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d2jsp Forums > Off-Topic > General Chat > User Blogs > 1v1 Fpk World Ladder Rules > East Softcore Non Ladder
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Member
Posts: 41,350
Joined: Apr 16 2008
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Sep 9 2015 07:05pm
Ladder Rules:
- Spam will not be tolerated. Continuing to spam the thread when you've been warned will result in suspension and possible ban from the ladder. Let's keep this to challenges/results/updates, any other topics can be discussed via PM.
- Limit of one character per participant.
- Changing your build/class is not allowed. You can PM a mediator to validate minor changes, otherwise changing anything results in forfeit of rank and starting from the bottom.
- If at any point you are inactive for 3 or more days, you will be removed from the ladder. You can reapply at any time when you are available consistently again.
- Anyone can request up to 7 days Vacation Status, at the moderating team's discretion. During this "status", the ladder will act as if you aren't there. #1 will be granted immunity as long as they have at least 1 current defend. (Tiers will not change from Vacation Status.)
- You must have PM access here to join this ladder. If at any point you lose the ability to PM other users, you will be removed.



Signup Format:
Code
JSP account name / *D2 account name / Character Name (Character Build, Notes)

Example: LucAA / *LuCa / Zi (Ele)

Character notes are optional for your signup, but if at any point someone might ask questions about your build or request you to show inventory you must oblige.



Challenges:
Code
Challenging #x.

Example: Challenge #3, PMing.

- The only thing you need to do to challenge a user is post here what user you are challenging and PM them notifying them of the challenge.
- Everyone is allowed to challenge any other participant within up to 2 ranks of their rank, so long as that participant is not already in a challenge. (IE: #10 can challenge #8 or #9)
- Challenges will last 3 days.
- A 24 hour extension can be requested, at the moderating team's discretion.
- It is the responsibility of the challenger to request extensions.
- If a participant does not respond to a challenge within 2 days of the PM, you can call dodge.
- Losing a challenge prevents you from challenging that participant for 72 hours, and all other participants for 3 hours.



Results:
- In order to receive credit for a challenge, the winner of the challenge must post 2 screenshots.
- If these screenshots are not posted, in the correct manner, the challenge will either be nulled or replayed if possible.
1. One screenshot showing left-click skills, with map and time shown.
2. One screenshot of message log showing at least 1 kill, with time shown.

Example 1:


Example 2:




Dueling Rules:
Credit: legen for the basis of this ruleset.

- No classes allowed other than Assassin, Barbarian, Druid, and Necromancer.
- No Mods/Hacks/Programs of any kind.
- Both players must signal the start of the duel "g, 1, go, etc".
- No Traps/Missiles/Curses/Attacks of any kind may be casted prior to your opponent signaling the start of the duel.
- Towning or Teleporting passed Flavie and bridges in case of a bridge map results in a loss. (However, being pushed via KB mechanics is not, just come back out.)
- No consumables other than mana potions, arrows, and bolts.
- No use of shrines or wells. Doing so to heal and/or remove curses results in a loss.
- The moor is to be cleared before dueling. It is at the players digression to clear the moor completely to prevent any healing from life leech or life per kill affixes.
- Ties are null duels.
- Naked killing can and will result in suspension from the ladder.
- You may stack arrows in the Blood Moor before starting a duel.
- You may stack mana potions before starting a duel if both players agree.

- Refusal to GMOD test or show gear/inventory/weapon swap can result in suspension from the ladder.
- No prebuffing. (Anything stored in your inventory, including cube is not considered prebuffing.)
- Recasting is allowed.
- Max resistance of any element is 85%.
- Max absorb of any element is 20%.
- When using combinations of items to absorb do not exceed 80 maximum resistances / 20 absorb to any single element.
- PDR is capped at 50.
- Life rep is capped at 40, NOT including + rep from CTA. (IE: 52 replenish with CTA equipped is allowed.)
- The use of the following charges are allowed: Oak Sage, Heart of Wolverine, Enchant
- Doom is banned.
- A maximum of 10% slow from items is allowed. (IE. Arach or Nos Coil.)
- A maximum of one poison small charm per inventory is allowed.
- No excessive use of houses (Ie. Using a house to break a MB lock fast is fine as long as you do not stay inside it.)
- Only one item that grants % to cast Life Tap can be worn at a time. (IE. Exile or Dracs.)
- When using the runeword Phoenix, all monsters must be Redemption’d before dueling.
- You may request a mediator for a challenge, and by doing so you are accepting whatever decisions they make.
- Refusal to duel results in a loss.

Class Specific Rules:
Assassin Specific Rules:
- Dual Claw Assassins cannot use Absorb or + Maximum Resistance of any Element (This means NO Lo Rune)
- Chaos is banned, Dragon Claw, Dragon Talon, and Fireblast are allowed.

Barbarian Specific Rules:
- 2x Raven Frosts allowed on non-stacking Barbarians (250 or higher total cold res is considered stacking)
- 2x Heart of the Oak swap Barbarians can use Verdungo's belt OR Angelic's Set

Druid Specific Rules:
- Shapeshifting/Fire Druids are banned, Volcano and/or Shockwave is allowed.

Necromancer Specific Rules:
- Bone Wall is banned
- All curses are allowed except Iron Maiden and Life Tap
- No corpse skills are allowed
- No poison skills are allowed
- May use +15% Maximum Fire Resist

This post was edited by LucAA on Sep 9 2015 07:19pm
Member
Posts: 41,350
Joined: Apr 16 2008
Gold: 0.00
Sep 17 2015 01:10pm
Addition:
Rejoining after death for Anya bug will be allowed.
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