---------------------------------------------------------------------------------------------------------------------------------------------------------------
Misc.Clipping & Range: I will try to illustrate how WW Clipping works. Both image will be updated periodically.
Part 1: First Image
————————————————
LINKS————————————————
https://en.wikipedia.org/wiki/Isometric_graphics_in_video_games_and_pixel_arthttps://en.wikipedia.org/wiki/Clipping_(computer_graphics)https://www.theamazonbasin.com/wiki/index.php/Meleehttps://www.theamazonbasin.com/wiki/index.php/Size———————————————————————————————————————
Part 2: Another Image ^^
---------------------------------------------------------------------------------------------------------------------------------------------------------------
Basic info of SkillsSMITE● Smite always hits and cannot be blocked.
(Except Assassin's Clawblock.) It will always knock back an eligible target.
● Even though shield damage is used, range adder, weapon speed and durability of weapon equipped are used.
● Casting Life Tap allows life to be leeched while using Smite.
● All modifiers are applied except for the following:
●
Critical Strike | Deadly Strike | Magic/Cold/Fire/Light/Posion Damage | Life/Mana Steal | Min/Max Damage | Weapon base damage | Weapon % Enhanced Damage● Damage + Still apply's
(although this is not displayed by the character screen)Guided Arrow ● Seeks a target within its search radius and will track it as long as it is still within that radius whenever the arrow checks for its position.
● Guided Arrow does not work with Pierce anymore.
(v1.09)● Although it has the same velocity as all other arrows and bolts. it does not expire for 5.12 seconds (128 frames)
● Always hits but it can still be blocked. Ignore Target Defens (Minimum chance to hit is always 23% vs 75% Block PvP)
Whirlwind ● Best used by not selecting specific target(s) but targeting point beyond so that attacks are made as user moves there. Selecting a target within melee range will only result in single Attack (without Whirlwind's).
● Cannot switch weapons or access inventory, potions or other skills while in whirlwind.
● No Chance to Cast of any kind is applied when in whirlwind.
● Whirlwind cannot be interrupted by blocking, casting, hit recovery, being knocked back or stunned once first attack has been executed.
● When moving to target, periodically searches for target(s) within 3 + 1/3 yard radius. However, even if target is within radius it can only be attacked if it is also within melee range.
● Consequently, area within radius in which a target can be attacked varies depending on range adder and target size:
● Target checks are always performed in the 4th and 8th frames of the whirlwind animation. Beyond that, check frequency is determined solely by Weapon Speed Modifier and weapon Increased Attack Speed: all other attack rate modifiers do not affect hit check frequency. EIAS = weapon IAS - WSM
● Weapon can only attack one target within radius and range at each check.
● Movement speed modifiers still apply while in Whirlwind.
Basic info of game mechanicsSlowdown ● Percentages % from multiple items equipped by the same player are summed, =
● Slows Target by % reduces target attack rate and velocity by the displayed percentage when applied by a successful attack (IAS / FRW)
● Slows Target for ~30 seconds
(Not reset when target makes another successful attack).● Maximum Slow Target for PvP is 50% | PvM 90%
● Cold Resist or Cannot be Frozen won't reduce or negate the slowing effect,
● HolyFreez Radial cold damage is applied to hostile targets within radius once every 2 seconds.
● HolyFreez is a separate source of "Slowdown" , This means 'Decrepify' + 'Golem' + 'Slow Target %' EQ Stack's up
● Decrepify Slowdown 50% of target's attack rate and velocity (IAS / FRW)
● Clay Golem Slowdown % is between 11-71% depending on Skill Level
KnockBack ● Target knocked back from attacker and put into hit recovery. Targets can be knocked back a distance of up to three sub-tiles when unobstructed, but occasionally they will only be knocked back one or two (or even just put into hit recovery without moving)
● Does not apply if target is frozen or killed
● Item Knockback is applied by successful melee and ranged attacks. Acquiring Knockback from more than one item is normally redundant, since it is checked only once per successful attack, and the chance is fixed by the target.
● When two weapons are equipped, Knockback from one weapon is applied only to attacks made using that weapon.
● No penalties apply to any attack or target, although the chance of Knockback being applied is dependent on target having a Knockback animation mode, and on target size:
● Chance of KnockingBack
Size 3 Target's = 25% KB
Size 2 Target's = 50% KB
Size 1 Target = 100% KB
Boss Target's = 0 % KB
---------------------------------------------------------------------------------------------------------------------------------------------------------------
Calculators.Here are some Calculator: Attack Rating -
Block -
Damage -
Openwounds -
Weapon -
Increased attack speed.
Attack Ratinghttps://leetgamerz.me/Euro/Calculator/AR_Calculator.htmBlockhttps://leetgamerz.me/Euro/Calculator/Blocking_Calculator.htmDamagehttps://leetgamerz.me/Euro/Calculator/Damage_Calculator.htmOpen Woundshttps://leetgamerz.me/Euro/Calculator/Open_Wounds_Calculator.htmWeapon Damagehttps://leetgamerz.me/Euro/Calculator/Weapon_2.0_Calculator.htmIncreased Attack Speedhttps://leetgamerz.me/Euro/Calculator/Ias_Calculator.htm---------------------------------------------------------------------------------------------------------------------------------------------------------------