d2jsp
Log InRegister
d2jsp Forums > Off-Topic > General Chat > User Blogs > Blade Shield And How It Really Works > Why You Should Definatly Be Using It
Add Reply New Topic
Member
Posts: 491
Joined: Feb 21 2019
Gold: 24.00
Apr 25 2019 12:27pm
Bladeshield gets 1/4 of your elemental damage
it attacks a target within 4yrds of you every 25frames(1sec) automatically
Blade shield can proc:
Deadly Strike
Crushing Blow
Chance to cast on Attack
Open Wounds
Chance to make enemy flee
Knockback


My Bladeshield does thousands of a damage per hit, and I dont have a single skill point in it, I get it from a +1 on a single claw.

If you are a melee sin and not using Bladeshield, you should probably take a good look at your build.
Member
Posts: 491
Joined: Feb 21 2019
Gold: 24.00
May 8 2019 12:55am
Note:What works with Blade skills and Kicks has changed over patches, Updated lists below


Calculating Blade Skill Damage
It means that x/y of your total damage is in effect on the Blade skill, in addition to its own natural damage. This includes elemental damage, poison, etc., bonuses from CM/STR/DEX in terms of claw damage despite what it says. If you're C/C, it uses damage from whichever claw you equip first (or have still equipped, if you unequipped one) + external elemental damage.

It should be noted that this property reduces Venom's duration in proportion to its damage, and not its damage alone. For example: At level one, Venom does 60-80 damage over 0.4 seconds(150-200 over one second), and can be expressed in the following equation):

(150-200 damage / sec) times (0.4 seconds) = 60-80 total damage
The Blade skills' property (in this case, BSentinel's +3/8 damage) changes the above equation:

60-80 (over 0.4 secs) reduced to 60-80 * 3/8 (over 0.4 sec * 3/8) =
60-80 (over 0.4 secs) reduced to 22.5-30 (over 0.15 sec.)
So while the damage/frame is still unaffected, in practice, you have to be able to hit once every 0.15 seconds(3.75 frames) to keep up your Venom damage rate, which is near impossible except with Blade Shield and BFury.

Note: It isn't a good idea to use Two-Handed weapons with the Blade skills, if your aim is to improve Physical damage with them, as the Physical damage of Two-Handed weapons takes an additional 50% damage penalty (on top of the fraction of damage that is applied on the Blade Skills). So, when using Two-Handed weapons, only 3/8 on BFury, 3/16 on BSentinel, and 1/8 on Blade Shield of Physical damage is transferred over to the Blade skills (despite what it shows for BFury and BSentinel on the Character Screen). However, the elemental damage transferred remains unaffected.

Blade Shield's range is locked at 6(or 4 yards). Weapon range does not affect it.

Blade Shield's speed is locked at 25 frames (i.e. it damages every second).

Blade skills do require AR (use Normal Attack AR), despite them not having an AR listed on the Character Screen.

The speed an Assassin throws out each star in Bladefury is locked at 6 frames.

Since the Blade skills make use of weapon damage, Claw Mastery/+%ED Auras (such as Might) increase the damage you do with the Blade skills
However, Claw Mastery only increases the Blade skills' damage if you're using claw(s).

This post was edited by ezk1ng on May 8 2019 01:00am
Member
Posts: 491
Joined: Feb 21 2019
Gold: 24.00
May 8 2019 01:02am
Blade Sentinel
What works

Deadly Strike
Elemental damage/Venom (3/8)
Physical/Weapon damage (3/8)
Pierce Target (natural)
Prevent Monster Heal

What doesn't work

Hit Causes Monster to Flee
Hit Freezes Target
Open Wounds
Hit Slows Target
KnockBack
Hit Blinds Target
Crushing Blow
Chance to cast on Striking

Bladefury
What works

Ignore Target Defense
Deadly Strike/Critical Strike from Claw Mastery
Crushing Blow
Hit Causes Monster to Flee
Knockback
Chance to cast on Striking
Hit Freezes Target
Elemental Damage/Venom (3/4)
Leech
Open Wounds
Hit Blinds Target
Prevent Monster Heal
Hit Slows Target
Physical/Weapon Damage (3/4)

What doesn't work

Chance to cast on Attacking
Pierce Target

BladeShield
What works

Deadly Strike
Elemental Damage/Venom (1/4)
Leech
Physical/Weapon Damage (1/4)

What doesn't work

Open Wounds
Crushing Blow
Hit Causes Monster to Flee
KnockBack
Hit Freezes Target
Chance to Cast on Striking
Pierce Target

All Kicking Skills
What works

Leech (both from equipment and CS)
Elemental Damage/Venom (note: Venom is only applied on the monster you target DTail on, not the AoE. However, elemental damage on equipment is added onto the AoE. Elemental damage/Venom is applied on every kick of DTalon, and on DF)
Crushing Blow
Open Wounds
Prevent Monster Heal
Chance to Cast on Striking
Hit Causes Monster to Flee
Ignore Target Defense
Hit Blinds Target
Hit Slows Target
Hit Freezes Target
Chance to Cast on Attacking
KnockBack (natural)

What doesn't work

Weapon damage
Pierce Target
Deadly Strike (includes Critical Strike from Claw Mastery)

This post was edited by ezk1ng on May 8 2019 01:02am
Go Back To User Blogs Topic List
Add Reply New Topic