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Joined: Mar 8 2009
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Oct 3 2016 09:09am
Elemental Tab:
Arctic Blast: 1 Point (pre-requisite)
Cyclone Armor: 20 Points (Cold/Fire/Light Absorb and synergy)
Twister: 20 Points (synergy)
Tornado: 20 Points (your main attack)
Hurricane: 20 Points (synergy and your secondary weapon)

Shapeshifting Tab:
None

Summoning Tab:
Raven: 1 Point (pre-requisite and fun)
Summon Spirit Wolf: 1 Point (tanks for PvP / PvM)
Oak Sage: 20 Points (+ 5% More Life per level)
Summon Dire Wolf: 1 Point (pre-requisite)
Summon Grizzly: 1 Point (tank and good damage)
Poison Creeper: 1 Point (used in certain PVP situations)

This adds up to 106 Skill Points.
You get 12 Points for in game quests and 1 point every time you level, so as stated above you must reach Level 95 to have your skills exactly as stated above. If you don�t want to level that high, you can disregard Poison Creeper (especially if you aren�t going to PVP) and just subtract the remaining points from Oak Sage. If you are going to use this character for PVP I would highly recommend reaching Level 95. There are a lot of good duelers out there and you need every advantage you can get.

Strength: Enough to wear all your gear in all modes.
Dexterity: Enough for Max Block at your level using �Max Block Mode�
Vitality: Everything Else

As with most characters, your mercenary of choice will be an act 2 Mercenary. You go can with whatever you prefer, Prayer, Holy Freeze, or Defiance. I would recommend defiance or Holy Freeze, but the choice is yours. The gear, however, should be the one of the two setups for whichever build.

Setup 1
Helm: Ethereal Ral�ed Andy�s
Armor: Ethereal Glitched Fortitude
Weapon: Ethereal Infinity Colossus Voulge

Setup 2
Helm: Ethereal Glitched Delirium
Armor: Ethereal Glitched Chains of Honor
Weapon: Ethereal Infinity Colossus Voulge

One of the most important things is your pelt selection. Important things to look for in a pelt are:
+2 Druid Skills
+3 Tornado
10% Base Fast Hit recovery
+Life
+Resistance
+X Hurricane.
Socket it with a +Resist All/7% FHR Jewel. If you can�t find a pelt with base FHR, then you can take any 2/3 Pelt and socket it with a shael rune. If you can�t find a 2/3 pelt, do NOT make a delirium out of a random +3 Tornado pelt. It is a waste of runes. Wear Jalal�s Mane before wearing a deliriu

Helm: Rare Pelt
Amulet: +2 D Skills FCR (any > 4%) +20 Str + Resistance
Weapon: �Heart of the Oak� Runeword Flail (40% Resistance)
Armor: �Enigma� Runeword Mage Plate
Shield: �Spirit� Runeword Monarch (35% FCR)
Gloves: Frostburn
Ring 1: SoJ / BK
Belt: Arachnid�s Mesh
Ring 2: SoJ / BK
Boots: Ethereal Sandstorm Treks 15/15

Weapon 2: �Call to Arms� Runeword Weapon (6/ 6/x)
Shield 2: �Spirit� Runeword Monarch (FCR does not matter)

Inevntory:
20/20 Torch
20/20 Anni
1x FHR Ele GC
3x Ele GC�s with 30+ Life
1x Tome of TP
1x Keys
5x 20 Life SC�s


Magic Find
Yes, you can Magic Find with a Wind Druid. Yes, they may not be as fast or have the same range as sorceress, but if your going to spend the effort to level and gear up your druid, then you can easily have a magic find option for this versatile character.

Gear:
Helm: Harlequin Crest socketed with Perfect Topaz (74 MF)
Amulet: +2 D Skills FCR (any > 4%) +20 Str + Resistance
Weapon: �Heart of the Oak� Runeword Flail (40% Resistance)
Armor: �Enigma� Runeword Mage Plate (+1% MF Based on Level)
Shield: �Spirit� Runeword Monarch (35% FCR)
Gloves: Chance Guards (40% MF)
Ring 1: SOJ/BK
Belt: Arachnid�s Mesh
Ring 2: SOJ/BK
Boots: War Travelers (50% MF)

Weapon 2: �Call to Arms� Runeword Weapon (6 / 6 / x)
Shield 2: �Spirit� Runeword Monarch

Inevntory:
20/20 Torch
20/20 Anni
1x FHR Ele GC
1x Gheed�s Fortune (40% MF)
1x Tome of TP
1x Keys
11x 7% MF SC�s
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