This is in regards to any tournaments organized by LucAA. Anyone is welcome to use this rule set, but it is by no means absolute and universally enforced.
I tried to bold everything that's fairly new.Tournament Format:Disqualification will result in a 3-0 win awarded to all opponents remaining in your group.
Forfeit or a proven dodge will result in a 3-0 win awarded to your opponent.
If neither participant made a decent effort to complete their duel, the match will be nulled.
1v1 tournaments will be two stage tournaments. The first stage will have a duration of 5 days maximum. It will be Round Robin format with 2 randomized groups, and 4 players advancing from each group. Both W/L and total match pts will be evaluated to determine final standings. In the event of a 2 way tie, the match between the two breaks the tie.
The final stage will be single elimination. Your standing with your group will determine your seeding for the final stage. There will be a match between semifinal losers for 3rd.
2v2 tournaments will be single stage tournaments. Random seeding single elimination bracket style competition. There will be a match between semifinal losers for 3rd. Match duration will be 2 days maximum.
Signup Format:Code
JSP account name / *D2 account name / Character Name (Character Build, Notes)
Example: LucAA / *LuCa / Tempo (Hdin, 1 pt FoH/HF/Conviction)
Character notes are optional for your signup, but if at any point someone might ask questions about your build or request you to show inventory you must oblige.
Results:- In order to receive credit for a match, the winner of the match must post 2 screenshots.
- If these screenshots are not posted, in the correct manner, the match will either be nulled or the loser will be given the option to replay.
1. One screenshot showing left-click skills, with map and time shown.
2. One screenshot of message log showing at least 1 kill, with time shown.
Example 1:

Example 2:
Dueling Rules:Credit:
legen for the basis of this ruleset.
- No mods/hacks/programs of any kind.
(Including D2NT)- Both players must signal the start of the duel "g, 1, go, etc".
- No Traps/Missiles/Curses/Attacks of any kind may be casted prior to your opponent signaling the start of the duel.
- Towning or Teleporting passed Flavie and bridges in case of a bridge map results in a loss. (However, being pushed via KB mechanics is not, just come back out.)
- No consumables other than mana potions, arrows, and bolts.
- No use of shrines or wells. Doing so to heal and/or remove curses results in a loss.
- The moor is to be cleared before dueling. It is at the players digression to clear the moor completely to prevent any healing from life leech or life per kill affixes.
- Ties are null duels.
- Naked killing can and will result in suspension from the ladder.
- You may stack arrows in the Blood Moor before starting a duel.
- You may stack mana potions before starting a duel if both players agree.- Refusal to GMOD test or show gear/inventory/weapon swap can result in suspension from the ladder.
- No prebuffing. (Anything stored in your inventory, including cube is not considered prebuffing.)
- Recasting is allowed.
- Max resistance of any element is 85%.
- Max absorb of any element is 20%.
- When using combinations of items to absorb do not exceed 80 maximum resistances / 20 absorb to any single element.
- PDR is capped at 50. - Life rep is capped at 40, NOT including + rep from CTA. (IE: 52 replenish with CTA equipped is allowed.)
- The use of the following charges are allowed: Oak Sage, Heart of Wolverine (Enchant is no longer allowed)- Only Cold Sorceress's may use the runeword "Doom".
- A maximum of 10% slow from items is allowed. (IE. Arach or Nos Coil.)
- A maximum of one poison small charm per inventory is allowed.
- Overly defensive play can result in DQ but only at a requested mediator's discretion. This should always take into account matchup. (Trap should be expected to offense Druid barring low HP etc.)- No excessive use of houses (Ie. Using a house to break a MB lock fast is fine as long as you do not stay inside it.)
- Only one item that grants % to cast Life Tap can be worn at a time. (IE. Exile or Dracs.)
- When using the runeword Phoenix, all monsters must be Redemption’d before dueling.
- You may request a mediator for a challenge, and by doing so you are accepting whatever decisions they make.
- Refusal to duel results in a loss.
Class Specific Rules:
Sorceress Specific Rules:
- No more than one hard skill point in Frozen Orb allowed- No + Maximum Resistance to any element or absorb gear when using Energy Shield (Exception: Nightwing is allowed)
- No more than 13 Bugged Mana Small Charms
- All damage reduced by integer (Magic Damage Reduce + Physical Damage Reduce) is capped at 25 (ES Sorc only)
Necromancer Specific Rules:
- Bone Spirit is banned for NvN
- No more than 1 hard skill point in Poison Nova allowed- Bone Wall is banned
- Bone Prison is allowed versus characters that can teleport (Any character with enigma equipped or Sorc's with teleport skilled)
- All curses are allowed except Iron Maiden and Life Tap
- No corpse skills are allowed
- Maximum of +10% Max Fire Resist or +5% Max Fire Resist and Dwarf Ring versus all classes but Sorceress' using the skill Energy Shield
- May use +15% Maximum Fire Resist vs Sorceress' using the skill Energy Shield (IE: Hotspur Boots, Infernostride Demonhide Boots + Vex, or Waterwalk Sharkskin Boots + 2x Vex)
Druid Specific Rules:
- Thundergod's Vigor War Belt is now always allowedAssassin Specific Rules:
- Dual Claw Assassins with more than one hard skill point in a single trap cannot use Absorb or + Maximum Resistance of any Element (This means NO Lo Rune)
- Assassins that don't have more than one hard skill point in a single trap may use a single Wisp/Dwarf/Raven, OR may use +5% max res to each element (IE. Lo, Vex, or Ohm'd Valk)
Barbarian Specific Rules:
- 2x Raven Frosts allowed on non-stacking Barbarians (250 or higher total cold res is considered stacking)
- 2x Heart of the Oak swap Barbarians can use Verdungo's belt OR Angelic's Set
Amazon Specific Rules:
- Slow Missiles is allowed
- 2x Raven Frosts allowed on non-stacking amazons (250 or higher total cold res is considered stacking)
- Maximum of +10% Max Fire Resist or +5% Max Fire Resist and Dwarf Ring versus all classes but Sorceress' using the skill Energy Shield
- May use +15% Maximum Fire Resist vs Sorceress' using the skill Energy Shield (IE: Hotspur Boots, Infernostride Demonhide Boots + Vex, or Waterwalk Sharkskin Boots + 2x Vex)
Paladin Specific Rules:
- Charge is banned for HvH
- Holy Freeze is banned vs non teleporting characters- When skilling resistance auras do not pass the allowed absorb limit (85% Max Res, or 80% Max Res and 20% Absorb)
- Use of a resistance aura during a duel is banned (With the exception of Salvation)
- The use of Meditation, Prayer, Holy Bolt, and Redemption are not allowed- More than 1 base prayer is banned
- Cleansing is not banned however using it other than the purpose of removing curses or reducing poison duration is not allowedThis post was edited by LucAA on Jan 6 2016 01:45pm