to exceptional version. For example Quilted Armor is turned into Ghost Armor. This does NOT convert the item to the Exceptional Unique version of the Unique Item. So you cannot for example use this formula to transform Greyform into The Spirit Shroud. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. Also if the item is socketed, then jewels or runes and their mods will also remain. Armor refers to any sort of armor, including helms, boots, belts, gloves and shields, not just body armor.
Transmute Formula - Weapons
1 Lum Rune + 1 Pul Rune + 1 Perfect Emerald + Exceptional Unique Weapon = Elite Version of Weapon (Single Player, Ladder Only)
This formula changes the base item type from the exceptional to elite version. For example a Cleaver is turned into a Small Crescent. This does NOT convert the item to the Elite Unique version of the Exceptional Unique Item. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. You cannot do this formula unless you are using a Ladder Character. Also if the item is socketed, then jewels or runes and their mods will also remain.
Transmute Formula - Armor
1 Ko Rune + 1 Lem Rune + 1 Perfect Diamond + Exceptional Unique Armor = Elite Version of Armor (Single Player, Ladder Only)
This formula changes the base item type from the exceptional to elite version. For example Ghost Armor is turned into a Dusk Shroud. This does NOT convert the item to the Elite Unique version of the Unique Item. Unique item bonuses remain the same; only the item it's based on is upgraded. This can be used to upgrade Ethereal Items also. They will continue to be Ethereal after they are upgraded. You cannot do this formula unless you are using a Ladder Character. Also if the item is socketed, then jewels or runes and their mods will also remain. Armor refers to any sort of armor, including helms, boots, belts, gloves and shields, not just body armor.
Transmute Formula - Weapons
1 Ort Rune + 1 Amn Rune + 1 Perfect Sapphire + Normal (Basic) Rare Weapon = Exceptional Rare Weapon
The item type is upgraded.
Transmute Formula -Armor
1 Ral Rune + 1 Thul Rune + 1 Perfect Amethyst + Normal (Basic) Rare Armor = Exceptional Rare Armor
The item type is upgraded.
Transmute Formula - Weapons
1 Fal Rune + 1 Um Rune + 1 Perfect Sapphire + Exceptional Rare Weapon = Elite Rare Weapon
The item type is upgraded.
Transmute Formula - Armor
1 Ko Rune + 1 Pul Rune + 1 Perfect Amethyst + Exceptional Rare Armor = Elite Rare Armor
The item type is upgraded.
Repairing
Transmute Formula - Weapons
1 Ort Rune + Weapon = Fully Repaired Weapon
Use this Rune + Your Horadric Cube to repair your weapon. You cannot repair Ethereal items.
Transmute Formula - Armor
1 Ral Rune + Armor = Fully Repaired Armor
Use this Rune + Your Horadric Cube to repair your armor. You cannot repair ethereal armor.
Transmute Formula
1 Hel Rune + Scroll of Town Portal + Any Socketed Item = Remove items from sockets
Warning: This will destroy any gems, runes, or jewels you have socketed. This is useful if you are not happy with the gems you have socketed and you want to socket the item in another way.
Transmute Formula
1 Ort Rune + 1 Chipped Gem (any kind) + Weapon = Fully Repaired and Recharged Weapon
You cannot repair ethereal weapons.
Transmute Formula
1 Ral Rune + 1 Flawed Gem (any kind) + Armor = Fully Repaired and Recharged Armor
You cannot repair ethereal armor. Armor refers to any sort of armor, including helms, boots, belts, gloves and shields, not just body armor
Perfect Upped Defences
Upped Tgods is 213
Upped Razortail is 172
Upped Snowclash is 282
Upped String of Ears is 306
Upped Gore Rider is 213
Upped Infernostrides is 170
Upped Waterwalks is 201
Upped Silkweaves is 204
Upped Wartravlers is 197
Upped Moser's Blessed Circle is 393
Upped Lance Guard is 358
Upped Homo is 444 eth is 666
Upped HOZ is 579 Eth is 867
Upped Crown of Theives is 495 Eth 741
Upped Vampire Gaze is 314 Eth 470
Upped Arreats is 504 Eth 756
Upped Vipermagi is 1034
Upped Toothrow is 1,735 Eth is 2,568
Upped Eth Shaftstop is 2422
Double Upped Swordback is 270
Double Upped Bloodfist is 88
Double Upped Magefist is 98
Double Upped Frostburns is 115
Double Upped Chance Guards is 102
Double Upped Twitchthroe is 506
Double Upped Goldskin is 1392
Double Upped Goldwrap is 130
Double Upped Hotspurs is 80
Double Upped Gorefoot is 96
Double Upped Goblintoe is 123
Double Upped Tearhaunch is 162
This post was edited by Honken on Oct 3 2021 03:36pm