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d2jsp Forums > d2jsp > Ladder Slasher > Vitality + Glyph + Suff Related To Hit Point Q?
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Aug 16 2022 07:00pm
This question is kinda hard to explain, so I should start with the Objective "Sneaky".

Now if you complete this objective within the level range, and every level after completing it gives you the ADDITIONAL hit points right? (tell me if I am incorrect).

Now with the above paragraph and explanation, does this ALSO APPLY when using Glyphs with Vitality that last a long period of time (Suff and Tier level time frame) during runs?

Note: Like I stated above, this is hard to explain... so, if you completed Sneaky @ level 15 and gained +5 Vitality, you gain the hit points after LEVELING up... so... if you had a glyph that had +10 vitality and a timeframe of 2 hours and used that glyph @ level 25, you could gain the hit points for every level from 26+ until the timeframe expired.

Just a thought, I don't think this has even been tested.
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Aug 16 2022 07:11pm
vitality from sources other than hard investment do not have this accumulative effect.

Vitality on gear is basically a dead stat to my knowledge.
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Aug 16 2022 07:40pm
nvm

This post was edited by chipper10 on Aug 16 2022 07:40pm
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Aug 16 2022 08:47pm
I understand what your asking, but idk the answer I guess this could easily be tested just use a glyph with vita at low levels get to lvl 5 and let it expire and check 2 different characters with the same vita before and after the glyph expires, or could just use the one character and do the math.

But I would venture to say it doesn't add health from the glyphs same as gear with vita on it even during the effect of the glyphs.

This post was edited by james1984 on Aug 16 2022 08:55pm
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Aug 16 2022 09:02pm
No, the amount of life you receive per level does not increase while a glyph is active. Vitality only adds physical defense.
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Aug 16 2022 10:18pm
Quote (Cascadian @ 17 Aug 2022 13:11)
vitality from sources other than hard investment do not have this accumulative effect.

Vitality on gear is basically a dead stat to my knowledge.


I know this, that is why I did NOT state Vitality from ITEMS (weapon / armor / main charm) in my question... it is related to Glyphs that have a Time limit and Vitality... do you get more hit points once you obtain a NEW level during the time limit of the Glyph, just like clearing Soften the Sneaky shell at earlier levels (once* you level up, it is regarded as hard point, so you gain the hit points).

You understand now?

Quote (james1984 @ 17 Aug 2022 14:47)
I understand what your asking, but idk the answer I guess this could easily be tested just use a glyph with vita at low levels get to lvl 5 and let it expire and check 2 different characters with the same vita before and after the glyph expires, or could just use the one character and do the math.

But I would venture to say it doesn't add health from the glyphs same as gear with vita on it even during the effect of the glyphs.


I concur, I don't think that Glyphs do apply the hit points like Sneaky... it would actually be very beneficial if Glyphs did this because they have a time limit, and during that time, you gain levels... so the reward of glyphing these items would be more advantageous.

Quote (Juston @ 17 Aug 2022 15:02)
No, the amount of life you receive per level does not increase while a glyph is active. Vitality only adds physical defense.


Thanks for the clarification of your post... do you have any reference to confirm it?

* Edited spelling for grammar.

This post was edited by izParagonzi on Aug 16 2022 10:20pm
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Aug 16 2022 11:10pm
Quote (Juston @ Aug 16 2022 05:02pm)
No, the amount of life you receive per level does not increase while a glyph is active. Vitality only adds physical defense.


Quote (izParagonzi @ Aug 16 2022 06:18pm)
Thanks for the clarification of your post... do you have any reference to confirm it?


I won't confirm the part in red, but I will confirm the part in bold.
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Aug 16 2022 11:24pm
Quote (BWConformity @ 17 Aug 2022 17:10)
I won't confirm the part in red, but I will confirm the part in bold.


Thanks, but Vitality does increase Physical Defense and for each +25 Vitality, you gain +1 Regen... noted, I am taking this information from the old portal information, as for items &/or glyphs, I haven't a clue either.

Also, thank you for confirming the red section you highlighted, and again I have not seen any proof of it... no one has tested it, and for those that regularly use Glyphs, they (like myself) may recall that it doesn't add hit points... yet, no testing to prove either way.

It is easy in a high level group to say MM or 101 while using Glyphs and a base of 100 vitality (excluding Sneaky objective) or even calculating the hit points from your base Vitality points per level etc.
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Aug 16 2022 11:28pm
Quote (izParagonzi @ Aug 16 2022 07:24pm)
Thanks, but Vitality does increase Physical Defense and for each +25 Vitality, you gain +1 Regen... noted, I am taking this information from the old portal information, as for items &/or glyphs, I haven't a clue either.

Also, thank you for confirming the red section you highlighted, and again I have not seen any proof of it... no one has tested it, and for those that regularly use Glyphs, they (like myself) may recall that it doesn't add hit points... yet, no testing to prove either way.

It is easy in a high level group to say MM or 101 while using Glyphs and a base of 100 vitality (excluding Sneaky objective) or even calculating the hit points from your base Vitality points per level etc.


Yep, it's easy to test, and I have :P If you could gain permanent health with vit glyphs a lot of us would be using them already :lol:
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Aug 16 2022 11:30pm
Of course it’s been tested. We use glyphs all the time on softcore, in both whistle climbs and explore climbs. I even used a 40 vitality glyph in a Mirror maze just last week. Vitality glyphs do Not add life. It’s as simple as that.
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