Quote (BWConformity @ Dec 14 2022 05:47pm)
Sorry to “Rex” the thread, but it’ll be cheaper to set up a guardian healer and as a pure healer it will be more effective.
Gear with int as a main stat and heal mastery as a second stat in all 3 slots and as good of a heal charm as you’re willing to pay for in accessory slot is the way to go there. Natural salvation and multiheal are also really good healing skills.
People in this thread will generally be expecting you to whistle climb from 1 to (71 - 85) and as such will expect that you’ll need to deal damage to be useful. This is because in such climbs where all players have reasonable gear/actions you barely need healing, you’ll be useless a lot of the time on a pure healer. Guardian realistically won’t be useful in that kind of gameplay, and that’s why magician is being recommended. But…
If you are part of a group of newer players who actually need a healer otherwise will spend time regenning in town, or you are going to be doing hard explore/mapping to hunt EPs especially in Monster Difficulty, guardian could be the better, cheaper, stronger option. Just make sure that you realize it will be painful if you ever have to solo on such a char.
nope, i'm expecting him to solo and to realise how garbage using a 50ee club with 30 strength is. Which is what you agreed is terrible. If he stats strength then he gets weaker heals and would struggle to keep up with mob damage at 55+
Mage is a better option for his style of play which appears to be solo'ing and joining public group if they become available.
Mage is better if he decides to join the 1-MQ groups
The only instance Guardian is better is when you have a group of 4 well equipped players and the guardian tanks and provides some of the heals, unless the guardian is using a 180+ non wild heal i wouldnt recommend they are the only healer in the group as 75+ will get a bit hairy.
Guardian would also be better for prof heal spam seeing multiheal is blue, however this is literally a nuisance for the rest of the group as it's basically -1 damage dealer as usually the healer outputs a pretty reasonable amount of damage.