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Poll > Idea: /town (name) & /cata (name) Commands?
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Jan 8 2023 09:01pm
Okay, we have the command /kick (name) and that character is completely kicked from the group run right?

Now, how about /town (name) and that character is exited from the catacomb and sent back to town because they may have dropped for some unusual reason and YOU want that person to remain in your Group. Now, the /cata (name) command comes in handy when you clear out the remaining monsters (IF ANY) and want that character to re-enter the catacomb.

Okay, the above sounds ridiculous to many, but, over the last year (2022) I have seen posts where a person introduces their friend or relative to play the game... even in a two(2) person group, I have seen over 10 years of playing where I have carried another person for around 8 or 10 levels from level 50+ in a two(2) person group, or when two(2) people carry the third(3rd) person in the group etc ... Note: this is before Whistle where it makes it even easier.

I vote Yes... maybe some will carry people just to find out how cool they are with their gear to kill 5+ mobs by themselves... yup, the old days when I used to enter a catacomb and the monster spawn was from 1 to 9 maximum in catacombs SOLO!

This post was edited by izParagonzi on Jan 8 2023 09:03pm
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Jan 8 2023 09:05pm
i dislike /cata (name) as it means i can PK my friends


wait it's a great idea, lets do it
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Jan 8 2023 09:16pm
Quote (Bigheaded @ 9 Jan 2023 16:05)
i dislike /cata (name) as it means i can PK my friends


wait it's a great idea, lets do it


If they're your friends, you would not do that, and if you are talking about Hardcore for example, none of the HC players I played with have ever done this intentionally for over a decade, 99.99% of HC players wouldn't consider it, however, SC... not a problem, they don't lose their character or items... hence Death Farming is only applicable on SC.

EDIT: this is in my Profile... a post from Vicki before 2012:

https://prnt.sc/BnOXkwRntUYP

Quote (Bigheaded @ 9 Jan 2023 16:18)
i dunno, sounds fun to me. also i get to kill randoms who join my games too.


Hope it gets implemented, i'll have so much fun.


You go hard like what you are implying, and the only people to join your runs are those you DON'T WANT to fuck off and kill. Thus, you don't really help others aye. Mind you, those you kill will come back to rip a new one.

EDIT: I am so glad I don't have that point of view, it never entered my thought playing Hardcore and helping those trying to play a great game.

This post was edited by izParagonzi on Jan 8 2023 09:25pm
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Jan 8 2023 09:18pm
Quote (izParagonzi @ Jan 9 2023 03:16am)
If they're your friends, you would not do that, and if you are talking about Hardcore for example, none of the HC players I played with have ever done this intentionally for over a decade, 99.99% of HC players wouldn't consider it, however, SC... not a problem, they don't lose their character or items... hence Death Farming is only applicable on SC.


i dunno, sounds fun to me. also i get to kill randoms who join my games too.


Hope it gets implemented, i'll have so much fun.

Quote
it never entered my thought playing Hardcore and helping those trying to play a great game


oh, so you agree? if you never even thought about helping people, then we can both kill em all, glad you're on my side here

This post was edited by Bigheaded on Jan 8 2023 09:29pm
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Jan 9 2023 03:07am
Quote (Bigheaded @ 9 Jan 2023 16:18)
i dunno, sounds fun to me. also i get to kill randoms who join my games too.


Hope it gets implemented, i'll have so much fun.



oh, so you agree? if you never even thought about helping people, then we can both kill em all, glad you're on my side here


Quoting a "partial" statement without quoting the whole post, YOU think I agree with your statement of killing off a friend? You are nuts in your thinking or trying to manipulate the response I made because you can NOT help people even IF it hinders you... funny that aye, as I pointed out, even Vicki was amazed at the lengths I took to carry her character and keep her alive on Hardcore for the time she was AFK and I was killing and healing the both of us vs 5 EPs or up to 5 normal monsters. Oh, BTW... Vicky has passed on... she passed away in 2012 for your information and was a better player than you or I.
Member
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Jan 9 2023 03:43am
I've had my fun here. Won't get implemented because someone will do stupid stuff with it.

Still one of your better suggestions
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Jan 9 2023 04:12am
Quote (Bigheaded @ 9 Jan 2023 22:43)
I've had my fun here. Won't get implemented because someone will do stupid stuff with it.

Still one of your better suggestions


Thanks for the last sentence and reply.

You kinda pushed your fun into history you were not aware of, and I went a little overboard. Sorry for that.

Here is a little insight to Old Hardcore players and their etiquette.

Helping others is a given. This is in the hopes they continue playing and the advice you give them helps them to help others. Even if you carry them in their first MQ, or even up to their third or more.

This just means they get accustomed to how a group plays and hopefully have the gear to solo.

Due to changes in the game, the game got a lot easier, you do NOT need to rely on other people or you can create a group run that is so fast you do NOT want to solo ever again.

The Monsters level up with you as you level up, also, the drops / quality also decline as you go higher in level... basically you can always get Tier III up to Tier IX whites up to Master Quest (mainly level 20 [TierVII] whites), but this does not discourage players.

In Hardcore, we used bridging to bring in players (now we don't, which is nice), but, the higher levels need to wait until the lower levels catch up, so you change the driver, or whistle... but, how many people do this currently? We used to do it all the time before you could adjust the Level range of a group?

Okay... now... because of game changes, having a higher level character in a group killing a monster = 0 or 1 drop per kill vs the level of the driver and monster spawn for more drops.

So many things have changed... so, linking in higher players to make a full group and getting the rest of the players in their level can still be good, as long as they do NOT kill, they can tank in some cases... example: you have 4/5 for a full group at level 1, but, there is a level 25 that is willing to join the group to Master Quest... thus, the level 25 just sits and tanks for 20 levels or 23 before he/she is useful... this was also done over a decade ago.

Work around the small stuff... :P
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