Rare tanned leather armor
Physical Defense: 6 to 18
Magical Defense: 3 to 12
+391 Max Mana
+4% Heal Mastery
~20-250. i really dont think there will be interest in this, but it's actually pretty good for the rare offcast headhunter. The issue is they hardly exist and the ones which do probably want better. So expecting the low end tbh.
Epic tanned leather armor
Physical Defense: 6 to 18
Magical Defense: 3 to 12
+267 Max Mana
+1% Experience Gained
+3 Magic Luck
+1 Mana Regen
+2% Life Steal
+1% Damage Return
+7% Heal Mastery
+1% Power Shot
+3 Jubilance
This is literally only useful for the 3 ml. 20-40 fg
Mythical bine scale armor
Level Req: 5
Physical Defense: 8 to 33
Magical Defense: 4 to 12
+10 Strength
+15 Dexterity
+4% Experience Gained
+1 to 4 Life per Attack
+1 to 1 Life per Kill
Decent HH armor. 100-500, i'd expect closer to lower end
Mystical heal IV
Level Req: 5
Heals: 12 to 32
Mana Cost: 29
+12 Strength
+13 Dexterity
+1% Mana Skin
not usable by hh, makes it not really
Godly brocade robe
Level Req: 10
Physical Defense: 0 to 10
Magical Defense: 10 to 30
+18 Strength
+10 Dexterity
+3 Critical Strike
+1 to 34 Mana per Kill
+2% Mind Numb
+2% Armor Pierce
+4% Fire Mastery
+9% Lightning Mastery
pretty usable for both swords and headhunter. 500-1500 imo, depends whos interested as the big players use unspawns so won't be too whacky.
Mystical fine alloy sword
Level Req: 20
Damage: 11 to 110
+26 Strength
+19 Vitality
+1% Mana Syphon
No-one cares for glyphs. 5 max.
Rare steel axe
Level Req: 10
Damage: 37 to 44
+25 Dexterity
+20% Heal Mastery
no-one cares for glyphs, 5 max
Arcane bronze dagger
Damage: 15 to 27
+13 Strength
+2 Dexterity
+4 Intelligence
+244 Max Mana
+2% Physical Damage Reduction
+14% Heal Mastery
no-one cares for heal mastery at level 1 and the joint mana/int is too low. 20 max.
Magical mithril dagger
Level Req: 25
Damage: 42 to 73
+35 Strength
no-one cares for glyph material, 5 max