Quote (Newb. @ Jul 16 2022 06:17pm)
There isn’t really a best or worst weapon
Clubs just aren’t as desired because they can only be used on starting class and paladin.
If you want to climb every class in the game, clubs aren’t typically the best choice
However for a lot of players this doesn’t matter because it can takes 100+++ mqs to unlock headhunter in the season, the only class you NEED axes for. So unless you’re planning on doing a shit load of mqs each season before reset, I wouldn’t worry about getting axes :)
Quote (Robbie21 @ Jul 16 2022 06:18pm)
Club is not a heavy weapon. Clubs are generally not well liked because they can only be used on feeder classes and paladin. Axes are supposedly the best due to their high chance to crit (from what I've heard) but I personally haven't done the tests so I'm not fully sure. They are also liked because with an axe set and a dagger set you can complete all melee classes.
Quote (Bigheaded @ Jul 16 2022 06:23pm)
Arguably Clubs/dagger are the best weapons as they make the best use of base stats, only beaten by warhammers/spears and potentially poles/longswords seeing heavies do deal more damage in general.
Can put the numbers through the damage calc:
https://docs.google.com/spreadsheets/d/1RDkoYfhQSyWW0KNRYTAWZRLxVfeYGgj-nwqOwtgtSOs/edit#gid=0The "best" way to get full gear from feeder through warlock is:
Axes + Daggers + dex gear + warlock gear.
This is the simplest way of getting to the end goal without offcasting.
The next closest without using heavy weapons (which are so uncommon getting full sets is difficult) is:
Swords + Staffs + axes + warlock gear + dex and str gear OR
Clubs + Daggers + axes + warlock gear + dex and str gear
For the main issue is the class headhunter, who absolutely must use axes, as he can't use anything else.
If you never reach headhunter or are able to borrow from guild members a set of axes, then you can completely ignore this requirement.
Due to this alone a 200 ee club is worth in the region of 5-6k, a 200 ee axe is worth around 30k+
So its nothing to do with damage, but to do with usability on a headhunter.
Hope this makes sense
just fyi, the damage calc's critical hits are currently only correct for daggers/clubs. Was noticeably very off for some of the other weapons as i just simply do not have any data on staffs/swords/axes yet.
Thank you all kindly for the VERY helpful information. I appreciate it. I am almost level 70, so maybe i can unlock a new character soon.