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Joined: Apr 12 2004
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Dec 18 2015 09:02pm
General Rules
-both teams must say go
-the duels end when the entire other team dies, do not get body or help your team until then
-talking shit is allowed (adds competition)
-towning at any moment results in your forfeit of that round (unless blatant mistake and not avoiding damage)
-dueling format is ft3 unless otherwise specified by specified (ft5 max)

Specific Rules
-duels take place in the blood moor
-must clear moor before dueling
-no thawing/antidote pots
-no rejuvs/hp pots
-mana pools are not allowed unless agreed on by both teams.
-no shrines/wells
-no mercs
-no prebuffing (cube inventory is ok)
-max resist of any element is 85%*
-max absorb of any element is 20%*
-can't use any +max resist or +%absorb with rising sun, tgods, or luna
-life replenish is capped at 40 (exception of 52 for barbs with angelics)
-max poison off items is 451
-no more then 10% slow off items (with the exception of arach)
-no casting charges from items (unless agreed upon by both parties)


Gameplay Restrictions
-avoiding contact with an opponent intentionally with no plans of attacking for prolonged periods of time is unacceptable, defensive play is part of dueling but lets not have 11 hour 1-0's like a few years ago.
-casting of traps/missiles before both players say go
-camping in houses
-camping next to flavie (you may however use the corners of the pathway to Cold Plains
-there is no restrictions on in-game techniques
-no glitching (aura glitch, skill glitching, ww glitch, corpse glitch, blade fury, flame bellow, trang, etc)

Banned items
Any bugged items are banned, these include hybrid runewords.


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