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Feb 26 2010 04:36pm
все козлы! Драка, драка!!
:D
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Feb 26 2010 04:44pm
Quote (turboRomka @ 27 Feb 2010 01:36)
все козлы! Драка, драка!!
:D


репортед фо флейм :D:D:D:D
:chicken:
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Feb 26 2010 05:50pm
eto bolshe pohoje na to chto takoi hren'yu nikto ne interesovalsya poka ty gde-to (istochnik?) ne slovil lapshi na ushi pro eto
i zanimatsya proverkoi iz-za etogo vsem len'

raz u tebya nekr est' , slojno sdelat' paru shagov za nogoi dlya cows? dolshe tut srach razvodish
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Feb 26 2010 05:56pm
еще раз искать источники мне лень.
заниматься этим я никого и не просил.
сделать не сложно, и если никто не подскажет, то обязательно сам сделаю.

This post was edited by 2uker on Feb 26 2010 05:56pm
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Feb 26 2010 06:06pm
Quote (2uker @ 27 Feb 2010 02:56)
еще раз искать источники мне лень.
заниматься этим я никого и не просил.
сделать не сложно, и если никто не подскажет, то обязательно сам сделаю.


istochnika prosto net )
tebe uje nameknuli chto eto bred
Feb 26 2010 06:11pm
Inappropriate Post Content
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Feb 26 2010 06:56pm
The radius specified in Corpse Explosion's skill description is accurate, at least for odd-numbered skill levels: the confusion of diameter and radius has already been taken into account when calculating the displayed radius.


Radius is specified in sub-tiles, then converted to yards in the skill description: one sub-tile is a 2/3 yard by 2/3 yard square (although the skill description rounds down to the nearest 0.1).


In the vast majority of cases, radius is handled very straightforwardly: base radius and radius increase per level are specified by a skill's parameters in sub-tiles, then this is simply converted to yards for the displayed radius. If this were the case with Corpse Explosion, then its radius would be 7+lvl sub-tiles, or (7+lvl)*2/3 yards: level 1 CE would have a 5 1/3 yard radius, and level 20 CE would have an 18 yard radius... clearly this is not the case.

However, according to Nefarius' "Some peculiarities of the player corpse explosion" topic, CE's radius is calculated as follows, rounding down to the nearest sub-tile and foot (1/3 yard):



Code
DAMAGE     RADIUS
          Sub-tiles   Yards
______________________________________
Physical   (7+lvl)/2   [(7+lvl)/2]*2/3
Fire       (8+lvl)/2   [(8+lvl)/2]*2/3



Thus at level 1, CE's physical and fire damage radius are both 4 sub-tiles, or 2 2/3 yards. However, when CE's level is an even number, fire damage radius is 1 sub-tile or 2/3 yard greater than physical damage radius: level 20 CE has an 8 2/3 yard physical damage radius but a 9 1/3 yard fire damage radius.

Although diameter and radius were originally confused when calculating CE's radius, this was recognised and addressed (sort of): the description for CE's radius parameters reads half squares, and its skill description does specify its actual damage radius... for odd-numbered skill levels.

However, the displayed radius goes up by 1/3 yard or 1/2 sub-tile per level, when the smallest unit of measurement is the sub-tile: thus the physical damage radius only increases at odd-numbered skill levels, and the fire damage radius only increases at even-numbered levels (when it's 1/3 yard greater than the skill description displays, and the physical damage radius is 1/3 yard less).

Based on the radius diagram, the size of the visible area of the screen is as follows:


Code
RESOLUTION   VISIBLE AREA
            Pixels      Yards
______________________________________
640 x 480    640 x 433   18.86 x 25.51
800 x 600    800 x 553   23.57 x 32.59


Bear in mind that although the width in pixels is greater than the height, the height in yards is greater than the width due to the isometric perspective. If a Necromancer casts CE on a corpse at his feet, it will apply to every potential target on screen when its radius is equal to or greater than 21 1/3 yards... which requires level 57+.

Of course, when people talk about clearing the whole screen (and beyond), they're not usually being literal...


izuchay :D student
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Feb 26 2010 07:00pm
ппц, это был первый и последний раз, когда я что-то спросил в этом топике.
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Feb 26 2010 07:05pm
nam glavnoe smotivirovat' takih kak ty podnyat' j*pu i zaiti v korovnik :)
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Feb 26 2010 07:23pm
Code
RESOLUTION   VISIBLE AREA
           Pixels      Yards
______________________________________
640 x 480    640 x 433   18.86 x 25.51
800 x 600    800 x 553   23.57 x 32.59


Вот это интересовало,но всегда было впадлу поискать :D
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