uber
20 Skeleton Mastery*
20 Skeleton*
20 Skeletal Mage*
1 Clay Golem*
1 Blood Golem* (Strictly a synergy.)
1 Iron Golem* (Strictly a synergy.)
1 Golem Mastery*
1 Summon Resist*
1 Revive* (This is within the most important skills area.)
1 Bone Armor*
1 Decrepify* (This is within the most important skills area.)
1 Amplify Damage* (Strictly a synergy.)
1 Weaken* (Strictly a synergy.)
1 Terror* (Strictly a synergy.)
20 Bone Wall*
20 Bone Prison*
Strength: This depends simply on what type of Enigma you use. I suggest using Breast Plate (30), Mage Plate (55), or Dusk Shroud (77) for their low
Helmet: Shako. Cheap, and it has skills, life, mana, stats, and not bad defense. (Green is sexy on this guy.) *
Armor: Enigma. This is the only armor for this build. ~
Weapon #1: Beast. To be honest, you're an idiot if you don't see why I put this down. Fanaticism = IAS; Meaning those sexy little Urdars with their cb hit fast, killing faster. ~
Shield #1: Spirit. This is very handy for its mana, resistance, magic absorb, skills, Faster Hit Recovery rate, Faster Cast Rate, and Vitality. (We all heart.gif the Faster Cast Rate also.) * (I would also suggest a Storm Shield so you can tank hit easier, as you are mainly sitting back and attacking.) *
Weapon #2: Call to Arms. This is plainly obvious. Battle orders, and battle command. *
Shield #2: Crappy spirit. This is only for boing, doesn't need good stats. *
Amulet: Mara's Kaleidoscope. Skills, resistance, and stats, what more can I say? ~
Ring #1: Stone of Jordan. This is used for mana and skills. ~ (The more mana, the more you can teleport around.)
Ring#2: Stone of Jordan. This is used for mana and skills. ~
Belt: Arachnid's Mesh. Skill, mana, and Faster Cast Rate *
Gloves: Magefist. The Faster Cast Rate and mana regenerate is nice. ~ (This is strictly if you want to teleport a lot, or want to feel safe to teleport around with enough mana.)
Boots: Sandstorm Trek's. This is good for the Vitality, but mainly the strength so you can wear that nasty Spirit Monarch/Storm Shield. Also has fhr, which is almighty. Obviously. *
Charms: Honestly, I think that skillers are a waste, but if you must have them get Summoning(Necro) 30+ lifers. Annihilous and Torch are enough for me. Small charms are nice though. (20 life and 5 to all resistances.)
Not only is your gear important, but so is your mercenary's. Your mercenary is essential to pulling this off. Without him it will be next to, if not, impossible. (Or at least damn hard.)
This gear is not subject to change in any way.
Helmet: Guillaume's. This is for Diablo and Baal. I suggest and Um or Ber rune in it to help out a little.
Helmet #2: Kira's This is for fighting mephisto. Your mercenary needs all the light res he can get to stay alive. I suggest you put an Ort rune in it.
Armor: Fortitude. This armor does wonders! Chilling armor, enhanced damage, enhanced defense, life, resistance, damage reduced, and max light resistance.
Weapon: Infinity. Hands down the perfect weapon for this. It has crushing blow, good damage, prevent monster heal, Vitality, and conviction.
Essentially 20 to Bone Prison is just there to show you. Just skill it last as all it does is allow you to absorb more with your bone armor.
Because Bone Armor is better by maxing the synergies rather than maxing Bone Armor itself.