Nearly full starter set wind charms. Most of them up on mp already to fair prices.
Angelic wind III - 50 fg?
Spell Damage: 9 to 42
Mana Cost: 21
+49% Enhanced Effect
+109 Max Mana
+1% Mind Numb
+2% Ice Mastery
Mythical wind IV - 20 fg
Level Req: 5
Spell Damage: 13 to 60
Mana Cost: 29
+78% Enhanced Effect
+3% Mind Numb
+1% Armor Pierce
+1% Magical Damage Reduction
+1 Jubilance
Mythical wind V - 50 fg
Level Req: 10
Spell Damage: 18 to 81
Mana Cost: 37
+91% Enhanced Effect
+386 Max Life
+1 to 8 Mana per Attack
+1% Physical Damage Reduction
+1% Fire Mastery
Angelic wind V - 100 fg
Level Req: 10
Spell Damage: 17 to 80
Mana Cost: 37
+89% Enhanced Effect
+2 Magic Luck
+1 to 1 Life per Kill
+1 to 3 Mana per Kill
Rare wind VI - 50 fg
Level Req: 15
Spell Damage: 22 to 102
Mana Cost: 45
+99% Enhanced Effect
+2% Experience Gained
Magical wind VII - 150 fg
Level Req: 20
Spell Damage: 28 to 129
Mana Cost: 53
+116% Enhanced Effect
Legendary wind VIII - 350 fg
Level Req: 25
Spell Damage: 34 to 156
Mana Cost: 61
+129% Enhanced Effect
+2% Experience Gained
+1 Critical Strike
+1% Damage Return
+2% Armor Pierce
+2% Lightning Mastery
+1% Earth Mastery
Rare wind X - 200 fg
Level Req: 35
Spell Damage: 43 to 195
Mana Cost: 77
+129% Enhanced Effect
+1% Physical Damage Reduction
Rare wind XI - 300 fg
Level Req: 40
Spell Damage: 49 to 221
Mana Cost: 85
+135% Enhanced Effect
+1% Mind Numb
Magical wind XIII - 700 fg
Level Req: 50
Spell Damage: 195 to 878
Mana Cost: 101
+147% Enhanced Effect
This post was edited by Zefyros on Jan 12 2026 10:10am