Below corresponds to increased damage other than weapons.
Example 1: Added increased damage jewelry to armor. Add the minimum damage jewelry to it. No bugs.
Example 2: Added increased damage jewelry to armor. Add maximum damage jewelry to it. No bugs.
Example 3: Added minimum damage jewelry to armor. Added increased damage jewelry to that. The increased damage of the subject does not apply to the minimum damage.
Example 4: Added maximum damage jewelry to armor. Added increased damage jewelry to that. The increased damage of the subject does not apply to the maximum damage.
Example 5: Added increased damage minimum to armor. The increased damage of the subject does not apply to the minimum damage.
Example 6: Added increased damage maximum to armor. The increased damage of the subject does not apply to the maximum damage.
Example 7: Added increased damage minimac jewelry to armor. The increased damage of the subject does not apply to both the minimum and maximum damage.
Example 8: Armor has its own increased damage. Add the minimum damage jewelry to it. No bugs.
Example 9: The armor has its own increased damage. Add maximum damage jewelry to it. No bugs.
Example 10: The armor has its own minimum damage. Added increased damage jewelry to that. The increased damage of the subject does not apply to the minimum damage.
Example 11: The armor has its own maximum damage. Added increased damage jewelry to that. The increased damage of the subject does not apply to the maximum damage.
Example 12: The armor has its own minimum damage. Added an increased damage maximum. The increased damage of the subject does not apply to both the minimum and maximum damage.
Example 13: The armor has its own maximum damage. Added an increased damage minimum. The increased damage of the subject does not apply to both the minimum and maximum damage.
Example 14: The armor has its own maximum damage. Added increased damage jewelry to that. The increased damage of the subject does not apply to both the minimum and maximum damage.
*We've been asked a few additional questions, so we've outlined the case more specifically. *Correct 210512
It seems complicated because it is divided by case, but the principle is simple. If the increased damage option for a Jewel is added simultaneously with the minimum damage or/and maximum damage options, or already added to a armor with the minimum or/and maximum damage options, the increased damage option for that Jewel does not apply to the minimum or/and maximum damage. On the other hand, the increased damage option, which is either on the armor itself or added first, then applies to the minimum damage or/and maximum damage without any problems when the minimum damage or maximum damage option is added. You should pay attention to the increased damage/minimum damage/maximum damage options and the minimum/maximum damage discrimination.
One thing to note is that the above content is correct in terms of proximity attacks, whether in a character window or in a real sense, but only in a character window for distant attacks. In other words, in the case of a distant attack, it doesn't fit in the real sense. For long-range attacks, only if the minimum and maximum damage are affected simultaneously (for example 7, 12, 13, 14 etc., before/only if there is both minimum damage at the same time), will the effect be to prevent increased damage, whether it is increased damage or increased damage. However, the character window indicates that either the increased damage minimum or the increased damage maximum damage bug occurs.
(from)
https://www.chaoscube.co.kr/community/board/contents.asp?seq=-5562&page=1&t_name=cmt_info&keyfield=subject&keyvalue=%C1%F5%B8%C6&calcu_page=1&bestchk=